Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Factions
  • Galactic Empire - The once galaxy spanning Empire founded by Palpatine, now ruled by Darth Vader since the Emperor's demise.
  • Imperial Warlords - Ambitious Imperial Leaders from the Expanded Universe seeking to rule their own part of the galaxy.
  • Rebel Alliance - The resourceful Rebels from the Galactic Civil War continue their struggle against the Empire.
  • New Republic - A new government of planets seeking to preserve their new found freedom in a chaotic galaxy.

Unit and Character ListTechnical SupportFeedbackLoreCustomizeCredits

Key Features
  • Hero Units - Fight with the most renown characters in the Star Wars Universe.
  • New Planets and Random Encounters - Feel like you are in a Galaxy Far, Far Away.
  • Campaign - Special missions in the Star Wars universe with unique victory conditions and units.
  • Improved Balance and Gameplay - Pull off brilliant strategies to crush your opponents.
  • Customization - Full compatibility with E4X's minimod system lets you play the game the way you like it.

Star Wars Interregnum Beta 2.51Mod of the Year 2014 Finalist Mod of the Year 2015 FinalistMod of the Year 2016 Top 100 Mod of the Year 2017 Top 100Mod of the Year AwardsMod of the Year Awards 2019 Mod of the Year Awards 2020Mod of the Year Awards 2021Mod of the Year 2022 FinalistMod of the Year 2023 FinalistDiscord Server


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Greetings mod players!

First of all, I would like to apologize for the lack of detailed updates in 2023. Rest assured, the mod team has been very hard at work, even if it's been a little while since we’ve shown major features off.

The good news is we will have an update for you all this month! The bad news is that it will not be the final major update we planned for but a smaller update with the features that are currently ready for you to enjoy. A few things, like the Yuuzhan Vong Invasion event, simply needed more time and experimentation to reach the level of quality you expect from us. Also, to be perfectly honest, we got side tracked on a lot of nice smaller changes and polish that you will soon see. 🙂Keep reading for more details of what will be included in the Interregnum 2.5 update

Mod of the Year

Of course, we have to point out that it is Mod of the Year season once again. If you’ve enjoyed playing Interregnum over the years, we really appreciate your support and votes. It means a lot to know you’re enjoying what we’re doing, and helps us stay motivated to keep working hard.


2023 Mod of the Year Awards via ModDB

Interregnum Beta 2.5

Grand Moff Ardus Kaine gets an Overhaul

First of all, I need to give major thanks to the Interregnum Tester group for all the wonderful feedback they’ve given this year! Interregnum Beta 2.5 features another absolutely massive set of balance changes and bug fixes. A large number of problems and unimpressive features, many of which have not been changed since the first few versions of the mod almost 10 years ago, have gotten some nice TLC to make them do whatever they do better. You may not notice it at first glance, but hopefully you’ll eventually notice a lot more strategies are now viable to you.

Pact Rework

New Pact Overhaul

The biggest feature of Interregnum 2.5 is a rework of the Pact system. We’ve held off doing much with pacts until all the main factions were completed. Previously, the Empire shared pacts with the TEC and Alliance shared with the Advent. While sadly Sins only allows a hard limit of 18 unique pacts, we have reworked them so that every faction now has their own unique combination of pacts. Galactic Empire and Warlords for example now have some different pacts suited to their unique play styles. As a result, you can always get some unique bonuses your faction doesn’t have by allying with any other subfaction.

A number of weaker pacts were also reworked to be more interesting, with some being essentially entirely new Pacts, like the Recovery and Underworld Pacts.

Resource Economy Rework

To try and make less populated planets more rewarding, the number of resource extractors has been increased at most lower tier planets. Volcanics and other full planets with under 100 population now generally have 6 extractors instead of 4, and Ice like planets with populations between 100-200 now have 4 asteroids instead of 3. The exact distribution and types of resources on planets have been recalibrated to maximize variety and give each planet type its own niche. The hope is this will improve the pacing of the game, and make refineries more viable to build.

Miscellaneous Improvements and Polish

In no particular order, here are some other things you can look forward to in Interregnum 2.5.

  • Reworked Grand Moff Ardus Kaine with a new Minor Faction stealing ultimate ability.
  • New TIE Heavy Bomber model that serves as the new Imperial Antistructure Bomber.
  • Quicker access to early game hero units.
  • Lots of new Versus maps from Caesars Legion and rompafrolic.
  • The 8 Artifacts added by the Enhanced 4X Mod have been given new Star Wars lore friendly versions.
  • Lots of optimizations to older, ambitious abilities that should help the mod run more smoothly than ever.
  • Fixed some minor bugs caused by the Rebellion 1.98 update this year.

