UPDATED: 29.5.2024 This addon adds five new playable races to campaign: Inquisition Daemonhunt, Chaos Deamons, Tyranids, Witch Hunter, Emperor's Children and Renegade Guard. The first two are placed on a new planet and the Tyranids on their own hive fleet "moon", adjunction to Karauva I. Please note, this is still experimental and in Open Beta.
Usage: run the exe or extract it using any zip extraction program inside your Dawn of War Soulstorm folder. Start "unification_campaign" module. For manual installation, simply unzip the exe file to your Soulstorm folder.
While playing campaign, make frequent saves with different names. In case of a bug/crash you will have some possibilites to go back to.
Additionally, I've included a test version of "DoW Mod Manager" with additional function of injecting code into Soulstorm executable. If you want to use it, run "DoW Mod Manager v2.4.0.0a" and tick field "UNI_EXT.DLL: Load experimental UNI_EXT.DLL into memory". It will work only with steam version of soulstorm. It's function is to expand possible honour guard and defeated races interface fields, instead of orange rectangles. It also adds experimental commander model support on metamap.
This addon uses its own Campaign Configurator, located inside the unification_campaign. Use this to switch the Sisters of Battle to the Witch Hunters and Chaos Space Marines to the Emperor's Children or the Renegade Guard. Please keep in mind this is still experimental as was never attempted before.
In this version, the movie files are already copied inside. No need for any further action.
Use the Campaign Configurator to configure your campaign and afterwards launch the Campaign version of the Mod Launcher with admin rights, with "enable UNI.DLL" ticked on. If encountering issues with the UNI.DLL, check in first in our Discord for troubleshooting.
hello I have a bug ll texture of planete kaurava system seems deleted how can I fix that ?
Restart the game for the memory to get effect. Engine limitation, we go around it.
definitely a ton more stable!
So do the new added races have custom stronghold cinematics? That would be awesome!
Not yet but is our plan for the future. Hopefully at least.
Sometimes I have Failed to create dump file error. Is there a way to get rid of it? It happens when loading occurs between strategic map and tactical battle after victory
Only with restarting the game before a stronghold or save before the cutscene. This is related to RAM and as the game is old, has a limitation.
Thanks for the answer. One other thing want to ask. Does children of the Emperor have after action report when you destroy faction stronghold? I ask because when Ive destroyed dark eldar stronghold as Children of the Emperor I was back on strategic map without any After action report. When I have played as tyranid on one of the earlier version of Unification campaing Tyranid faction did have AAR for every stronghold. So I wonder do I have bug with AAR for Children of the Emperor or their AAR just not ready yet?
They do but is not fully expanded. Eventually we will remake all strongholds to account for all new factions.
I have this issue too but it has nothing to do with Strongholds or cutscenes, just after random battles. Is there no way in the game files or anything to allocate more RAM?
Hello, I have a problem on the main campaign map, I have yellow squares, please help
Launch using the campaign launcher with admin rights and making sure the UNI_EXT.DLL is ticked.
Really sorry, new to this mod. How do I activate/ choose different campaign conditions. Eg permanent bases.
Inside the addon folder, there is a progreamme called the "Campaign Configurator". Make a shortcut to the desktop and use that to customize the win conditions.