An extremely work in progress mod designed to convert the materials (e.g. normal maps, specular/roughness maps, emissive maps, etc.) that were originally used into a form that RTX Remix can use, which by default only renders the diffuse/albedo textures. This mod only focuses on the vanilla game, so any content not in the original game (classic era to NGE) will not be covered by this.
This contains the files and folders necessary for material replacements. Keep in mind this does not come with a copy of the Remix runtime. This is highly work in progress, so there will be some objects which won't have the correct materials assigned still.