Еasy-to-understand game loop in "Bureau of Contacts" is complicated by a few nuances.
One of them is about the simultaneous enemies.
Previously, we talked about the ghost and the human-like behavior we put into it using generative ii technologies. But ghost is not the only enemy.
Yes, we decided that one enemy in the game is too banal and easy.
That's why there will be two enemies against the player at once - in addition to the ghost itself, the player will be confronted by the location itself.
Location is setting various traps for you, which lower your mental health and cause all sorts of discomfort.
“Mold on the Ceiling” trap causes players to cough, which slightly delays their movement and muffles the potential sounds of a sneaking ghost:
On the example of the "attracting eye" trap you can clearly see how 2 enemies successfully work in tandem:
The eye's job is to shift the player's camera to its side, making it harder for the player to move in the direction the player wants.
The player's slight delay may be enough to be taken advantage of by the ghost as the main enemy.