It's done!
But what does "Ambiation" mean? Is it really a word?
No, hehe, it isn't. Well, kind of now it is, since I made it up! But think "Ambient" and apply it to a thing which does something to create an ambient effect and you pretty much got it. What it means in our case, is a giant, full-on Tesla Tower!
Power for all mankind that is free and all that, right? Well, Dragon Sector has got it! And good lord, is it ever awesome!
We're doing some final tweaks over this weekend, and hope to do the final polishing for a release by next Sunday night.
We've also done a bunch of work on the mapset's front end, custom menus, custom screens, intermission texts, and a whole bunch of improvements throughout the maps, themselves.
Of the latter, I've been listening and I've dropped a good bit of more ammo through the maps. Especially in maps 01 thru 03. You're going to have to go looking for some of it, but playing the maps is no longer going to be such an exercise in ammunition conservation. Which will hopefully make the play experience better for a lot of people.
We also did a bunch of quality-of-life improvements across all the maps. Shortened a few lift wait times, made a few other things operate a little quicker and more efficiently, did a bit more optimization in some areas that were causing Framerate chug, all in hopes of making the play experience a lot smoother.
So be looking forward to it! If all goes well, be looking for an update from us next weekend!