A fully dynamic weather system for GZDoom, LZDoom, and Zandronum.

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Hey all!
I'm expanding my dynamic weather system using weather photos my real life storm chasing partner and I took ourselves! I'm currently working on replacing the sprites from Lenny with some of our storm photography because I thought it'd be fun! Here's a look at a few work in progress screenshots:

Screenshot Doom 20240409 024653Screenshot Doom 20240409 014706Screenshot Doom 20240408 235515

I haven't given up on Retroninjacyberassassin, in fact, I've had a friend testing it in VR and I recently had a chance to play it myself, and I've decided VR support is going to be bumped up to a much higher priority but also inspired me to make this mod!

Until next time, cheers!
-An00bus

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Weather

Weather

Demo

First public release of The Weather Mod, 0.8. Supports GZDoom and Zandronum, standalone running versions included for both.

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ANDROIDFERRET
ANDROIDFERRET - - 1,144 comments

Hey there

First I was absolutely hyped.
Thought we get an universal weather mod with dynamic changes and such.
Then I started the game.

It's opening a big open map with one building.
On the open area the clouds you can see in the pictures above spawn and start to poor down random stripes of rain. I say stripes cause it looks like 2m thick areas. Not like real rain sadly.

Then there are snow ones. The snow falls and even stays on the ground for a few moments. Looks strange but I wonder if, with some work, we could get building up snow. That would be insane.

Then there are the thunder clouds. Those are amazing.
Love the effect of those lightning strikes.

I hope you manage to make the mod work universally and change the functions so that it really starts looking realistic.

The original weather mod I know has some amazing effects. Is that yours?

Other than that I hope you continue working on this.

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An00bus Creator
An00bus - - 50 comments

So I actually already have plans to change the rain, it's placeholder from Lenny (https://www.moddb.com/games/lenny), a cartoony TC mod I made for an E1M1 game jam with dynamic thunderstorms that I eventually derived this whole weather system from. I am not the creator of the original weather mod, this is just something I've been doing for fun on my spare time.

The snow piling was already a plan as well, I could make it stay indefinitely and pile up, but my current thinking is just to make it stay longer, pile up, and make a melting animation for when it disappears so as to not have it pile so high it inevitably affects playability.

I'm glad you like the thunderstorms, those were created using real-life photography gathered by chasing storms and tornadoes! I'm hoping to make the hail stones bounce, I did try at one point but they glitched around the map so I removed the feature for now. The thunderstorms are going to be a focal point for me as I want to use this as a basis for a storm chasing game. I know there are a lot of them out there now, but I technically invented the genre on my calculator (https://ticalc.org/archives/files/fileinfo/372/37289.html) and wanted to make a slightly updated version.

As for the map, I know it's currently small, but my main focus with it right now is making the house collapse properly when it takes enough damage. It currently partially works, it gets a little janky but it's triggered by a script, which in turn is triggered by destroying a fake hitbox asset that's also SUPPOSED to create "roof shingle" projectiles when hit by lightning, hail, or a tornado.

I will definitely be continuing to work on this, and I appreciate the feedback!

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