This is the SCP: Containment Breach Nine Tailed Fox Mod. The "SCP: CB Nine Tailed Fox Mod" is a modification of the game "SCP: Containment Breach" and it will swap the role from the Class-D Subject D-9341 to one of the MTF Units from the group E-11 (Nine Tailed Fox). This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on. It will also add lots of new SCPs, NPCs, Rooms and other cool features to SCP:CB. The mod is currently in PreAlpha state, but the first Alpha version of it is already planned.

A little side note: Please look at this link: Undertowgames.com This link is giving you some information about the mod itself (like how to install it or how to being able to fix some bugs).

Credits:

  • ENDSHN/PXLSHN: Main Leader,Programming,Sounds (few sounds),Textures,Models,Mapping,Voice Acting
  • Vane Brain: 2nd Main Leader,Mapping,Loadingscreens,SCP-Ideas,Documents,Textures
  • revo794: Sound Effects,Music
  • undead003: Voice Acting (the player)
  • Alphive: Textures,Music
  • Turtle Sandwich/Catnipbuddy: Textures,Sound Effects
  • enotovski: Hand Model ReTexture
  • D-7650: Sound Effects,Music (some Ambient Themes)
  • FireFox: SCP-457 Sighting Sound
  • PolkovnikAbramov (Arseny): Voice Acting (Class-D + some Intro lines)
  • Alex Morganidze: Voice Acting (MTF Unit)
  • Anon4743: Keycard ReTexture + SCP-109 model
  • Omniary: Sound Effects, Music
  • Took from Fan Breach & by Redbull.Ivan: SCP-1499 Model (Gas Mask)
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RSS Articles

Greetings to all Nine-Tailed Fox soldiers!

It’s been 6 months since SCP: Nine-Tailed Fox released on Steam! While the launch was pretty rough at the beginning, it was really successful! And over those 6 months we’ve worked on bug fixes and improvements for the game, bringing 9 updates. However, there are still many things that we have to improve as some mechanics that came from SCP – Containment Breach aren’t compatible with the usage of weapons.

We would like to share some plans for the future of the game. Version 0.3.0 has entered it's full development stage and new features are going to be added and many bugs will be fixed. Here are some things we are working on:

Co-op Mode

The co-op mode is something that we get asked about every day! When we worked on the Steam release, we had no plans for a Co-op mode due to the planned story mode. But after collecting feedback about it, we’ve decided to change our priorities. We’ve started by adding Classic mode into the game, without major story elements, just like how the original modification was (thus the word “classic”). After hearing positive feedback about this mode, we’ve decided to base the Co-op mode on Classic mode, where instead of the AI teammates there will be real players.

Expanding Singleplayer

New tasks, new rooms and new events. We want to fill up all empty zones with more content. We 're also planning on expanding the story.

Weapon Improvements

We’ve been collecting some ideas in regards of weapon improvements, like improving gun models and animations, as well as adding a few more guns into the game. One main thing that many complained about is the poor melee implementation. We want to make melee weapons to be more powerful against enemies.

“Infinite” Waves

This is a side mode for the Waves mode, where the wave amount is not set and instead it keeps on going up, while the horde of enemies increases. There is no end to this, even after defeating the boss!

Waves amount selection

Zombie Aggressiveness

As an addition to improving the Waves mode, we’ve decided to make zombies a bit more dangerous for players. There is now an “aggressive” state for the zombies, which triggers after a while depending on how long you are running around near the zombies. Once it reaches the limit, the zombie start running towards the player. Upon getting really close, they catch the player and start biting him, while the player can’t move away and is only able to shoot.

… and many more things that we would like keep as a secret for now!
Please keep in mind that this is work in progress, and some of the features are the subject of change and also can be moved to future versions.

We would like to say a huge THANK YOU to everyone who was supporting us and is still supporting and following the development of the game.

And don’t forget – Wednesday is pizza day!

-Third Subdivision Studios

Happy New Year!

Happy New Year!

News 18 comments

This post shows some of the screenshots from the 0.2.0 version as well as a greeting for the New Year.

SCP: Nine-Tailed Fox Mod v0.2.0: Progress and delay

SCP: Nine-Tailed Fox Mod v0.2.0: Progress and delay

News 53 comments

This post shows some of the progress that has been done for the v0.2.0 version as well as explaining the reason of slow development progress and announcing...

Progress on the 0.2.0 version

Progress on the 0.2.0 version

News 63 comments

This article is about the progress we were able to do so far for this mod.

The progress so far on the 0.2.0 version

The progress so far on the 0.2.0 version

News 91 comments

This article lists some of the progress on the 0.2.0 version of the Nine Tailed Fox mod.

RSS Files
SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

SCP: CB Nine Tailed Fox Mod v0.1.1 (PATCH)

Patch 290 comments

This is a Patch for the 0.1.0, which should fix the MAV issues when playing the game. This Patch requires SCP:CB 1.2.2/1.2.3 and Nine Tailed Fox Mod 0.1.0...

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Nine Tailed Fox Mod v0.1 (requires SCP CB v1.2.4)

Full Version 285 comments

This is the "Big Update" (version 0.1.0) of the Nine Tailed Fox Mod. It requires SCP:CB 1.2.2/1.2.3/1.2.4

SCP: CB Nine Tailed Fox Mod v0.0.3

SCP: CB Nine Tailed Fox Mod v0.0.3

Patch 180 comments

This is the 0.0.3 version of the Nine Tailed Fox Mod. This update added a new SCP, a NPC to kill (the Class-D with pistol) and lots of new rooms. It also...

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