Can you tell what the new Artifacts Are?

What is still coming in the full Interregnum 1.0 Release?

Mainly the Yuuzhan Vong Invasion random event and Campaign. There is also an absolutely huge overhaul to the mod’s particle effects that will really take the polish to the next level. Plus I’m sure the Tester group will probably somehow find a ton more bugs and balance changes to make as well.

The Vong are still coming...

If there is anything else you want to see, please let us know in the comments. This is the time to make requests, big or small.

Have a great holiday season, and we hope to have the really big new for you in 2024!

-GoaFan77

Mod of the Year and the Future

Mod of the Year and the Future

News 1 comment

Like the classic Christmas Carol story, this news article looks at the Mod of the Year of the past, present, and future plans for the mod.

The Present and Future

The Present and Future

News 10 comments

A discussion on the future of Star Wars Interregnum.

Starting a New Campaign

Starting a New Campaign

News 10 comments

Find out more about the brand new Campaign Feature coming to Interregnum in the Beta 2 update.

Bringing Balance to the Force

Bringing Balance to the Force

News 20 comments

We take a look at some of the most important balance changes coming to the mod in the upcoming Beta 2 update.

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Star Wars Interregnum Beta 2.51

Star Wars Interregnum Beta 2.51

Full Version 18 comments

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.98. This update fixes some bugs with the Beta 2.5 release along with...

E4X & Interregnum Gameplay Minimods 1.881

E4X & Interregnum Gameplay Minimods 1.881

Patch

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...

E4X & Interregnum Graphics Minimods 1.881

E4X & Interregnum Graphics Minimods 1.881

Patch

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

Sins: Remastered v1.01

Sins: Remastered v1.01

Full Version 3 comments

The full release version of Sins: Remastered v1.01 for Sins of a Solar Empire: Rebellion.

E4X & Interregnum Gameplay Minimods 1.88

E4X & Interregnum Gameplay Minimods 1.88

Patch 12 comments

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...

E4X & Interregnum Graphics Minimods 1.88

E4X & Interregnum Graphics Minimods 1.88

Patch 6 comments

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

Post comment Comments  (0 - 10 of 5,593)
Guest
Guest - - 693,889 comments

In the random arena maps the stars invisible. I can't see the systems. When i zoom out my star system i can hardly find anything. Any ideas?

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GoaFan77 Creator
GoaFan77 - - 3,878 comments

Please post your checksum and mod order so I know what you're working with an verify the installation.

Reply Good karma+1 vote
ulbadaniel
ulbadaniel - - 11 comments

Lot's of CTD now. Not even a DUMP file :(

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GoaFan77 Creator
GoaFan77 - - 3,878 comments

I'm not sure why you've been having consistent issues. We may be able to provide more assistance with the Beta 2.51 version on our discord server, as this might take some back and forward to resolve. Discord.gg

Reply Good karma+1 vote
Schuchart
Schuchart - - 1,645 comments

Hey there! First of all, thank you wholeheartedly for the updates! Jumped back into INT and tried out the latest versions of Interregnum, Sins:Re and E4X last night and I noticed that the firing/muzzleflash particles on the x-wing models are misaligned (they originate from midwing rather than the cannons themselves). Have the ship models themselves been changed recently? I remember them being too large (significantly larger than other fighter/bomber-models) in the versions before while using Remastered.

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GoaFan77 Creator
GoaFan77 - - 3,878 comments

You're using all 5 mods needed to use Interregnum and Sins Remastered together right?

Does this happen without remastered?

Reply Good karma+1 vote
Schuchart
Schuchart - - 1,645 comments

Yep, of course! Apart from that I'm using the Enhanced Graphics, Enhanced AI, Expanded Research and Exploding Mines submods, all set in proper load order.

I will check later and let you know.

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Guest
Guest - - 693,889 comments

Hello.
Can you write down sins modding limits? Max fleet supply, max research number etc. I made some modding myself with interregnum and often come a mini dump bug. I think this is the best star wars game:D I love empire at war but sins better. More complex gameplay.
Thanks

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GoaFan77 Creator
GoaFan77 - - 3,878 comments

That is a better question for the Official Sins of a Solar Empire discord. The official forums also had a DEV post with modding limits.

Reply Good karma+1 vote
Guest
Guest - - 693,889 comments

Is there a way to add individual metal/Crystal extractors in the galaxy forge ? Thank you.

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GoaFan77 Creator
GoaFan77 - - 3,878 comments

There is, some of the campaign maps do this on Mon Cala as an example.

Reply Good karma+1 vote
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