Synthaar is a game where Life Simulation meets Grand Strategy. Create your legacy, build your home, business, base and beyond, and accumulate power and wealth to ensure your descendants have a prosperous future under your care. Create your Legacy Create characters from a variety of species, give them unique personalities and have them work together toward a common goal. Build your Headquarters Purchase and settle land on a variety of planets, facing their biomes bravely. Choose to settle near civilization, and certain elements like acquiring food, water, and power are easier, but resources and privacy are scarcer. Grow your Power & Wealth Accumulate credits through careers, crafting, or piracy. Gain power by getting involved with politics, making connections and building your influence over your city, your planet, to the galaxy itself.
With every new addition and every test, more and more bugs are found. This is a blessing and a curse to a developer; finding a bug is always upsetting, but always another opportunity to polish the game and make it better. This update today is primarily bug fixes; but a lot of them. It is my goal to never let my tech debt get too far out of control, so occasionally I will prioritize tackling my list of bugs in a single update, though I try to nip them in other updates as best I can as well.
The next update will be aiming for fixing biomes, adding new ones, and some more cities on other planets to enjoy.
Synthaar is available for purchase on Itch.io!
Synthaar V.0.0.4 Change Log:
[ADDED] You can now disable character aging in the gameplay options.
[ADDED] Added CTRL + S Hotkey for saving on the fly.
[ADDED] A button exists to re-open the game message window so long as there's messages to see.
[FIXED] Characters can now perform flirtatious interactions with characters they're attracted to.
[FIXED] Trees and bushes now display a color in their icons and blueprint before being placed.
[FIXED] Changing the species of a character no longer carries the colors of the previous species into the new one.
[FIXED] Characters no longer try to go to work automatically if they are loaded in or take a job before the final hour of the job.
[FIXED] Items placed on tables should adjust their height to the height of the table's surface.
[FIXED] Water in a lot now has the color of the planet's water, instead of generic blue.
[FIXED] Characters no longer move to the edge of the tile when pathing to a tile they're already standing on.
[FIXED] The blueprint hologram when placing an object now accurately renders the models and textures of the item.
[FIXED] Corrected an issue where bushes and other plants were not receiving and applying lightmap coloring.
[FIXED] Personality points are now appropriately capped to a certain amount in character creation.
[FIXED] Objects in build mode are now displayed in order from lowest price to highest price.
[FIXED] Animations no longer play while the game is paused.
[FIXED] Two people can now sleep side by side in a double bed.
[FIXED] Characters automatically get out of bed when sleeping is cancelled.
[FIXED] Characters no longer snap to 0,0 when getting out of bed.
[FIXED] You can no longer build walls and floors outside of your lot's buildable zone.
[FIXED] Improved Object Icon rendering
[FIXED] Characters now correctly align themselves with their bed's rotation when they sleep.
[FIXED] The first plant planted in a lot now renders correctly.
[FIXED] Characters no longer get stuck in their walking animation if their movement task was cancelled.
[FIXED] Objects bigger than 1x1 in footprint size can no longer be placed over the edge of the buildable zone.
[CHANGED] A new sprite is used to mark the selected character.
[CHANGED] Plates of food now destroy themselves when there's no more food on them. (WIP)
[CHANGED] New character clothing has randomized colors in the Legacy creator.
[CHANGED] Saving from the Game Menu now closes the Game Menu.
Demo for the 0.0.4 version of Synthaar. Tackles a great deal of bugs and quality of life fixes.
Demo for the 0.0.3 version of Synthaar. Features new systems such as resources, moving across the planet, and more.