MASSIVELY MULTIPLAYER CONQUEST

Play in a large scale game of conquest that takes weeks to play out. Wage war alongside thousands of players across a persistent online world. Custom server technology enables up to 1000 players to fight shoulder to shoulder in a massive real-time melee battle. Battles are organically instigated by players in an open world sandbox.


BUILD AN EMPIRE

Build settlements and grow them from small hamlets into large bustling towns shared by dozens if not hundreds of players. Engage in farming, hunting, husbandry and more to support the war effort. Trade with nearby player settlements to further optimize your economy. Design and build elaborate, multi-level keeps and fortresses for withstanding prolonged sieges.


MEDIEVAL LOGISTICS

Establish supply camps and logistics lines to keep player armies well fed, armed, and rested. Battles are won not only through strength of arms but also require a strong economy and supply chain. Build siege camps in preparation for large scale assaults on enemy strongholds. Construct equipment like siege ladders and battering rams to breach fortified walls and keeps.


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Originally posted on Steam on March 21, 2024. We are catching up on the backlog and will eventually post the devblogs here as they are published.

Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here should be taken as a promised feature or addition to the eventual game.

Heating Vat

As part of the continuing effort to build out the crafting economy at Homesteads, the Heating Vat is being introduced for processing one or more ingredients into materials through boiling, brewing, and melting. The Heating Vat requires water and a combustible fuel like Wood Planks to operate.

Ingredients are placed into the Heating Vat and are cooked over a period of time and converted into an output item. Temperature is an important gameplay factor in the heating process. The temperature of the vat is determined by the type of combustible fuel being burned. Different recipes have different optimal temperatures. When ingredients are being heated, the closer their average temperature is to their ideal, the higher the quality of the output will be. Temperature can be boosted further by attaching Bellows, which is required to achieve the highest quality materials for certain recipes.

One of the big goals for the visuals was to have as much feedback on the state of the Heating Vat and cooking be shown through VFX as opposed to UI. The concept art below shows how the combustible fuel, water volume, cooking state, and temperature are visualized on the structure.

Crude Resin & Rosin

Crude Resin can now be harvested from special trees that spawn near Bear dens. Resin is harvested with a Knife and can be converted into Rosin, which in turn can be used to craft Shields. The Resin conversion process requires the Heating Vat.

Homestead Interiors

One of the common requests from the last few tests has been to expand the functionality of the Family Homestead structure to make it more useful (beyond it being just a requirement for a Homestead Area). In the last Minor Test, an inventory and the ability to manage Families directly from the Homestead were added. To take things even further now, an interior has also been added to the Homestead so that initial Family members can build Beds and other interior structures without having to build separate Houses. By removing the additional pre-requisite of building a separate House, the process of joining the game and starting a Homestead is further simplified.

Be sure to add Anvil Empires to your wish list on Steam. If you want to join the community, head over the to official Discord server or Subreddit.


Devblog 11 - Bronze Tools & Weapons

Devblog 11 - Bronze Tools & Weapons

News

Read about the addition of Bronze Tools & Weapons into the economy.

Devblog 10 - Dire Ravens and Deadwood Trees

Devblog 10 - Dire Ravens and Deadwood Trees

News

Read about the addition of Dire Ravens and Deadwood Trees to the Pre-Alpha.

Devblog 9 - Windmill Development Process

Devblog 9 - Windmill Development Process

News

This devblog takes a closer look at the development process for the new Windmill structure.

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

News

Points of interest, Seasons, Weather Events, and Workbench Design.

Post comment Comments
SniperCharlie
SniperCharlie - - 322 comments

I would love singleplayer. Too bad is only mmo:(.
Best of luck with the project.

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