The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.
The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
CVO will soon be updated to version 15 (LE) and 16 (SE)
This update will add some new options and changes based off user request/feedback from prior versions
Changes to Record:
CVO will no longer require Unofficial Patch aka USLEP (LE) or USSEP (SE). Instead you will be able to choose yes or no when this installs. For those that do not use it the only requirement will be for LE to have DLC Dawnguard, for SE there will be none since DG is included as part of the base game. For those that do use UP say yes and its same as before
Changes for NPC:
Vampire that lay motionless on the ground with their eyes closed waiting for spell to revive them should look as good as the ones that move around now
There is now some variety in skintone for NPC
Babette included for those not using a child face mod. If you do use a face mod for kids like RS or TKAA load after this
NPC other then Nord use normal face map of their race
A few boys remade to closer match variance of girls. Prior on left new on right
Faces made with Expressive Facegen Morphs now an option
EFM not required for use
Patches:
Third party patches may need an update
High Poly Head users, file will include an optional patch to allow the same changes for your player when vampire. Patch is optional alternative to fix esp from HPH or similar
Some previews of the new content I'm working on and a small delve into the plan for the future
We have completed the full version 1.1, exiting the project from beta testing status. This version is released as EP1 (Expansion Pack 1) that includes...
Apotheosis developer showcase, a new teaser trailer, website, an engine switch to SSE, significant level design milestones, character and environment...
XBOX version of CVO has now been updated for parity to latest PC.
This is the main file for Skyrim Special Edition. Fomod installer to choose between versions. Install with your mod manager of choice or manually
This is the main file for Skyrim. Fomod installer to choose between versions. Install with your mod manager of choice or manually
This is the installation file for Krein v1.1 (Expansion Pack 1)
This executable uninstalls Krein v1.0 beta's raw file installation (Windows users only)
This is the main file for Special Edition. Install with your mod manager of choice or manually
This is the main file for LE Skyrim. Install with your mod manager of choice or manually
Please made mod free again but differrent like detective adventure using thinking to finishing the quest, like not have marker but hardest is good. About sjylivion I think useless to use, because if try always error again?
I am getting an error with the Creation Kit via Bethesda Launcher.
Error:
The procedure entry point SteamUser could not be located in the dynamic link library steam_api64.dll
Anyone got a Working Version, maybe I might have the wrong type of DLL File here. PM Me please if you have something to fix this.
From what my research has lead me, I'm actually in a messed up situation where I own the PS4 Version of the game and not the PC Version of the game. I'm only looking at PS4 MOD Creation/Conversion. My research indicated that this effects people who don't use Steam (my ISP blocks Steam).
Just some added information, if you have a working version of the Creation Kit, then I'd appreciate the assistance.
A ZIP/RAR file with the 64-Bit (Windows 7, though I don't think OS makes a difference in this case, only if it's 32-Bit/64-Bit) version of the Creation Kit.
OK, I got that fixed, but now I got another issue. The original ESM Files for the game, required for Modifying it. I own the PS4 Version of the game, and not the PC Version, so how do I get the ESM Files?
I am so looking forward to when both the Apothoesis & Lordbound mods are complete! In the meantime, keep up with the great work!
i can't believe all diesel engines have been banned.
you know this is a sad time indeed
do you know where i can get or mine the quarried stone?
Search for it in the vincinity of the player-built houses. They're mostly located on the rocky slopes somewhere close to the workbench. Just run around a little next to any rocky walls/slopes and you will find something. Clay can be found near ponds, brooks or rivers and wood has to be bought at the sawmills. If you already have a standing house and a steward, then he can order the stuff you need for you. The general goods merchants tend to have building materials too!
I have played this game for only 50h now and didn't check out any mods for it, but I wish someone made a mod that makes the main plotline connect with some quest lines, for example if you are already known as the Dragonborn, it will affect the Legion/Stormcloaks quest lines and dialogs.
OK, I've finished the Civil War questline. I feel like it has so much potential, if it was actually executed like a sort of RTS/RPG mix, like you could use the map of Skyrim to send troops to conquer cities/villages/forts, obtain and use resources to buy and train units (battle mages, archers, maybe even giants and battle mamoths?), accomplish quests to gain trust from jarls and villagers, etc.
And of course, the enemy faction could do the same, so you'd have to outsmart enemies, put your units in forts and settlements to protect them... And if you loose the war, you get captured and either thrown into prison or executed.
After winning the war you could also be able to fight the Thalmor, but in that case your bases on Skyrim border would be regulary attacked by elves.
And most important, it should affect the main plotline.
Anyway, that's my basic ideas on how to make this game better (and nearly perfect). I don't think there is a mod that adds any of this, and I wish there was :)
"blood of the nord"
Civil War Overhaul at Skyrim Nexus - mods and community
Nexusmods.com?