The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

TAA implementation for 1.5.2 [vanilla], an average one

Preview
Temporal Anti-Aliasing [1.5.2 vanilla]
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Deanon
Deanon - - 121 comments

Finally
Anti-aliasing in stalker 🤘

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Teseo
Teseo - - 59 comments

Forgive my newbiesme... how do I recover the mentioned Discord address?

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LVutner Author
LVutner - - 781 comments

Hello, you need to join official anomaly discord: Discord.gg

The message with unlocked ES binary is there: Discord.com

enjoy

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Teseo
Teseo - - 59 comments

Thank you LVutner.

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Grokitach
Grokitach - - 904 comments

Holy based LVutner fixes the 15yo ****** aliasing. You are the best. Let's hope a compatibility patch is made with SSS.

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LVutner Author
LVutner - - 781 comments

thank you

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swafromsteam
swafromsteam - - 105 comments

Looks great! Will there be some sort of compatibility patch for shader mods?

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LVutner Author
LVutner - - 781 comments

Not planned so far.
ES *is* supported if you're able to merge it.

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Guest
Guest - - 693,911 comments

Holy Molly! inthe screen comparision looks much better, nice work!

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LVutner Author
LVutner - - 781 comments

thanks

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Guest
Guest - - 693,911 comments

Hello LVtuner, will there be an adaptation to sss?

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LVutner Author
LVutner - - 781 comments

Not planned so far.

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jakepronto
jakepronto - - 50 comments

wait, it replaces anomaly exe. is it a modified exe?

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kRePiN
kRePiN - - 87 comments

"What I am sharing is a rather mediocre implementation of temporal anti-aliasing for (vanilla) 1.5.2 engine.
Most of shader addons isn't supported, due to custom engine edits and shader tweaks."

from the description

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OperatorRice
OperatorRice - - 42 comments

YOOOOOO! Let's go!

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Cripple_xD
Cripple_xD - - 59 comments

Dx8 too?

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CaptainBacchus
CaptainBacchus - - 65 comments

I don't think so,but take a try!

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LVutner Author
LVutner - - 781 comments

No. Only DX11 is supported.

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SSID_v2
SSID_v2 - - 34 comments

Wow. Definitely - respect bro!
\\\ At this rate, enthusiasts will add FSR with a frame generator.

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DaimeneX
DaimeneX - - 855 comments

Looking at the comparisons.. This will be a must have for a lot of people, lmao

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Bass-Junkie
Bass-Junkie - - 539 comments

omfg wow i have been using 4x msaa + cmaa and still grass and tress and jaged on rtx 4090 this is insane ill test this out asap 10/10

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danila_
danila_ - - 15 comments

shoooooo

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LVutner Author
LVutner - - 781 comments

shooooooo

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BadaBoom_0325
BadaBoom_0325 - - 586 comments

I can't believe even the oldass stalker's engine can have these features because mods! Yeah, Anomaly still can impress even in the future.

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TheTazDJ
TheTazDJ - - 284 comments

Anyone has the info if that's better to run thing such as this TAA or any directly from ingame settings or rely on NVIDIA built in anti-aliasing ? Thanks

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oozish
oozish - - 352 comments

So YOU are saying, "choose between TAA or SSS?

Sigh.

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LVutner Author
LVutner - - 781 comments

¯\_(ツ)_/¯

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Bass-Junkie
Bass-Junkie - - 539 comments

i tested this and i jus twanted to say WOW !

im on rtx 4090 on 1440p 360 hz and even with 8 x msaa + fxaa

tress and grass , some edges dont get any antialsing moving the camera around = shimmer in objects bad

this mod is 20/10 holly crap grass doesnt shimmer all edges are perfect

i added nvidia sharpening to 0.50 and ya its not blurry at all

this is like msaa 8 x on all edges but with out the massive perofmance hit holly smokes i have bee nwaiting for this for a long time !

liek dayz standalone / arma 3 have msaa and then atoc AA on top of that so grass and tress anmd alll edges get it but at large cost of gpu ussage

this is huge really huge wow

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LVutner Author
LVutner - - 781 comments

thanks

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xaer3d
xaer3d - - 123 comments

You can try to enable 4x msaa + in Nvidia manager enable MFAA (they only work together) the result will be better than x8 msaa. However it may seem that TAA shows better FPS - quality, but it is not so :) Msaa is a bit trickier than just blurring neighboring pixels, Msaa processes geometry 2-4-8 times larger than it really is, then compresses the result into the screen size! The conclusion - distant objects or thin objects do not turn into dotted lines or pixel mess. TAA unfortunately can't do that. It just effectively blurs neighboring pixels.

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TomasaurusREKT
TomasaurusREKT - - 361 comments

Man if you get this to be compatible with SSS...

Devs of Stalker 2 were wise to be supporting modding because you guys are making their job hard af lol. I don't think it's gonna live up to to being a successor with everything you guys have done to Anomaly!

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LVutner Author
LVutner - - 781 comments

Thanks

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Deanon
Deanon - - 121 comments

Огромное спасибо! (и разрабам IXRAY в том числе)
Игра выглядела размыто, но стоило добавить решейд с Шарпен и сразу стало отлично! Наконец-то я смогу поиграть в сталкер без боли в глазах! То что было в настройках аномали только жрало производительность и никакой разницы в картинке не давало. Я чего только не перепробовал, но все было безрезультатно. Вот когда кто-нибудь прикрутит сюда остальные аддоны движковые, то будет просто супер.

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LVutner Author
LVutner - - 781 comments

заебумба, спасибо за фидбэк

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skrand123
skrand123 - - 9 comments

Need dltx version

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LVutner Author
LVutner - - 781 comments

Need cold beer. Later

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Bass-Junkie
Bass-Junkie - - 539 comments

man upddate i jsut cant belive how clean all the edges are ! i set grass to 250m and u can see al lthe stands of grass it doesnt look like knife edges i tested msaa 2,4,8 x + mfaa in nvidia control panel fps / gpu ussage vs taa and this taa shader vs no msaa is like 8 fps worse 4 % higher gpu ussage vs no aa

grass shadows on
sun details = on
grass distance 250 m

shadows 4k

this mod looks so damn clean evry edge is perfect tress and edges cut your eyes no more i have eebn waiting a long time for this !

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GaRRuSS
GaRRuSS - - 60 comments

Finally, modern antialiasing in Stalker! You are the legend LVutner.
I hope it will be adapted by the shader mods and become standard.

What about DLSS and FSR? Since we have access to motion vectors now, will it be possible to implement them in future?

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LVutner Author
LVutner - - 781 comments

thanks

fsr/dlss/xess is possible

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Bass-Junkie
Bass-Junkie - - 539 comments

bro... ^^

this by it self is insane dlss / xess ....

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