Greetings to everyone and what a great way to celebrate the annual Warhammer SKULLS FOR THE SKULL THRONE game event a Unification main release! You read it correctly, 7.1 is not released as a patch to be applied over but rather as a full release. We have chosen to do so that way, for first to avoid confusion when installing, making it easier in the long run for everyone to install the mod and second and most importantly, due to the plethora of fixes, improvements and certain balance changes, is preferable, more stable and to maintain faster load times to repack all. Especially given we will be taking a big break after before we resume with 8.0.
You may find the full 7.1 Changelog as usually on our Wikia.
One of the main new additions 7.1 brings is of course, the new version of the long awaited Campaign Addon. Such a great achievement not possible without the beyond the call work and effort done by AndO3131!
Coming with many new additions and improvements, too many to list here and thus better to discover for yourselves. I can however confirm that the new addon adds two new alternative to the Chaos Marines Factions, the Emperor's Children under Miriael and the 1st Joint Karauvan Expedition of the Renegade Guard.
Both now coming with their own backstory of why invading Karauva and after action reports. In the case of the Renegade Guard and the involvements of the Daemon Hunters, the Tyranids and Chaos Daemons in particular, as they all play a part to our ongoing campaign project, more lore bits aside from in-game can be found for your convenience on our Wikia, so stay tuned for the updates there!
Please note, this is still experimental and in Open Beta and updates on the Campaign Addon shall resume now independently of the main mod development. For any new versions of the Addon, we shall inform you through our "Announcements Channel" on our Discord Server.
Moving on, the highly requested Unlimited Addon by Corncobman is also getting its release, fully updated to the current version. As always, be warned. The AI can and will make use of the removal of the caps. We hold no responsibility if the AI annihilates you or your PC first. Whatever happens first.
Copying over the 7.0 article, some helpful general advice before we move to the download links:
- If you are doing a clean installation of Soulstorm through Steam, please make sure LAA is enabled successfully. Steam has a tendency to disable it. If yes, do a restart of your PC and either enable through the Mod Manager anew or manually using the NTCore Patch.
- When launching a first match with the new version, there is a chance you will get a CTD at the start of the loading process. That is normal. The game profile still wants to load the SCAR files from the old version. A simple restart of the game(not the PC) will fix this and the game will load fine.
- Thanks to optimizations in packaging and ModDB raising the upload cap, we can have one single archive required only to be downloaded. In addition, the Unification_Bugfix and Unification_Bugfix_New_Races module files are discontinued as all semi-supported race mods are now complete and in. The mod is now called simply Unification.
- Do not use the Discord App when playing Dawn of War in general!
As you may have read before, we have done many tests and confirmed that the Discord App messes with the DirectX9 DOW uses as it injects itself for the Overlay.
That has as a result to mess up the memory usage of the game and result in many RAM crashes. Disabling the app has showed a huge increased in stability.
Using the Browser is safe.
That is a bug with Discord itself that Discord does not bother to fix because old dlls. This is the same reason why you may get corrupted menus in the campaign which are only fixed if you close the app.
- Our tests have been very positive so far but as always, the public is the true stress test. Should there be any major bug that we have missed, like the last times, we will observe and release a Hotfix as soon as possible should it be needed.
- Mirrors as usually are available on the first post of our FAQ. They will be updated in the coming days.
- About the Campaign Addon:
This addon uses its own Campaign Configurator, located inside the unification_campaign_701 folder. Use this to switch the Sisters of Battle to the Witch Hunters and Chaos Space Marines to the Emperor's Children or the Renegade Guard. Please keep in mind this is still experimental as was never attempted before.
Copy the contents of "DXP2\Movies" folder into "unification_campaign_701\Movies" folder. This is needed otherwise they movies will not play and the game may crash! Engine limitation, for mods the files must be manually copied over. Don't overwrite "ss_kaurava_intro" file, as there is a minor addition in it. :)
Also use the Campaign Configurator to configure your campaign and afterwards launch the Campaign version of the Mod Launcher with admin rights, with "enable UNI.DLL" ticked on.
DOWNLOADS:
Patch for 7.2 to 7.2.5 ONLY USE IF YOU HAVE 7.2 INSTALLED AND WORKING!
INSTALLATION:
Instructions for using the installer:
- Download the Unification package and the Unification Installer. Thanks to optimizations in packaging and ModDB raising the upload cap, we can have one single archive required only to be downloaded.
- Have the archive file in the same location(usually,it should be your default downloads folder) with where the installer is.
- Run the Installer exe and follow the instructions on screen. (Please mind the installer also counts as an uninstaller for any old version of Unification and the race mods as well as allows for installing the DOW Mod Launcher.)
- Enjoy!
Instructions for manual installation (intended for Mac and Linux OS users as well as for whoever does not wish to use or can't for whatever reason use the installer):
- Manually delete any old version of Unification and race mods that you may have installed.
- Only download the Unification package.
- Unzip it directly inside your Dawn of War Soulstorm directory.
- Download the Mod Launcher from the downloads section here and paste inside your Soulstorm folder.
- Make a shortcut of the Unification Campaign Configurator which is inside the extracted Unification folder.
- Copy the Movies folder from the DXP2 folder inside the Unification folder if you wish cutscenes in the campaign to be played(the installer copies them automatically).
- Enjoy!
And with that, we would like to deeply thank every single one of you who have been supporting us and enjoying Unification! You all make all of the hardships and work be worth the while!
We have to note however that with the release of 7.1, we shall begin our long break and resume any further development of the mod with 8.0. We do not know how long it may take but initial plans, at least for 8.0, include it being much smaller in size and development circle, including less new races.
Them being as already stated the Elysian/Droppers Guard, the Deathwatch and following them, one of the main stars, the AdMech rework. Although some certain jungle warriors are not completely out of the picture either. In any case, only time shall tell, sooner or later.
Until then, have fun everyone!
- Team Unification
Me and a couple others already commented under the Campaign Addon file, but I'll repeat here, 'cuz it's something that needs to be addressed. The campaign currently doesn't work, immediately upon selecting a race a victory movie is played, and the game either sends you back to the main menu or (in my case) outright crashes.
It works for some, but not others. More investigation is needed.
congratulations on the release, right now im done for almost a year with the dawn of war game and mods but i might try again in the future
no rest for the wicked, eh
Now the wicked shall rest.
There are bunkers in Krieg that can be improved. The weapon is a machine gun, then there is an autocannon and finally a laser that does no damage. I've tested on different maps and enemy types, but booker's latest improvement (laser) does not cause damage to the enemy! Tell me, please, is this a mistake or do I not understand something?
The lascannon does deal damage but because the way weapons are coded in DOW, there is always a chance they "miss". Which is what you are seeing.
Thanks for the quick response. BUT I have now checked the damage of the bunker on infantry equipment and on the building for 5 minutes. The units did not move. There is no damage! 6 bunkers fired at the tank and there is no damage again. I tested it on a space Marine.
Will check.
You are not wrong. Will fix.
Hey, does somebody have a problem with some screens in "choose your race" menu in campaign (without addon)? When I try to choose my race AND check wargear for my commander I get some texture over everything, but all the buttons are working. I saw it with Astra Militarum but didn't test everything else.
Turn off the Discord Overlay.
Awesome!
Btw is there any way to easily restore the vanilla Soulstorm music?
Untick the "Race Specific Themes" in the Win Conditions before starting a game.
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