Lusitania: Tomb Adventure is a 2D Top-Down Puzzle Videogame that takes place on an underground tomb in the year 138 BC.
Hello Everyone! Here is a little look at our latest developments!
This week we got our first character designs done and we also made a flowchart of how the player will interact between the different menus as well as a color palette for the game's UI.
Since Tomb of Viriatus is set during Roman Times, it made sense for our character to be wearing a typical Roman Armour, so we made multiple studies on how the shape could look like .r!
We have not yet decided on the final design and color values, so feel free to leave your opinion!
Character Thumbnails
Here you have a chart showing how the player will jump from menu to menu.
Final Flowchart
We also did a palette for the UI. Our objective was to search for tones that resemble both stone and earth since our game will be set in an Underground Tomb. Our final conclusion was this monocromatic palette.
Palette
Color Wheel
These were the latest news on Tomb of Viriatus! We hope to bring you even more news next week!
Have a great day!
This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!
This week we are showing you some Logo Concepts we've been working in.
Today we have some updates regarding the game's concept art!