The Mobius Machine is a classic 2D adventure game with detailed 3D visuals.
Explore an open interconnected world filled with brutal alien lifeforms and malfunctioning machines. Find your way through abandoned facilities and perilous environments, on the surface and in the depths of this world.
Explore Seamlessly
Choose your own path. Explore a complex open world, discovering it in your own way.
Traverse the distinct areas in a seamless manner, with no loading screens between them.
Fight
Combat an array of deadly adversaries: the local fauna, infected colonists, and abandoned machines that once worked in the facilities.
Shoot Anywhere
Designed for both Gamepad or Mouse and Keyboard controls. Run and jump around while shooting in any direction using a tight control system.
You can have 2 weapons equipped at any time, and use them as you need.
Evolve
Acquire the gear that will make you more mobile and unlock new areas. Climb walls, dash, dive underwater, glide through the air and evolve the way you interact with the world.
Upgrade your arsenal
Collect blueprints and craft new weapons and upgrades in order to fight more effectively.
One month after of the launch on Steam, The Mobius Machine is now available also on Humble Bundle with a launch discount (20% off). During this week you can also purchase the game directly on Steam with the same discount.
EDIT: The Mobius Machine is now discounted also on PS5 as part of the Playstation Spring Sale.
UPDATES:
Version 1.0.2 (this is already live on all platforms)
Changelist New fast travel locations
New fast travel location added near Sector 02 boss. It can be used both before or after defeating the boss.
New fast travel location added in Sector 03 inside the island in the water area near the boss, it can also be used before or after the boss fight.
Map layout changesSector 01
There is now a section of type 2 crumble blocks to the right of the explosive canister that opens the right side entrance to the Workshop area, that has to be crossed using the Thruster. This will prevent new players from getting too lost if they skipped the Control Room, as you have to go via the Control Room to get the thruster.
The difficult platforming area below the Workshop is now blocked with an Electric Barrier that requires the Sniper module to open. This will prevent new players from getting there, falling of the platforms and have to do a ton of backtracking. There is now a platform below and an explosive canister that will decrease backtracking time.
The two one-way shortcuts near the Carapaces area have now been made two-way.
Sector 02
In the platforming area with tendrils at the beginning of the sector, there is now an extensible ladder half way through it, to reduce backtracking if you fall near the end.
The area near the boss has been altered, so it's pretty much impossible to miss.
Sector 03
Two new extensible ladders have been added to the cannon platforms section (the one over water, near the boss).
Sector 04
It's no longer possible to get to Sector 04 without the Weight Belt, as this would cause most players to get lost and have to do a ton of backtracking to get out.
There are now two extra extensible ladders in the platforming section leading to the Control Room to reduce backtracking if you fall into the water.
Sector 05
If you enter Sector 05 without the vertical thruster and parachute (through the entrance west of the Crash Site), you can now only access the initial room, and then need to get out via Sector 01 or Sector 03. This is to prevent players getting lost in Sector 05 without much gear at the beginning of the game.
The control panel blocking the exit to the South East section of the sector has been removed, so the player can leave via Sector 01 without having previously opened the gate from the other side.
It's now possible to get out of the east room to the central one by just using the climbing axe (vertical thruster no longer required).
More signposting near the Control Room so the player doesn't miss it if they are nearby.
Sector 06
The Control Panel blocking south west entrance to the sector has been removed, this allows the player to leave the sector through there if they have entered through Sector 02 or Sector 07.
More signposting near the Control Room so the player doesn't miss it if they are nearby.
Sector 07
Added extensible ladder near Control Room, so the player can get back to the Workshop area quicker when accessing this area at the beginning of the game.
Steam Deck
Made some optimizations in the shadow maps for Medium and Low quality settings, what will improve performance.
Quality of Life improvements
You can now place up to 50 markers in the map (up from 25).
Stability
Fix for rare crash when placing map markers.
Fix for rare crash when settings file got corrupted.
Version 1.0.3 (this is live on PC, it is coming to the consoles soon)
Changelist New Mini-Bosses We added 3 new Mini-Bosses to add a bit more variety to the NPCs guarding blueprints, and avoid over-using the existing Combat Bot and Floater Zombie.
Elite Floater. This is a large floater with two attacks: sometimes it throws 3 acid projectiles at the player, and sometimes it spawns an explosive floater. We've replaced some of the Floater Zombies in the early levels with this, as it is not an overly difficult NPC.
Battle Bot. This is a variant of the Combat Bot, but with a different attack pattern, it sometimes fires two seeking projectiles, and sometimes it rams the player. We've replaced some of Combat Bots in later sectors with this variant.
Elite Dangler Bot. This is a large dangler bot that spawns jumping mines. We've replaced some of Combat Bots in Sector 03 with this.
Map layout changes
Added a new Save Point in Sector 04 at the beginning, when coming in the direction of the Sector 03 boss (just before the Crinoid section).
Added a canister on top of control room in Sector 04 to allow the player to reach the roof and prevent excessive backtracking.
Added a doorway to come back from the top of Sector 07, just before the final boss.
Added a shortcut in the Workshop so the player can avoid the aquatic training bots section.
It is now required to have the underwater thruster to access the floating plant to Sector 06 in the Workshop.
Changed layout in the area after Sector 01 boss, so the player always walks in front of the workshop shortcut.
Shortcut from Sector 03 to Sector 01, that leads to underwater section in Sector 01, is now accessible from both directions.
Extra signposting for control room added in difficult platform section in Sector 03.
Tweaks to the top area in Sector 07 so the player can backtrack up to the top of the tower from the exterior once they activate the external shortcuts.
Canister removed in the top right entrance for Sector 04, so the player can traverse it in both directions from the start.
Tweaks to some NPC placements which were a bit unfair
Bug Fixes
Fixed Glitch In animated structures when coming out of Save Point or Teleporter.
Fixed lighting glitch when going out of tunnel using vertical thruster, in entrance to Sector 06.
Fixed issue that would allow the player to always do damage to the Sub Rob if targeting the right hatch with the Mortar Module.
Fixed Workbench UI glitch.
Fixed player aiming in the wrong direction if jumping into a wall while holding fire.
Now blocks linked to mechanical NPCs have a proper explosion VFX
We now have steam keys available for press and streamers. If you are a content creator and want pre-release access to the game, don't hesitate to request...
Check out some of the NPCs from our incoming title The Mobius Machine. The game will be out on March 1st 2024 on Steam, PS5 and Xbox SeriesX|S, in the...
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