Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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  • Elite's Conflict Mod - Overview
    • ECM currently focuses on the conflict between the Rebel Alliance and the Galactic Empire. ECM features new galactic campaigns, units, models, textures, compositions, effects, particles, and so much more!
    • Our mission is to create a memorable and fun experience for anyone who enjoys strategy games or simply loves Star Wars, just like us. Our team's love and care for this game have only grown, and we want to share this fantastic adventure with you.
    • We look forward to seeing you on the front lines. Check us out on Steam, Discord, or follow our Mod DB page:
  • Elite's Conflict Mod: v1.3.1 Upcoming Release
    • Since the release of ECM v1.3.0 about ten months ago, we have tried our best to listen to your feedback and adjust the mod to be more fun, easily accessible, and balanced. This update is a huge step in the right direction on all three of those fronts; some of the changes are detailed below:
      • Readded multiplayer Galactic Conquest maps (Home World Conflict and Humble Beginnings)
      • Fixed trade routes and related bugs on every Galactic Conquest map
      • Tweaked unit icons for both factions
      • Implemented performance optimizations for projectiles
      • Rebalanced Imperial star destroyers
      • Skirmish space units added
      • Population value changes (now 150 up from 100 for both factions, allowing for more action)
      • Rebalanced space station reinforcements to be more realistic and balanced
      • A massive amount of backend work to improve game stability, clean up bugs, and reduce the probability of errors
      • And as always, more!
  • Elite's Conflict Mod - The Road Ahead
    • After this release, HEROIC Studios will continue working on ECM v1.3.2 for more revisions and new content. However, our sights are still set on the development of ECM v1.4.0. Your help with suggestions, feedback, and gameplay discussions are critical to our success. Please join our Discord.gg server to become a part of our community and help with further releases from your input.
  • Development Team Applications
    • We are also looking to bring more people onto our development team if you'd like to do more. Please message {HEROIC}CNKommander or me on any of our platforms!
  • Screenshots
    • Venator-class Star Destroyer
    • Dreadnaught-class Heavy Cruiser
    • Acclamator II-class Assault Ship
    • Galactic Conquest map v1.3.1

Venator-class Star Destroyer

Dreadnaught-class Heavy Cruiser

Acclamator-II class Assault Ship v1.3.1

Galactic Conquest Map v1.3.1

  • Like What You See...? Elite's Conflict Mod

HEROIC Studios

Elite's Conflict Mod: v1.3.0 Release This Week - 03/23/2021

Elite's Conflict Mod: v1.3.0 Release This Week - 03/23/2021

News 2 comments

Elite's Conflict Mod v1.3.0 will be released on March 25th, 2021! HEROIC Studios is proud to present the biggest update this mod has ever seen. More units...

New official patch for EaW + FoC!

New official patch for EaW + FoC!

News 6 comments

Some of our team members (and a many more fellow modders) supported Petroglyph in putting together another patch for Star Wars Empire at War and Forces...

Elite's Conflict Mod: Update Eleven - 06/23/2019

Elite's Conflict Mod: Update Eleven - 06/23/2019

News

Elite's Conflict Mod v1.2 demo #2 will be released on July 4th, 2019! HEROIC Studios is proud to bring you an updated demo of the biggest update this...

Modders Lounge Episode One - The Legendary Burntstrobe

Modders Lounge Episode One - The Legendary Burntstrobe

News 1 comment

A new podcast series by Jay The Gam3r featuring various mod makers in the Empire at War community starting with our team leader Burntstrobe.

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RTX.conf for Star Wars: Empire at War

RTX.conf for Star Wars: Empire at War

RTX.conf

This is the rtx.conf file necessary to run Star Wars: Empires at War with RTX Remix. Place it in the root directory where the Remix runtime is installed.

Elite's Conflict Mod v1.3.1

Elite's Conflict Mod v1.3.1

Full Version 16 comments

Elite's Conflict Mod v1.3.1! This is the most up-to-date version, and this download is available through the Steam Workshop! Please enjoy and thank you...

Sk8sFOCModv0.1

Sk8sFOCModv0.1

Sk8sFOCmod Demo

Flagships replace starbases, fun twist on space skirmish, only currently supports rebellion space skirmish.

Prentioch's Dominion

Prentioch's Dominion

Prentioch's Dominion Demo

Mod for Thrawn's Revenge 3.2, link to TR 3.2 This replaces the Eriadu Authority with Prentioch's dominion, a warlord faction led by Utoxx Prentioch After...

Elite's Conflict Mod v1.3.0

Elite's Conflict Mod v1.3.0

Full Version 19 comments

Elite's Conflict Mod v1.3.0! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you...

Empire at War Text Editor v0.3.0-beta.2

Empire at War Text Editor v0.3.0-beta.2

IDE 2 comments

The Empire at War Text Editor is built for multi language projects and the work in distributed teams.It supports the import and export from and to Petroglyph's...

Post comment Comments  (0 - 10 of 178)
ns-mars
ns-mars - - 601 comments

Would like to see it remastered!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 693,866 comments

Can i play this on my MacBook Air?

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Thread
Thread - - 275 comments

Hey I found tutorials for this game at Petrolution.net
you will have to select the game though.It is only for modding.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 693,866 comments

I got what you mean, regards for putting up.Woh I am delighted to find this website through google. You must pray that the way be long, full of adventures and experiences. by Constantine Peter Cavafy. feefeaekbfedgeee

Reply Good karma Bad karma+1 vote
Guest
Guest - - 693,866 comments

Help...Where is the patch for EAW:Forces of corruption exception error?? I'm on windows 10...

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Guest
Guest - - 693,866 comments

I'm having a problem launching the mod. I've placed the folder "elite_conflict_mod_ivii" into my FOC>Mods folder (cd install) but when I use the mod manager to launch the game all I get is a black screen which, when I crash to desktop, gives a dialog "An exception has occurred. See _logfile.txt and _except.txt for details. Press cancel to exit or retry to debug". I can't locate either of these .txt files however.

The thing is, I can launch vanilla FOC and the mod "Imperial Civil War" using the mod manager no problem. Can anyone help me with this problem? Thanks

Reply Good karma Bad karma+1 vote
Guest
Guest - - 693,866 comments

i have a 2014 macbook air, and want to play empire at war, from the app store, but the system requirements are listed as a 1.8 GHz processor, but i only have a 1.4. everything else is fine, just the processor

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GettMari
GettMari - - 166 comments

I hope they will make another good strategy game like this one in the Star Wars universe :3

Reply Good karma Bad karma+3 votes
HelloImMoonMoon
HelloImMoonMoon - - 341 comments

is there a mod with darth maul?

Reply Good karma Bad karma+2 votes
Kaylee18
Kaylee18 - - 8 comments

Hello everyone,

We want to make a new Star Wars game. It will be a second Empire At War (probably NOT called Empire at War 2, only if we can get permission from Disney). Right now i'm looking for a team to help us with the game.

We hope to get the Alamo engine from petroglyph so we can use the old engine, if we can't get it, we gonna use Unity 3D or a similar one to Unity 3D or the Alamo engine.

If you want to help us with this game, please contact me at: kayleed16 @ outlook .com or pm me.

We are looking forward to work on this project.

With kind regards,
Kaylee

Reply Good karma Bad karma+5 votes
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