17,000+ Dialogues full of Slavic energy! (NSFW) New events and every vanilla event expanded. Expect more updates in the future
![OHSHITMEME]()
UPDATING IS SAVE COMPATIBLE, VANILLA,EFP,GAMMA good to go.
Ultimate Dialogue Expansion (U.D.E) v1.6
Description:
Welcome to the Ultimate Dialogue Expansion (U.D.E) mod for STALKER Anomaly! This mod is designed to massively enhance your gaming experience by adding a whopping 17,331 new dialogue lines to the game. These lines cover everything from NPC interactions, faction dialogues, spam messages, warnings, weather reports, enemy sightings, tasks, dynamic conversations between NPCs and so much more!
1.6 out now, added 8 brand new events each one faction specific as well. currently starting at 20/30 responses for each faction on each new event.
new events:
WelcomeAndHazeNewMembers()
ReportMedicalAdvice()
ReportFactionPropaganda()
ReportSurvivorCheckIn()
ReportCreepypastaHorrorStory()
(more in progress) each event has 20 responses for each of 10 main factions.
Also overhauled some events i thought didn't quite fit the vibe, and overall expanded hundreds of new responses for vanilla events. 3,600 new dialogues overall.
Features:
- New Dialogue Lines: Adds over 17,331 new dialogue lines. (upcoming 1.6 version)
- NPC Interactions: Extensive new lines for a more immersive experience.
- Every Vanilla Event Expanded: Close to a ten-fold increase overall.
- New Faction Events: Unique conversations for different factions.
- Spam Messages: New spam messages to keep the game world feeling alive.
- Expanded Warnings & Weather Reports: Dynamic warnings and weather-related dialogues.
- Enemy Sightings: More varied enemy sighting reports.
- Storyline rumours: Additional dialogue lines for tasks.
- Dynamic NPC Conversations: NPCs will have more personal and interesting interactions, including arguments and debates etc.
Compatibility:
- Fully compatible with Vanilla, EFP, and GAMMA.
- Potential compatibility with translation mods (untested).
Upcoming Features:
- Lore Rework: Future updates will include a rework of lore-related dialogue.
- Conversation Systems: Plans to introduce a new conversation system where NPCs provide more than just generic responses.
- Brand New Coded Events: next big step is increasing amount of events that npcs that can react to, to add even further variety.
Why This Mod?
I've received quite a few DMs about improving the gaming experience, so I decided to reupload this mod with even more content. This is just the beginning; there's a lot more to come!
Quality Assurance:
"BuT PaNdA HOw U adD sO manY LiNes?!?!?!? quality over quantity??"
Open the file and read the lines yourself. This mod is all about banger after banger. Trust me, it's a fact. ;)
![certified 1]()
Breakdown of Events and Dialogue Counts (outdated for 1.6)
Here’s a detailed breakdown of the events and the number of dialogue lines each event has in the mod:
-
Dynamic News:
- Economy Updates: 306 lines
- Welcoming and Hazing New Members: 362 lines
Faction Specific Dialogues:
- General: 1000 lines
- Stalker: 900 lines
- Monolith: 600 lines
- Clear Sky: 700 lines
- Army: 800 lines
- Bandits: 600 lines
- Freedom: 700 lines
- Duty: 800 lines
- Ecologists: 500 lines
- Renegades: 300 lines
- ISG: 200 lines
- Greh: 400 lines
- Miscellaneous: 1200 lines
Other Dynamic Conversations:
- Death of a Stalker: 400 lines
- Death of a Mutant: 300 lines
- Generic Death News: 200 lines
- Kill Wounded: 160 lines
- Death Report: 240 lines
- Found Artifact: 100 lines
- Helicopter Calls: 120 lines
- Loot: 140 lines
- Weather Reports: 180 lines
- Time Reports: 80 lines
- Nearby Activity: 220 lines
- Zombie Sightings: 60 lines
- Bounty Reports: 80 lines
- Faction Reports: 120 lines
- Zone Activity: 140 lines
- Found Dead: 100 lines
- Surge Reports: 200 lines
- Companion Updates: 400 lines
- Random Messages: 200 lines
Random Examples:
![examples]()
![goddamnsonthatsathickboy]()
I'm glad that you are back, I think I have a newer version but I'll download and vote this while waiting for the 1.5. Keep it up with the good work!
hell yeah!!!! I loved this mod!!!
Glad its back
Stalker anomaly if it was cool :
11/10 based addon :d
hurray, you still made the right decision
We'll wait for the Russian translation
god bless you!!!!
You're back! This is wonderful news! Thanks for the cool mod that enlivens the world of our game more!
i've downloaded this mod when it was on the front page and still new, i love the amount of variation to the dialogue the NPC has, but sometimes randomly throws "Dynamic_news_manager" error
but overall a solid 10 from me
any crashes send me log pls so i can look into it!
this is peak
works just fine on 1.5.1 by the way
what to do if it just produces messages like sm_trader_reply_46 (I'm on anomaly 1.5.2)
??? Can you show me it next time it happens
I also have a similar problem, almost most of the greetings in the dialogue look like "dm_hello_46", and this happens with almost all the characters, then it gives out a normal phrase, then a similar text, the same with trading. With what it can be connected?
