Elder Scrolls V: Skyrim RTX Remix
Additional installation instructions:
Issues:
- - culling
- hundreds (maybe even over a thousand) textures that need to be assigned to prevent issues
- mods would need to be made to assign lights, and port them through to Remix through SKSE (similar was done with NVSE for FNV)
- ideally a lot of shaders would need to be reverse engineered to be made compatible with Remix
- stability issues
- normal maps detected as albedo maps
- particles are mapped improperly
- water is broken
Notes:
- Follow the pinned tutorial in the thread
- Discord Thread
- Geometry hashes are now stable with this addition to rtx.conf: `rtx.geometryAssetHashRuleString = positions,indices,texcoords,geometrydescriptor,vertexlayout`