New version of the mod that is featuring AI, balance and voice improvements!
Installation:
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Put all files from archive into CLEAN GENERALS ZERO HOUR FOLDER!
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Replace existing files and launch the game.
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If you already have TEOD installed, remove all of it's files before installation.
Join our Discord to find players!
Change log:
Add new voice for J-20 Black Eagle.
✅ Add new voice for JH-7 Flounder.
✅ Add new voice for Chinese Flamethrower
✅ Add new voice for F-35 Lightning.
✅ Add new voice for MQ-9 Reaper UCAV.
✅ Add extra voice lines for Seal.
✅ Add new voice for BMPT Terminator.
✅ Add new voice for Battle Fortress
✅ Add new voice for Russian Supply Truck.
✅ Add new voice for Msta-S.
✅ Make all units say Attack voicelines when ordered to fire via Ground Attack button.
✅ Bulava Missile damage slightly increased
✅ Terrorist price increased by from 125 - 175 and build time from 7-9 sec
✅ Russian tanks are taking 4% more damage from anti tank weapons
✅ Russian light vehicles are taking 8% more damage from tank shells
✅ Kornet D1 price increased from 1000 to 1100, build time from 14 to 15 sec.
✅ Kornet D1 Damage increased by 13
✅ Added code line "preferred against Vehicle" to all anti tank missile infantries and tank shell weapons in order to improve auto attack ability of these units and to prioritize vehicles target over infantries.
Testing is needed to show if this helps or not
✅ Problematic challenge maps are reworked. We need testing to be sure the problem is fixed really.
✅ All basic missile infantries are having 2 fire modes Anti Tank and Open fire modes
✅ Red arrow engages only vehicles and Structures
✅ Added Video files to enable the run of Challenge for Hybrid version
✅ Tos-1 Damage vs Tanks and Vehicles slightly reduced ~ 10% reduction. It does same old damage vs Structures and infantries
✅ Russian Spy plane is now detecting invisible units
✅ Kornet-D1 vehicle movement speed and turn rate increased by 11%
✅ 9% faster reload for Kornet-D1 and Kornet Infantry
✅ Fixed Iskander K missile strike GP not doing damage to def structures by ignoring any structure and attacking only vehicles
✅ Improved Bulava missile damage. Level 2 missile strike kills secondary economy structure
✅ Minuteman missile speed increased by 9%
✅ Minuteman missile HP increased by 16%
✅ Added additional pinpoint damage for Minuteman that increase the direct hit damage by 250
✅ DF-21 MIRV GP strike damage increased by 10%
✅ AI improvements
✅ DF-21 cost increased from 1800 to 2000 and build time from 24-27 sec
✅ Fixed Kurier launchers been revealed by China Satellite hack upgrade
✅ Supply no building border reduced from 44 to 30 range
✅ GLA upgradable cash flow in black market now produce money by 50% slower time from 20 sec to 30 sec
✅ Chinese radiation shells's pool Damage, AOE and Duration reduced by 30%
✅ 10% Shilka AA damage reduction
✅ Chinese Chemical Suits provides additional 15% resistance against all other weapons
✅ Chinese Chemical Suits provides 10% better resistance against Poison, Radiation and Flame
✅ SOCOM infantry combat kit upgrade cost increased from 2500 to 3000 and build time from 50 to 60 sec
✅ Seals stealth delay after firing or using ability increased from 1 sec to 3 sec
✅ Russian and Chinese power plants build time now equals US
✅ GLA Supply stash cost now equals all other factions
✅ GLA supply stash and Arms dealer +10% build time increase
✅ Chinese, Russian and USA dozers movement and turn speed slightly improved
✅ USA countermeasures upgrade cost reduced from 1500 to 1000 and build time from 40 to 30 sec
✅ J-10 reload time increased from 5-6 sec
✅ J-10 and Mig35 build time increased from 14 to 16 sec
✅ Mig-35 missile range decreased from 400 to 380
✅ Chinese ECM Banshee can auto attack
✅ USA microwave tank cost increased to 1000 and build time with 1 sec
✅ Uran Drone damage reduced by 15%, build time and cost reduced by 15 % as well
✅ 7% Movement speed increase to T-90, T-90M, Tunguska, TOR-M1, TOS-1
✅ 3% Movement speed increase to T-14, T15, MTP-A4
✅ 10% faster reload time of BTR-90 machinegun weapon
✅ Kornet D-1 turn speed improved by 10%. Missile range increased by 2%
✅ PGZ-04 (quadruple tank ) damage increased by 9%
✅ Warlord AT, and SAM module damage increased by 10%, repair module healing increased by 10%
✅ PCL-191 explosion damage increased by 12%
✅ Dragon tank damage and range increased by 10%. Flame wall damage vs Infantries increased by 10%
