Cakefoot
ArcadeCakefoot is an ultra-hard, single-button, minimalist avoid ’em up with natural physics. The cake moves on a rail – hold to go forward, let go to fall...
SPACE🪐BOX is a C++ framework that makes creating cross-platform games and other interactive applications easier and faster by providing an added layer of abstraction between SDL + OpenGL and the project. Users can start a project by extending only a single function, the Game class's update function. Using a standard Makefile that can be taken from the examples, the framework can export the same code to multiple platforms such as, in order of current stability, Linux, Web, Android, OS X, Windows, and Raspberry Pi.
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Cakefoot is an ultra-hard, single-button, minimalist avoid ’em up with natural physics. The cake moves on a rail – hold to go forward, let go to fall...
ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it...
Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many...
VIDE stands for Vectorized Image Deformation Engine, and is a powerful bone-based 2D image and vector art animation engine. It is written entirely in...
Rockstar Advanced Game Engine (RAGE) is a game engine developed by the RAGE Technology Group at the video game developer Rockstar San Diego with contributions...