The Stainless Steel Historical Improvement Project is an ambitious, large-scale mod based on the great Stainless Steel, with the ultimate goal of delivering the historically accurate early era campaign this game can offer. In order to achieve this, significant improvements have been made to many aspects of the gameplay, with new features including but not limited to:
For questions and support please head to the forum in twcenter.net
Medieval Total War 2 even though is an old game, can still surprise. This because of many mods, and particularly ours Stainless Steel Historical Improvement Project. Enjoy this Andy's review, we on our side are still developing, there are new features, bug fixes and improvements almost every day.
The link to original youtube video: Youtube.com
Here are some tasty screenshots:
Mutatawi Warriors:
Siege hard work:
Defending the walls:
Of a Citadel:
Historical buildings and historical family trees:
and more, much more - buildings, units, battles, historical immersion..
You can find us on moddb: Moddb.com
Or on the forum: Twcenter.net(SSHIP)
Review of MTW2, reshade, freecam and SSHIP, BEATING CREATIVE ASSEMBLY AT ITS OWN GAME - MEDIEVAL 2 REMASTERED.
New version SSHIP 098, many updated and new features, bug fixes etc.
Ligizid streaming his campaign playing Kingdom of Jerusalem... It's tough but is doing good, showing some mechanics of the game. Fun and at the same time...
INSTALLATION GUIDE for an ambitious, large-scale submod, with the ultimate goal of delivering the most historically accurate early era campaign this game...
New version, April 2024. INSTALLATION: This is a stand-alone, just unpack it into the mods folder, no other (previous) installation is needed !!! Don't...
MTW2, SSHIP new version from August 2023; Many updates - Fixes, Scripts, Buildings, Units etc.
In comparison to 097 - Much more stable, many bug fixes, a lot of updates: new events, new units, buildings, scripts, AI, beautiful pictures. Medieval...
An ambitious, large-scale submod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign...
This version is an adaptation of KCC version 0.9.4 (v2) adapted to the version of SSHIP 0.9.7
Fix crash and tweak Georgian units recruitment a bit. All previous patches included in it. To install, unzip and merge it with the data folder in your...
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This mod has the best campaign map mechanics on a tw mod. However, I feel like the battle unit models are a bit lacking in variety. Everything in this mod is perfect except the unit models. Are they designed to retain vanilla feeling? Because since this mod aims for realism, I think more variety in units and more color would be nice. I think it would be great to borrow textures from other m2 mods too
P.S: retinue longbowmen don't use longbows
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is there any guide for this mod on how to play it I know it sounds dumb but there is so much text its very overwhelming. like I am still struggling to get my king crowned every time I read the thing and it tells me to reclaim lands on the map in black but all rebel lands are black very confusing text and yeah struggling to understand how this game works any guide that can be linked?
Have a look at the TWC webpage - there are information entries devoted to almost each facet of the game.
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