✅ Flamethrower infantry damage and fire rate increased by 15%
✅ 25% damage increase to ZBL-09 and flame master missiles
✅ GLA Technical damage and fire rate increased by 15%
✅ China horde bonus reduced from 50% to 25% to balance the early game aggression with Frenzy GP
✅ Russian Rifleman Damage and range increased by 8% and fire rate by 12.5%
✅ T-90 fire rate increased by 5 % and range by 2.5%
✅ Battle master fire rate slowed by 11%
✅ Quadruple tank build time increased by 2 sec
✅ GLA ZSU-57 build time increased by 1.5 sec
✅ RPG-29 fire rate increased by 5%
✅ Chinese anti air trooper build time increased by 1 sec
✅ RedGuard rate of fire increased by 15%, cost increased from 200-250 and build time +2 seconds
✅ Tank hunter build time increased by 1.5 sec and cost from 200 to 250
✅ Tank hunter damage increased by 20%, but reload time slowed by 15%
✅ GLA Tunnel network Cost increased from 700 -900 and build time with 3 sec
✅ GLA stinger site cost increased to 800 and build time with 1.5 sec
✅ GLA RPG trooper cost increased to 200 and build time by 2 sec
✅ GLA rebel damage, fire rate and range increased by 10%. Cost increased from 50 to 100 and build time by 2 sec
✅ USA Ranger rate of fire increased by 25% and range by 4%
✅ MTP-A4 cost increased from 800 to 900 and build time by 1 sec
✅ T-90 build time decreased by 1 sec
✅ BTR-90 movement speed increased by 5% and now match Troop Crawler speed
✅ Rangers now benefits from SOCOM combat kit upgrade and self heals
✅ SOCOM Seals bomb planting now takes twice longer time
✅ SOCOM LOSAT cost decreased by 100 and build time by 2 sec
✅ SH-15 Artillery damage increased by 10% AOE increased by 20%
✅ AGM-129 Spear cost increased by 200 and build time by 2 sec
✅ Kurier multiple Mirv weapon does 30% less damage vs Structures and is mainly anti unit. Single mirv does 10% better damage vs structures making it great for clearing key structures and army in smaller AOE
✅ Kurier missile acceleration speed increased by 15%
✅ Kurier Mirvs are deployed/launched 1 second earlier from 5 sec delay to 4 second delay after the radiation marker is visible on the ground
✅ F-15, F18, F22, F-35 and F-16 movement speed increased by 8%
✅ US tanks are less resistant against tank shells and more resistant against infantry missiles aprx. 10% each
✅ Kornet Missile Pod upgrade is renamed to Component Armament and unlocks machinegun object upgrade of T-90 and T-14 Armata
✅ Russian power plant has now the same logic as USA power plant with object upgrade for extra power output
✅ ZBD-04 HP improved by 75 and machinegun damage by 12% and reload time by 15%
✅ Russia has 2 new Upgrades in core Prosperity tech center: Diesel Engine Overhaul +15% movement speed of all track based vehicles. Armor Piercing Missiles +15% damage to all anti tank missiles
✅ Technology Breakthrough GP unlocks ECM tower-special delivery power. ECM tower can be placed anywhere on the map and can activate missile jamming power that will last 20 sec and reloads in 2 min
✅ TU-22M3 Kalibr missiles now requires only BVR missile upgrades to be unlocked. Damage increased by 10%
✅ TU-22M3 bombs do 20% more splash damage AOE
✅ TU-22M3 armed with bombs is now slower to simulate heavier payload, while the one armed with Kalibr is faster
✅ Russian Promotion GP AOE reduced by 33% and reload time increased from 2.30 min to 3 min
✅ J-20 has only 2 missile and they are now following it's target. Damage AOE increased by 20%. Jet cost and build time increased by 200 and 2 seconds
✅ Manticore faction EMP missile upgrade affects and J-20 missiles which are doing medium sized EMP
✅ Tank Hunter and Red Arrow EMP missile effect duration increased from 1 sec to 2 sec
✅ Red arrow and Tank Hunter EMP weapons are now having 2.5 sec reload time
✅ Locust army group Seismic shells gives 20% damage bonus to Avalanche and Mortar soldier. Hammer cannon is upgraded with additional Seismic shell fire mode. Seismic shells are effective against structures and infantries and less effective against vehicles and tanks
✅ Hammer Cannon fire range increased from 550 - 600. HE shell damage increased by 12%. Reload time increased from 15 to 20 sec. Price and build time increased by 200$ and 2 sec
✅ China Locust Army has new upgrade called Tank Modernization Program. Gives 10%HP and 15% movement speed to all track based vehicles. Unlock Mekong IFV and Lynx Tank He shells special ability
✅ Dragon Army Group's Z-10 ammo upgrade is renamed to Napalm Missile warheads arming all anti tank missiles and mortar soldier shell with napalm warheads.
