RotWK Patch 2.02 created by the 2.02 development team with the help of the www.gamereplays.org/riseofthewitchking/ community!
We are pleased to announce the release of Patch 2.02 v9.0.0 with the much-anticipated off-host delay fix! This is a standalone patch update - no previous 2.02 patches are required to play this version. Join the RotWK 2.02 Community Discord server linked below and get involved!
Greetings People of Middle-earth!
After what seemed to be an endless wait, it is my pleasure to announce the official release of Patch 2.02 v9.0.0! The 2.02 Team has been working tirelessly to bring the community a patch focused on quality, and thus there was a conscious effort to ensure as much testing as possible took place prior to the official release.
What can you expect in Patch 2.02 9.0.0?
The 2.02 Team has pulled out all the stops and believes v9.0.0 is going to be a revolutionary patch for both the competitive and non-competitive communities.
Aside from the team's continuous work on gameplay, balance, and design, the most notable breakthrough achieved in v9.0.0 is the long-awaited fix of the off-host-delay - a dream come true for online players!
Thanks to the countless hours of work put in by our reverse engineer [user=203459]Danetta[/user] and a few other contributors, we were able to perform the 3rd and largest modification of the game's engine in the history of Patch 2.02!
What is the Delay Fix?
This improvement reduces the network delay between the host and off-host players in a lobby by roughly 90%. Please note, it does not affect latency or performance-related lag. Therefore, just like any other game out there, higher ping resulting from distance from other players will still very much be a reality.
The fix comes at the cost of two (small) things: Animations will be sped up marginally which can be perceived as visually less smooth, and latency-related lag can come through as bigger jumps in the game instead of multiple small skips or slowness of the game. Given that this could potentially be bothersome to people, we have ensured the delay fix is an optional setting in our 2.02 launcher. We would recommend disabling the fix when playing offline.
The delay fix is still in its infancy and subject to improvements. It is a resource-heavy endeavour and we ask for patience and support while we continue to work and improve it for future iterations.
Please note, enabling/disabling delay fix will not cause out-of-sync.
As always we encourage everyone to read through our CHANGELOG as well as our thoughts behind some of the most notable changes in the v9.0.0 patch, detailed below.
Patch 2.02 v9.0.0 includes two global changes that are meant to alter the pace of the game in various ways:
BFME2 and RotWK come with a predesigned anti-snowball mechanic called the resource modifier. It slightly reduces the resource output percentage of all Resource Buildings based on the number present on the field. We found the penalty values used in the original modifier were too harsh, excessively hindering a player's growth and awarding too little for map control. With the values adjusted, the game will now progress slightly faster and encourage both players to harass more.
One of the notable flaws of previous versions of Patch 2.02 was the major impact of Buff, Leadership, and Spell bonuses, resulting in gameplay that was too heavily based on power cooldowns and hero-supported armies. Therefore, we reduced the percentages of all the abovementioned bonuses, which not only makes them less oppressive but also reduces the efficacy gap between them. We hope that this prevents certain timed attacks from being too deadly and encourages players to use their Buffs more freely.
Halfway through our development process, our team received the news of the work on the delay fix being a success. This allowed us to continue balance testing under near-perfect playing conditions, with both on-host and off-host players able to control their units smoothly.
Following numerous competitive tests, it was apparent that delay-free matches would present some new balance problems. For example, fast, agile, and micro-intensive units would benefit too heavily as a result of delay-free commanding, dictating a dominant gameplay style that we were not comfortable with. Considering the delay fix will undoubtedly impact the current game balance beyond the above, we've begun implementing appropriate changes, some of which will be live in v9.0.0. As you would imagine, the task is by no means finished as it will take a considerable amount of time to fully understand what needs to be adjusted. Below is a list of the changes we've implemented thus far:
In our constant effort to make every unit useful and viable, v9 tackled the most prominent cases of rarely seen units and brought them into the spotlight:
The two signature units of Angmar received significant buffs to their "tankiness" and utility. Easier access to Death Masks for Black Numenoreans and the improved Charge ability will finally make them the most fearsome Swordsmen in the game. Accompanied by faster movement speed and "tankiness" for Sorcerers, and the significant buff to the structural damage of the Corpse Rain ability, these two units will have great synergy and prove to be worthy tech-up options for Angmar.
