Based on Return to Castle Wolfenstein's engine, Enemy Territory started as an additional single-player campaign, but quickly evolved into a massive on-line shooter in minds of creators. The final product is a multiplayer-only, tactical and teamplay shooter. Pick your class (Soldier, medic, engineer, covert operations or field operations) and cover your teammates, heal them, build machinegun nests, bridges or deploy landmines, request airstrikes or artillery support, steal your enemy's uniform, and finally give your comrades ammo. In order to be successful, cooperative team playing is required.
We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I'm sure most of you have gained a few pounds from all the delicious Christmas food and are trying to cut it down but before you get up and start jogging around we ask that you hold onto your seats a little longer as we've got one more present for you! It's been a while since our last release, but today's the day!
Before going any further, we would first like to thank francis for spearheading, hazz, bystry and seeD for their guidance and TeamMuppet for providing server infrastructure for the evolving competitive scene.
So, a warm welcome to all competitive players.
* VM_Create on UI error is resolved so no more manual work-arounds are necessary.
* Bayesian skill rating is implemented allowing for global comparison of skill among players.
* WolfAdmin is now the default game manager, providing many useful admin commands.
* Our own master server is up and running, so even if id master goes down you're good to go.
* Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental).
-> complete changelog
'The enemy is weakened!' is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended.
All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues.
There are three overarching focuses:
#1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy.
#2 - Further improving our new renderer to make the game more attractive for new players.
#3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming.
The ET: Legacy development is open to anyone. If you would like to be a part of it, we'd be glad to have you.
Simply join our Discord and start chatting with us.
Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98. For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game.
If you would like to assist in the implementation of new weapons, then please, let us know.
One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system.
If you would like to create a user-friendly first front to the player, then please, let us know.
With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer.
If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us.
The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated.
If you want to get started, please let us know or simply have a look at Transifex.
In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it.
If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge.
If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.
Player models support for blender. This add-on let's you import/export Wolfenstein ET player models with the 3D modeling software Blender (mdm/mdx file...
The fifth version of the overhaul of Frostbite, by Moonkey has been released.
The Youtuber InspirationTuts is steadily at work creating new weapon models for ET: Legacy and documenting the whole process as tutorial videos. Go check...
Jaymod 2.2.0 (r1965). For more information and/or changes, please see the included PDF documentation.
Wolfenstein: Enemy Territory installation kit that includes all the maps and modes needed to connect to the PARAZIT-Clan server
4x ESRGAN UpScale with the Manga109 Model, for vanilla look. ET: Legacy recommended
This is an HD texture pack created for Wolfenstein: Enemy Territory. All textures, including the textures for weapon models, vehicle models and soldier...
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
This is the full source code for the Wolfzone mod.
Played it a lot in computer clubs in 2004.
Cool game.
Do you guys still play this game? The whole server is filled with bots :(
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well, i tried this years ago, and i liked it a lot, wanted to be a regular, however, my prob was that ALL servers forced custom content on the player (if you rejected it, you couldnt join), so when i did accept that particular servers custom stuff, it worked - on THAT, ONE server, bt when trying to join another server, and that also prompted *custom stuff or no entry* i got kicked out from that server, and guess why? Yup, "invalid files" )or whatever it stated), thus summa summarum, you can only play on ONE server at any given session, and who can be bothered with that crap then? Not me anyhow ^^
still quite active community: Wolfensteinet.com
oh my god just gonna google server IP
no bot for this game?
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There are bots for this game. And they are in engine making them ultra intelligent.