✅ Dragon Army Group's Phosphorus upgrade is replaced by Advanced rocket engines upgrade that increases all ballistic missiles by 10% Range, and 15% Flying Speed.
✅ China J-10 armament upgrade is renamed to Enhanced Jet Payload and it combines the JH7A-Bomb upgrade. JH7A-Bomb upgrade is removed. Cost and build time increased respectively.
✅ J-16 also benefits from Enhanced Jet payload upgrade. because of that the primary payload damage is decreased by 15%, range by 5% and reload time is increased by 20%
✅ Manticore army group has new upgrade Missile Propulsion System that increases the firing range of Red Arrow and Warlord AT module missiles by 20%
✅ GLA Junk Repair improved by 25%. It gives additional 10% HP to all affected vehicles making this upgrade more important and viable
✅ Mercenary squad armament upgrade is now available only to Al-Qadr Brigade and improves the damage by 40% and HP by 25%
✅ Mercenary squad base damage increased by 15%
Alexei_Stukov — 04/16/2024 6:01 PM
✅ Shaheen 2 Dirty Missile MIRV HP increased from 500 to 650. Damage and AOE increased by 12%
✅ GLA shoes upgrade is renamed to "Pathfinding and Protection gear " and reworked. It gives same bonus to workers, but also gives 20% HP to all GLA soldiers except mercenary squad
✅ Rakhsh Brigade has new upgrade Suicide HE payload - increasing damage and AOE of all suicide weapons
✅ SU-75 Checkmate damage and range decreased by 10%. Cost and build time increased by 200 and 3 sec
✅ J-31 Cost and build time decreased by 200 and 1 sec
✅ GLA toxin shell upgrade is renamed to High pressure pumps and improve range and fire rate of all Viral tank, Toxin Tractor and Toxin Rebel by 20%
✅ GLA scrapped mechanics GP now unlocks Salvage upgrade GP which is removed from rank 3
✅ GLA New Rank 1 GP is added- Combat Fanatism - 15 sec boost of damage, AOE and rate of fire
✅ USA Global Hawk GP is moved from Rank3 to Rank 1 and replaces Armor Division GP. US Tanks are available without GP now.
✅ Rocket pods Upgrade is rename to Advanced Rocket Rearm - upgrading helicopters with rocket pods as before and increases the reload speed of F-15/18/22/35 by 40%
✅ Sentry Drone gun upgrade is renamed to Combat Drone Armament and arms UGV as usual, and adds extra 2 missiles to Reaper and Valkyrie drones. All drones are receiving 10%HP
✅ US flash bangs upgrade is renamed to Assault Equipment and is USMC sub faction exclusive: Giving grenades to Rangers and Marines and improving HP and movement speed of all infantries by 15%
✅ GLA Scorpion rockets deals 25% less damage, but reloads 20% faster
✅ GLA Tunnel Mortar damage reduced by 10%, Secondary damage and AOE reduced by 25%
✅ All infantries are 20% more resistant to toxins and radiation, Intention is to not die just from one shot, they still dies fast
✅ Toxin Tractor primary damage radius reduced from 10 to 5. Secondary damage is increased by 25% dealt in 20 radius
✅ Toxin tractor turret turn rate reduced by 30%
✅ Toxin Rebel primary damage radius reduced from 10 to 5. Added new secondary damage and radius 3 damage in 15 radius.
✅ Toxin Tractor and Viral Tank and Toxin rebels primary damage reduced by 15%
✅ Fallagh damage radius reduced by 20%. Primary damage reduced by 5%, Secondary damage reduced by 10%. Reload time increased from 6 to 7 sec.
✅ Fallagh movement and turn speed reduced by 10%
✅ SU-25 damage and AOE reduced by 10%, build time increased by 1 sec
✅ China Dragon Tank HP increased by 5%
✅ Kurier, DF-21 and Shaheen build time increased by 3 sec
✅ Fixed dead Mig-35 showing mig-31 hull instead of mig-35
✅ GLA Vampire flying speed reduced by 8%
✅ Scorpion Tank gun damage reduced by 15%, fire rate slowed by 10%
✅ Fixed infantry strange shaking behavior
✅ Coalition SV movement and turn speed reduced by 15%. Deploy time increased by half sec and turret turn rate reduced by 25%. Reload increased by 25%. Range reduced by 25
✅ T-14 Armata 152mm gun damage decreased by 10 %, range increased by 10. Splash damage by 50%. AOE of the secondary splash damage increased by 12%
✅ Stryker MGS is now affected by Tank armor upgrade and not by Light Vehicle upgrade
✅ Ka-52 HP reduced from 225 to 200. Missile Weapon Reload time increased from 7 sec to 8.5 sec
✅ Tu-22 firing range reduced from 370 to 300 for better aiming. Bomb damage AOE reduced by 33%
✅ SU-34 Bombs damage increased by 7%. HP increased from 230 to 240
✅ Fixed and Improved AI
✅ Orion Drone is now visible to prevent map hack in early game, but it has 15% better reveal range, and cost reduced from 400 to 300
✅ GLA, Russia and China Tire 0 fighter jets cost 200 more and 1 sec slower to build.
