Add job Report [Volunteer] Lead Writer Wanted for Honor Games at Honor Games

Writers located Anywhere (US time zones Bonus).

Posted by Honor Games on

Greetings!

We at Honor Games released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are now pursuing our first commercial titles.

We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.

We're looking for dedicated individuals interested in continuing a new project with us.

You can learn more about us here:

Honorgames.co

Opening: Lead writer

We at Honor Games (based in Pacific standard time (GMT-8) are searching for a competent lead writer to take on the hands-on details of implementing world building and character backstories of the IP we create. As of now, we have 1 project in active development (vultures), 1 project in preproduction (charge!), and 1 project waiting for proper personnel support (Equation of Humanity).

As a writer myself, I’ve come to understand that I’m more interested and able to do the big picture writing and act as a “show runner.” I’m less interested in IMPLEMENTING the nitty gritty details myself. I’D SAY I’M GOOD AT DOING “THE BROAD BRUSH”, and I’d like to find a writing candidate to train into lead writer, and eventually narrative director for the company.

I have a psychology background, and I act as CEO an executive producer for the company and projects in question. I’ve also acted as lead writer and PR lead in the past. I’m specifically searching for narrative candidates who are able to run with an existing direction, stay within the limits of said direction, yet also synthesize concepts into a holistic picture in potentially novel ways.

We’re looking for a passionate and strong minded individual, a person who can articulate their position and work alongside other department leads. They will be able to act as a core leadership member and back up their perspective logically. They will be able to hold their ground, and lead a writing department that has yet to be staffed. They will be able to write and proof public relations posts as needed. They will be able to take notes for meetings they attend. They will be able to do effective research. Other duties as assigned.

The only hard requirement I have, is that you need to have at least one finished and published work OUT IN THE WORLD.

PROJECT OVERVIEWS:

Vultures is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.

Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.

Charge! is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.

The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.

To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.

Equation of Humanity (EoH) Is a concept for a real-time strategy (RTS) game in a science fiction setting. Players will take control of one of two armies, building bases, managing resources, and producing and commanding units in order to destroy other players and AI controlled factions on the battlefield.
EoH started out as a mod for another RTS game (Command & Conquer 3: Tiberium Wars) named Tiberium Secrets. The mod aimed to add three new armies, each with unique aesthetics and mechanics that separated them both from existing elements within the base game and from each other. Tiberium Secrets had a partial release to good reception, especially considering how old the base game was at the time. However, the limitations of the base game and its license eventually proved insurmountable, and the mod was canceled before a full release. The ASI faction was finalized and shipped, along with minor but fundamental changes to the original factions.


EoH seeks to pick up where Tiberium Secrets left off. Like its predecessor, EoH has plans for three armies with radically different designs. Using the power of the Unreal Engine, EoH will be free of the constraints of a mod and will be commercially available as a standalone product.


The factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a global government faction intent on ensuring the survival of humanity without concern for red tape or ideologies or an artificial intelligence believing itself to be the next evolution of humanity.


This Game’s aim is to create an aesthetically pleasing, diverse and intriguing play-style for each faction, incorporating inspiration from many other works and real-world subjects. We also strive to recreate and surpass the original draw and impact of “Tiberium Secrets”. Striving to present theories of how the world/ universe works and operates.

Requirements:

  • Excellent English communication skills (spoken and written).
  • Positive influence and leadership skills - Motivates and energizes others
  • Critical thinker
  • Contract Signature
  • Team Player
  • Passionate and respectful
  • Grit
  • Initiative
  • Keen attention to detail
  • finish at least 1 shipped game / project/ book or equivalent
  • Experience with Jira (Bonus)

Benefits:

This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.

Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.

Required Time:

This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.

We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.

Interested in working with us?

To Apply

If you’re interested and able Please email me
eric.chou@honorgames.co

Include:
1. Time zone
2. Portfolio/ writing samples
3. Introduction
4. name of your published work, and your biggest lesson learned