Continues the famous White Wolf gaming tradition in a new role-playing adventure with an open, non-linear world, rich character development and an immersive storyline.
Blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game powered by Valve Source Technology, the same game engine technology used for Half-Life 2.
Plunge into the dark and gritty vampire underworld of modern day Los Angeles as a creature of the night, interacting with and battling mortals and creatures of darkness with an incredible array of vampire powers, skills and traits.
Welcome aboard to our new project, this one for the first time under this group name, Catnip by Night!
We are very excited to continue this journey into modding this cranky but unique game, VtM: Bloodlines and craft new exciting stories.
Don't get fooled by our name, we are even more crazier when it comes to the love of this game, and cats.
And now, without any further ado, the synopsys of the mod:
It's 1991, Los Angeles. Way before the events of Bloodlines, when LA was still Anarch territory, as an undercover agent of the Camarilla agent Sebastian LaCroix you have to weave the fall of the Anarch Free State, reclaim the city for the Camarilla and crush this seditious movement....
For the technical part, you can play as one of Brujah, Gangrel, Malkavian, Toreador, Tremere, Ventrue and (replacing the Nosferatu) the Assamite. This change was made necessary due to the social nature of several parts of the main story and the need of a Clan not so problematic to develop like the Nossies. Another change made was making Malks use Dominate instead of Dementation, not only because we needed a Discipline to be replaced by Assamite's Quietus, but also because Malkavians were, in that period, affected by the ritual of the Great Prank.... There is another big change but we won't disclose it here, you will find out playing ;)
Regarding the new locations, have a look at the Zombie Club:
San Encino Abbey:
The Epitaph club:
and more:
We wish you to have fun with the first version of this mod, hoping to more contents to come. Take care and be careful out there....
Vampire The Masquerade: Bloodlines - RTX Remaster Announcement, explanation, and plans.
BLOODLINES EXTREME, complete mod for vtmb + up plus
Thanks to Avadonica for uploading it here, my middle ages modem didn't wanted to collaborate.... :P
LA by Night Version 1.0 Special thanks to Psycho-A for his help in creating this installer!
Complete mod for: vtmb + up 11.5rc9.5 plus installed -- with pdf manual, readme(s) and optional packages inside -- 1.05 gb
Pdf manual -- infos about Bloodlines Extreme 1.86.3 -- it's inside the mod too -- 30.5 mb
This is the Beta version, I hope you enjoy it, in case of problem don't hesitate.
This is the rtx.conf file necessary to run Vampire: The Masquerade Bloodlines with RTX Remix. Place it in the root directory where the Remix runtime is...
How do I complete the pier murder questline?
I dont know what vtmb or mod you are playing, but anyway you cannot complete that quest just in SM. You need to play also in other next maps, investigating and getting some item too. And then you 'll complete it. It is relatively long, but not difficult; and it is not a main quest, but a secondary quest.
I'm playing without unofficial patch or any other mods installed. I went to Downtown, got the business card, and i need to talk to the guy who tuh-tuh-talks like this.
That guy (Julius) is part of another quest in Hollywood. This business card you've found refers to a room in Luckee Star Motel (which is in Hollywood).
The stuttering guy is part of another quest (the second one from VV). And the business card of the pier murder quest is in Hollywood (unless you're referring to the abandoned hospital quest in Downtown)....
You know what they say: Whenever VTMB is mentioned, someone's going to play it :)
Vampire - The Masquerade is one of the game that absolutely need a detailed frame by frame remake with Unreal Engine or anything else that will make the game to look up to date but with keeping the rest of the things untouched.
Agree with you, about the Unreal engine too, but it's practically impossible for modders to rebuild it in that way. And adding also the complete 3D rebuilding - more polygons and complexity - of all (or the most of) objects, pcs, npcs inside. And effects, lights, etc. etc. It needs a great company and, again, impossible for "free". The work is immense and very long.
A compromise could be just the 3D models high improvement of current objects, pcs, npcs, etc. etc. And relative textures. (As personal limit, I am able in textures, but not in that complete complexity/remodelling)
Anyway we love VTMB as it is. No problem :)
Will this work with UO Patch 11.0?
Is anyone else having trouble with Club Confession? Is there a certain patch to fix that part? It just wont load every time I enter and says something about error model 28
Did you update your game mid playthrough and then uses an old save? Because this could be a typical result...