✅ US Tanks and humvees build time increased by 1 sec
✅ Russian Promotion GP AOE reduced by 15%
✅ Russian Disturber ECM now can attack only vehicles ignoring Infantry and Structures. And its only AG now. AOE increased by 16%
✅ J-10 and JH-7A bomber damage AOE slightly increased
✅ GLA stinger soldier cost increased from 100 to 125 and build time +1 sec
✅ GLA Fallagh MLRS cost increased from 900 to 1000 and build time +2 sec
✅ Reaper Done attack range and Damage + 10%. Reload time improved by 12%
✅ Valkyria drone Reload time improved by 5% and firing range by 8%
✅ USA scout drone GP reload time increased from 1 to 3 minutes. Drone vision reduced by 15%. Flying speed reduced by 20%
✅ Supply trucks global armor improved especially vs Helicopter Machineguns (30% lower damage)
✅ AH-1 clip reload time increased by 20% from 1.33 sec to 1.75 sec
✅ A-10 splash damage and AOE improved
✅ ECM tower and Helipad HP increased from 1000 to 1500
✅ Helipad repair increased from 4 to 5 per sec
✅ ECM tower missile jam ability duration increased by 12%
✅ Pathfinder firing range increased from 190 to 240, rate of fire increased by 5%
✅ Ranger cost reduced to 200 and build time to 6 sec. Damage reduced by 13%, but fire rate increased by 33%
✅ Russian Rifleman HP reduced by 15%, Damage increased by 15%
✅ TOS-1 cost increased from 900 to 1000, build time increased from 13-14 sec, HP increased from 350-400
✅ Microwave secondary damage AOE increased from 15 to 20. Damage increased by 5 %
✅ SU-25 build time increased by 1 sec
✅ Firebase Laser AA module damage increased by 12%
✅ Propaganda tower healing now affects and the unit causing it
✅ Panstir gun and missile Damage increased by 7%
✅ Panstir Missile ranged was 20 less than MG and now is equal
✅ Voices and Sounds are edited by lowering the quality to ZH standards which led to ~45% size reduction of audio file which is aprx. 450MB less now.
This improves the game stability and performance and I believe will reduce the chances of game crashes based on my personal tests.
The quality of the sound is good and personally I can't catch huge or even any difference. Maybe with good headset and speakers can be spotted, but still nothing that will affect the game experience and fun.
Alexei_Stukov — 05/22/2024 9:41 PM
✅ Focusing emitter of deployable radars is available after sub faction research
✅ Focusing emitter pre_attack deplay increased from 1000 ms to 3333 ms
✅ Early scouts reveal range decreased from 285 to 275 and build time increased from 4 to 5 sec
This AI version rocks! A very smart version of AI that is very difficult to beat (if it's even possible when playing against a hard computer). For example, the computer as the USA uses special forces to destroy resource supplies. The computer also uses all the super abilities of each specialization (in the case of the Special Operations General - laser satellite, defensive structures, and others). I also noticed that now the computer can use one or more THAAD missile defense systems and uses defensive fortifications together with infantry. Playing against the computer has become very interesting. This is what I have been waiting for a long time. Thank you!
are the starting resources amount limited to only 50K now? before there were higher options up to 1M.
Is there a way to increase the amount?
1m money lead to bigger games which caused stability issues. The game engine can only take so much so money was restricted
bro Just wanted to thank you for your hard and such a realistic patch.
Уважаемые создатели спасибо!
Какие изменения теперь есть у фракций!
Хочется узнать поподробнее! Опишите пожалуйста
We have a change log in Discord server. This patch has more than 200 changes, improvements and balances
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Wow perfect update thank you bro
最完美的MOD
3个人的团队,能完成这个作品非常棒
You've played 3 players vs AI?
He's lauding you for being able to pull off such an awesome mod with only a 3-man development team
Ah ok, thank you, we are doing our best :)
Change log was added to the description of the file!
I have the same issue when I build the Russian kashatan the games freezes. Is there a fix?
We don't have such reports from other players
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long waited patch and updated has been released. very good work by development team alexei, haubiban & to0l. your kind effort are very much appreciated by TEOD community and supporters. Keep it up ! Thank you
We will release soon a hot fix with some urgent fixes and improvements.
anti air missile cannot work
Wrong mod installation!