Voxel Doom II is the follow up to 2022's award-winning Voxel Doom. This is a new graphics mod that replaces all monsters, weapons, props and items with fully 3d voxel models. It replaces all monsters from both Doom and Doom II.
Well, the day has come and passed, and the Doom community certainly had a nice celebration for 30 years of Doom! Sigil 2 was also released and is quite excellent. Apart from playing that, I've been dual-loading WADs with Voxel Doom 2, which I realized had been released for a while, and I had somehow missed it. I have to say, Rebirth Of Damnation looks FANTASTIC with Voxel Doom 2. I strongly suggest you try it out. Here's a link to Voxel Doom 2:
Excellent work, thank you Voxel Doom Team !!
The second thing I'd like to post in here is that TEST_Entity_1.0 has posted his playthroughs of each Rebirth Of Damnation map, pistol start and 100% kills/secrets. Here are the links to those:
Map 1: UAC Research Facility 4 Youtu.be
Map 2: The Bowels of Hell Youtu.be
Map 3: Pillars of the Damned Youtu.be
Map 4: The Pentagram Youtu.be
Check em out!
Lastly, if you've played Rebirth Of Damnation and liked it, or hated it for that matter, I'd love some ratings/comments/feedback on the page. What did you like? What did you dislike? All input would be much appreciated! And thanks again to all who have shown interest. Here are the links to all associated ROD files once again:
Til next time!
D34THDR0N3
The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2023 Mod of the Year Awards, as chosen by you!
Verion 2.4. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself...
I did not make the voxels, only converting from ZScript to DECORATE and removing stuff that is GZDoom only.
(DO NOT USE WITH GZDOOM VR! USE THE ORIGINAL MOD) This is Voxel Doom II by Cheello! Fixed for QUESTZDOOM VR and LZDoom . No features have been removed...
Verion 2.1. Please ensure you are using GZDoom 4.10.0 or later! PLEASE make sure you unzip the .pk3 file and use that instead of the .zip file itself...
uhoh.
i noticed monsters are voxel now in E1M1 but walls do not seem to be parallaxed?
Amazing work, unfortunately it doesn't work with Gzdoom 4.7.1
Execution could not continue.
Script error, "cheello_voxels_v2_1.pk3:zscript.zc" line 11:
The file you are attempting to run requires a newer version of GZDoom.
A version with ZScript version 4.10.0 is required, but your copy of GZDoom only supports 4.7.1. Please upgrade!
Why use older build?
Could you put invisible blood for the specter?
Will you be adding the voxels for the first person view weapons?
that would be the dream! 3D bobing voxels!
This mod is FANTASTIC. Excellent work, fits perfectly with the classic look. Finally a mod that TRULY enhances the game while keeping its original style. Thank you!
the pain of having a low end pc
This mod is awesome! One little problem though: This mod does not work fully with WADSmoosh's DOOM Classic Complete WAD and some voxel models (often items) don't become voxels but use the default sprites instead.
This is amazing! Hexen Beyond Heretic next? Duke Nukem 3D? Or the granddaddy of first person shooters Wolfenstein 3D?
Moddb.com
Moddb.com
Voxelstein3d.sourceforge.net