Kept you waiting huh? After 2 whole years, PB_Staging was finally merged into master, bringing along over 1.7k commits with it!
There are a lot of changes, as expected, all of which you have already seen with the PB_Staging builds uploaded here or downloaded from GitHub. From now on, all updates will have a 3 number version associated with them, which will make checking for updates a lot easier than comparing Git commit hashes.
We are going to be following the Semantic Versioning system (explained better on it's website), to keep it short and simple:
These will be updated regularly (unless we forget), and every time it does so, I will be updating the ModDB build.
Some of you may question, why restart the counter? I mean, PB was at version 3.0 right?
To answer that question, we thought that the version of Project Brutality you can play today is different enough from the older releases that it was warranted to loop back around to 1.0.0 (technically 0.1.0, we're still in alpha after all). This could, and probably will, generate some confusion whenever we reach version 2.0.0, if ever, but hey, resetting the version numbers wasn't MY idea, so i'm not exactly sure what the thought process behind it was.
As always, you can chat with us or report bugs at our Discord server or GitHub. We hope you enjoy the new version of Project Brutality, and have fun!
-The Project Brutality Team.
General information about the Project Brutality mod for Doom II.
TL:DR Project Brutality 3.0 downloads can be found on the GitHub. Old builds will be hosted here in time as well.
After a brief hiatus, we're back to work on the mod. Today we've got an update for you and a new release. We hope you enjoy it!
After 20 days of voting, it is time to present the top still-in-development mods for 2023 as picked by you, the players!
Project Brutality is a fast-paced gameplay mod that aims to amp up classic Doom like never before.
A patch to fix PB3.0 compatibility with LZDoom, because LZDoom is obsolete and missing many things. (IF YOU DON'T FOLLOW THE INSTRUCTIONS IT WON'T WORK...
Final Carnage is a Zdoom level pack for Doom 2, it contains 8 maps (plus 1 secret level) at the moment, this campaign is strongly inspired by Extermination...
Look like it's first time will seeing about First Weapons Pack into the Project Brutality. Then Thorir to be Permission like these? [Updated in Comments...
Another "Doom Metal Soundtrack" variant that covers all music for DOOM, SIGIL, DOOM II, TNT: Evilution and The Plutonia Experiment for WadSmoosh users.
Improves some of the sound effects in Project Brutality.
Lets be clear for people like prime79,Project Brutality will always change till they find the right balance and remove any junk that is not needed for the mod, which is why addon existed so, if you don't like the direction this is taking, then you as a petty modder, are more then welcome to create your own doom mod then complain about here in the forum and above all move on. Since the rest of us have, you reap what you sow there.
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Holy Sh!t !t !t !t
This is so epic.
Is it ok if you make a version without the weapons like Brutal Doom has? I want to be able to combine this with Russian Overkill.
A shadow of what we made it. shoulda left it at 2.0
Why's that?
because 2.0 was THE final product, thats what we agreed to. original teams gone.
so...dont play it? keep your version at 2.0. boom. done. youre as innane as people saying Brutal Doom itself ruined Doom
i dont play it at all, i know all the ins and outs of it, it was super fun to work on and i really appreciate the time spent with the OG team but, we agreed on 2.0 being it and that agreement was broken.
i would say that its a dishonor but, imma be 100% real here, we didnt honor ****, we used everything from the community that we could against the wishes of other modders and made something the community loved and yall still love. PB/BD is just a circle of **** yous, everyone got their own.
youre rambling like an angry boomer at the grocery store who is arguing with the cashier "BuT iN mY dAY...."
what the hell are you on about? nobody cares about your "punk rock" modding glory days and its super weird youre taking such ownership of Project Brutality.
what exactly were your code contributions anyway?