Can you do polish translation for this?
There's a translation mod that I think translates everything automatically. Haven't done research
I really enjoy this mod its always a good laugh reading various lines people say but one thing I seem to have an issue with is when stalkers announce they have found a artifact and whenever anyone responds it seems they are unable to input the name of the artefact it getting replaced with '$ name' so far I've just been ignoring it as it isn't too much of a deal breaker
that bug has been reported,easily fixable thankfully. next update will include that fix :)
Thanks I'll keep my eye out for the next drop for the fix and who knows what else.
Although i don't understand much English in this addon, I think i'ts worth donwloading.
Is there a russifier for this? I just can't find it no matter how hard i try.
try this: Moddb.com
Russian language present?
try this: Moddb.com
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script(654) : GetWeaponClass
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\dynamic_news_manager.script(1217) : DeathByStalker
! [LUA] 3 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(2921) : process_victim_tracker
! [LUA] 4 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(3944) : func_or_userdata
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 8 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script(654) : GetWeaponClass
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\dynamic_news_manager.script(1217) : DeathByStalker
! [LUA] 3 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(2921) : process_victim_tracker
! [LUA] 4 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(3944) : func_or_userdata
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 8 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [LUA] ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script:654: attempt to index local 'obj' (a nil value)
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script(654) : GetWeaponClass
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\dynamic_news_manager.script(1217) : DeathByStalker
! [LUA] 3 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(2921) : process_victim_tracker
! [LUA] 4 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(3944) : func_or_userdata
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 8 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker.script(310) :
! [SCRIPT ERROR]: ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script:654: attempt to index local 'obj' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script(654) : GetWeaponClass
LUA error: ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script:654: attempt to index local 'obj' (a nil value)
Check log for details
stack trace:
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...omaly/bin/..\gamedata\scripts\dynamic_news_helper.script(654) : GetWeaponClass
! [LUA] 2 : [Lua] ...maly/bin/..\gamedata\scripts\dynamic_news_manager.script(1217) : DeathByStalker
! [LUA] 3 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(2921) : process_victim_tracker
! [LUA] 4 : [Lua] ...data\scripts\dynamic_faction_relations_customizer.script(3944) : func_or_userdata
! [LUA] 5 : [Lua] c:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 6 : [Lua] c:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 7 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 8 : [Lua] c:/anomaly/bin/..\gamedata\scripts\bind_stalker.script(310) :
Got this error when playing, seems to just randomly pop up when playing. It might be a conflict between one of my other mods called Dynamic Faction Relations since that mod also has stuff including custom messages. Fix?
I will take a look at it :) Will include a fix in the next update!
Lmk if there's anything on my side to make things easier for Ur mod also ^^
That appears to be an issue that existed with version 2.0.5 of my mod. The most current version (2.2.4) should not have that issue anymore. Please update to that!
Life saver once again, much thanks!
Update on this mod, ever since I updated, I haven't encountered any bugs at all! Very much enjoying this mod.
Having a female companion complain about getting fisted by a dude only to find out the guy swung the other way is one of the most wild texts that this mod has just randomly flashbanged me with. Peak Mod. 10/10
I can try to make an artistic and correct translation of this mod into Russian. But I have never worked with XML, in which program can I translate it?
Add me discord PandaBlyat_ can talk about it
Sorry, but I don't have discord. I tried some programms for XML and Stalker Translation XML Tool, but everything is bad (first didn't redact, second make errors and didn't translate all file till the end) If someone give me machine translate from Stalker Translate XML Tool I may be can redact and do translate (but how I still didn't know)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ker anomaly\gamedata\scripts\dynamic_news_manager.script:1797: attempt to call field 'get_article_name' (a nil value)
I just got this outta the blue, it's very random, so I'm not too sure.
hmm i checked that function and it's part of vanilla code and i haven't touched it. i'd need to see the whole log for more information. just contact me on discord
Hello! How to make it compatible with Anomaly Barter? Also, is it compatible with chatty companions? Or this does the same as that mod but better?
uhh good question, ill have to check the files. down the road (UDE 2.0) ill make patches for all other dialogue related mods i find :)
Love this mod but turns out zombies can speak now XD
no, they just sorta mumble, same as before. i just added more lines :)
Imgur.com
here lol
okayyy forgot to exclude zombies from that function x) my apologies
its alright lmao! caught me off guard and made me laugh when i first saw it and i still do whenever they speak
how do i reply
Есть такая проблема, почти большинство приветствий в диалоге выглядят как "dm_hello_46", и так почти со всеми персонажами, то выдает нормальную фразу, то аналогичный текст, то же самое и с торговлей, меню починки и т.д. С чем это может быть связано?
u are using russian language of mod? it's broken for now :/
It’s a pity, I hope the guy below can adapt the Russian language, but the mod is really cool, there is at least some variety, although it was originally downloaded in Russian, nevertheless, thank you for the mod! ;)
Already starting translate and adapting this mod on russian. When I finished I will try this and will write if this works
add me on discord i can help u on it as well
Брат мы будем очень ждать! Спасибо тебе заранее за помощь,это большой вклад
Как успехи?
Welcome back bro
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