Rarely seen and never caught, Garrett is a master thief — the best who ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences, he steals from the rich and gives to himself, making a living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World-weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
A good four years after the last release, version 1.1.11 is out. Throwing the better-late-than-never card, here's what's new:
The code patch and installer:
Here's a video showing the full range of multisampling settings, with those that should actually work marked "OK". Also shows the fixed unpaused reading mode, which will no longer whip the camera around when you exit it:
Lots of work this time has gone into improvements and fixes for the Thief 3 Gold mod, by Beleg Cúthalion and myself with contributions from Glypher. The main improvements:
In all merged mission maps, the map name as used on the pause screen, save games and loading screens now use the original strings and textures for the two original half-maps, as shown in the video below. Notice how the map title in the pause screen (below "Paused") has changed after running down the corridor:
Dividing the merged maps into sections was made possible by code patching done for the (very WIP) City merging project. It also solves a problem with map titles either being meaningful (i.e "The Cradle") for the merged map but then the changed titles would override third-party translations, or rather confusingly using the original titles (i.e. "Outer Cradle") everywhere in the merged map as it was in T3 Gold 1.3.
Here's another video showing some of the new stuff in the Inn mission, like the map playing and looking like the original on EASY difficulty (and in case you were wondering: yes, all the tutorial elements are still there - on EASY), then restarting on HARD to give a peek of the new AI. (On NORMAL, the map plays like the original but with tutorial elements removed.)
The most important fixes in this version of T3 Gold (view the entire list here) are:
The latter two issues were confirmed by Terri Brosius herself - it took a while but now they're fixed...
Here's a video showing a glimpse of the Old Quarter briefing, and also the fixed conversation in full. (During the conversation it's easy to notice that the new tweak disabling Garrett's idle breathing animation is active here.)
Thanks to Glypher for skin fixes including the Compendium fix, and for testing and suggestions. Thanks to lowenz and Athalle for translation work.
Apart from T3 Gold there are only minor changes to the mods: The Collective Texture Pack has an additional option to disable the tutorial elements (footprints etc) and the Fonts mod has fixed a bug with the options for individual font textures.
Get it from the files section. Note that saves from Thief 3 Gold 1.3 are incompatible with this version but the Update Edition can be applied on top of the previous 1.1.10 Full Edition - at the expense of the new T3 Gold options having no effect.
An end-the-mission key combo, a bundled D3D9 wrapper DLL and more configurability and fixes for the Minimalist Project.
Many changes, including one that makes very large maps possible!
Improved configurability for the Minimalist Project, fix for multi-monitor cursor issues, new Fonts mod.
Also, a loading text tweak, display selection, multicore mode (YMMV) and an improved installer. And the patched game will again launch from Steam etc.
Obsolete pre-release of the SU 1.1.11. Some new SneakyTweaker options, some improvements and lots of fixes in Thief 3 Gold.
This is the rtx.conf file necessary to run Thief 3: Deadly Shadows with RTX Remix. Place it in the root directory where the Remix runtime is installed.
Command line tools for manipulating Thief 3 (and, in some cases, Deus Ex 2) files.
The in-game video files with English subtitles for Thief's Rising 2.
The in-game video files with French subtitles for Thief's Rising 2
Thief's Rising 2 An FM Campaign set for Thief: Deadly Shadows
Solid game, I don't know why it's not remembered as fondly as the first two games.
The saying"they don't make em like this anymore" applies here in spades.
If you want to play this game in widescreen check this video - Youtube.com
Good game.
One of the best games of all time.
Going to get thief 3 so fast as i play thro thief 2 The Metal Age.
This game is really good. I have it, but am still trying to get better at mapping with hl2 to make a good map with thief.I loved this game. First time i playeditwas when i was about 9, (five years ago) and this was the sequel to that game.So sickkk.
Mapping for HL2 is quite different from mapping for Thief. :s
yeah the hl2 uses additive mapping and the unreal uses sbtractive mappping...
A fun game definitely. Best played by people up for sneaky gameplay that like skulking around in shadows jabbing people from behind. Coming from the same direction as Deus-Ex did you can already estimate what kind of quality and love to details await you in that title.