The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Old animation set I forgot to upload. Don't expect it to look nice.
[Reserved]
Ver1.0
-Initial Release
Ver1.1
-Removed the RPM upgrade to prevent animation issues.
A beautiful animation😍I also love the SV98.
Thanks for sharing <3
10/10
Awesome work dude. Animations look very nice :D
Love it
Awesome work man, love that you are revisiting the old guns, dont matter if its old animations or not.
Thanks to you i had a blast using the RPD for once and now the SV98.
TRG42 is old, undeservedly forgotten and deprived by everyone.. one of the best sniper rifles in the world. I'm glad that someone is resuscitating her, I would like to update the model and textures! to the author - 10/10, don't stop bro!
God damn, I've had an SV98 just sitting in my stash that I refuse to use because of the absolutely **** vanilla animations, this might actually get me to use it for once, solid work!
Double pack! Yeah boi!
I've been waiting so long for someone to do this, thank you! I just love the SV-98
man he did it finally !!@!@@!@ :D :D :D i been waiting so long i can now use the sv 98 with pride :) thank you for your amazing work and time .
very good!!! 10/10
It seems like the fire rate upgrade makes the animations weird
i think you don't need to remove the RPM upgrade, just reduce it down, i remember it was "rpm = +35", just reduce it to "+5", i tested it "rpm = +5" does not cause faulty animation
The reason I removed that is because bolt-action rifles are manually operated firearms. This means the shooter must manually cycle the bolt to load a new round, eject the spent casing, and recock the firing mechanism. It's somewhat weird to think about 'upgrading bolt action RPM.' However, you can always edit the upgrade .ltx file if you wish to make changes.
By the way, thanks for reporting this issue.
Hi,
I have the following problem
ATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_trg\wpn_trg_hud.ogf
Is it possible to turn down the gunfire sound a bit?
Спасибо автор, отличные анимации!