Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.
The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.
Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.
The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...
Republic at War 1.4.1 is now live. This patch addresses many issues pointed out by the community. We also addressed several quality of play issues revealed to us by our players. Steam users should automatically be updated when starting. As always feel free to to discuss on our discord.
*Version 1.4.1*
> Fixes
- Bridges on Naboo Bridge no longer have a water effect nor display the Water Terrain icon for Infantry.
- Unarmed Civilian ships should no longer be targeted by the AI and not auto targeted by the player.
- General Grievous Audio SFX issue when selecting or giving movement commands is fixed
- Refinery build option added to Malastare
- CIS Build Bar Reorganized to allow all vehicles to be viewable at all times
- Palpatine's conflicting icon fixed
- Dathomir planet model fixed for GC.
- Taris space defenders facing wrong direction has been fixed
- Foerost planet cloud texture fixed
- Snailtank tread glitch which displayed tread marks going into the sky fixed
- Added missing planets to the Galactic Campaign "From Ashes"
- Christophsis uncapturable landing zone fixed
- Multiplayer Galactic Conquest - The Clone Wars - has been fully updated to 1.4 all new planets have been added and all new trade-routes have been updated.
- Reduced Volume level of Engine SFX for V-19, Vulture Droids, STAP, and Heavy STAP
- Fixed missing Vocal SFX from Bosskk
- Fixed Droideka Rolling Sound heard when Droidekas were not rolling.
- Fixed WLO Speeder Tank not being selectable, missing tooltip nor being targetable.
Unveiling Republic at War's Colossal 1.4 "A Call To Arms" Update: A Galactic Overhaul Awaits The highly anticipated 1.4 update for the acclaimed Republic...
Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited...
Bringing order to chaos. April saw the arrival of the Pelta variants, a sweeping AI overhaul, Sound work, and many other changes/fixes. Take a look!
A Surprise update and some brief news on the release of 1.4.
The second build for TR 3.4 Includes numerous bug fixes and a new addition to the Empire's roster
Patch v0.1.1 includes an updated Secutor with cooler Imperial refit version, modded starter fleets for ALL Complete Map Campaigns, Revised Faction starting...
This Submod for the Star Wars Empire at War Remake 3.5 mod aims to make many lore inspired changes and enable larger battles for the original 3.5 mod...
This mod makes all the bodies and some of the Wreckage Stay on the battlefield instead of disappearing. I do this to all my mods and games because I feel...
This is the rtx.conf file necessary to run Star Wars: Empires at War: Forces of Corruption with RTX Remix. Place it in the root directory where the Remix...
A copy of the first build of No Cruiser Left Behind for Thrawn's Revenge 3.4, for those who may be interested.
EAW Needs more anime
As always. Happy May 4th everyone. Hope you have a great day.
u too
Hello all,
So recently I've started playing this game again after a while. I play on Windows 10 x64, I have the CD version of the game. Whenever I try to launch the game, it does nothing for at least 30 minutes. The game would launch about at least a half hour after I launched it. The exception error has happened as well. Especially when I try to play the 'Republic at War' mod. I set the compatibility settings to Windows XP (Service Pack 3), I still run into the same issue yet again. This game has worked before. What are some other possible solutions?
Thanks!
on sales is like 5 dollars on steam
Roll back to Windows 7
a question or request that could be made a mod of knights of the old republic??
There was an old one from 10 years ago, but it was abandoned.
Any mods playable in multiplayer galactic conquest ?
May the 4th be with you everybody