The reintroduction of the Tavern to Mordor was not only for aesthetic reasons but to allow Corsairs to make a more regular appearance in Mordor's gameplay. While previously only recruited 1-2 times after a Haradrim Palace start, they now have multiple build orders based around them, adding more options to Mordor's early-game. The redesign of the problematic Firebomb ability and the addition of Pillage (functions similarly to that of Wildmen) is to ensure their usefulness as a starting unit.
The reason for Harad's mighty war beasts not making many appearances in competitive games was quite simple: The initial cost was too high and keeping them alive proved difficult. Therefore, we reduced the cost of both the Mumakil Pen and Mumakil and improved the healing rate of the Mumakil.
Men of the West have always struggled with their different unit types overshadowing each other. Gondor Knights fulfilled the cavalry role too well for too long, leaving too little reason to tech up to Rohirrim in most cases. Gondor Archers on the other hand were simply too weak and often entirely skipped in favour of Ithilien Rangers. With the changes made to these units, we hope that all of them will find an appropriate identity in the stage of the game they are meant for.
Not only were these two special Hero units locked behind an unreasonably long recruiting process, their rare appearances also led us to overlook a few problematic aspects such as their rapid leveling - all of which have been addressed for v9.0.0.
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Another big task the 2.02 Team has taken on is improving on things that suffered from EA's lack of development time, specifically for RotWK.
When RotWK was developed, EA introduced Wildmen and Wildmen Axethrowers as regular units to Isengard, who naturally needed their own production building. Due to the lack of time to create something appropriate, they took Mordor's Tavern, renamed it "Clansteading" and moved Corsairs into the Haradrim Palace.
Patch 2.02 overhauled the Clansteading in v8.0.0 and gave it a more unique and fitting model. This resulted in the Tavern building model disappearing from the game entirely. Since this was not only a loss of an amazingly designed EA structure but also diminished Mordor's original faction set-up, we decided to re-introduce the Tavern. It now once again serves as home to the Corsairs and for upgrade research.
It doesn't take an experienced game designer to notice that a snowfall weather ability would be more thematically fitting for Angmar than Freezing Rain which EA ported from Isengard's spellbook. Another classic case of a lack of time for a very obvious addition - an addition that 2.02 finally came around implementing! Not only does it come with atmospheric sound design and lighting, we also gave it a brand-new icon!
Along with the redesign of Horn of Gondor, we wanted to restore this cut EA ability for Boromir, which is based on his heroic stand against Lurtz in the Fellowship of the Ring. It provides Boromir with +33% armour and damage when low on health. The ability is representative of a red FX hovering over Boromir's head.
This upgrade for the Dwarven Fortress turned out to have a beautiful statue come with it that EA didn't end up including for the final release. We added it back in for you!
As already mentioned, RotWK has quite a number of lazily re-used ability icons with some of its new units. Our artist took the time to design new, high-quality icons that properly depict each ability's purpose and are unique to the unit. Below is a list of new icons:
One of the most important goals of Patch 2.02 is polishing the game as much as possible. So whether you're an online or offline player, these improvements will hopefully help you enjoy RotWK even more!
For v9.0.0 we managed to improve the movement behaviour of many Cavalry units by giving them more smooth turnarounds. This eliminates many ugly situations in which cavalry took too much damage when maneuvering around or retreating.
Occasionally, builders have to take an oddly long path around a new construction site in order to start the building process, often costing the player a few seconds. v9.0.0 has added two additional entry points for builders in order to prevent this.
Additionally, repair workers on damaged buildings and Fortress expansion construction workers will no longer body block real, controllable units and hinder their movement.
Ever lost three of your four treasure chests to your opponent after creeping a Troll Lair simply because they happened to spawn on their side of the rubble? This should no longer be the case! We have ensured that all Lair chests will always spawn at fixed positions. This will remove any "bad luck" from fights over a Lair and allow players to better coordinate their plans.
Certain abilities such as the Gorgoroth Spire, Legolas' Arrow Wind, or all of the Sorcerer's spells could not be used properly near uneven terrain. Targeting these abilities would result in units moving straight up to the target location before being able to use them. This issue has now been addressed!
When commanding a bigger group of heroes to attack a target, oftentimes some of them wouldn't move around the target properly so that all of them can attack simultaneously. We have ensured that heroes can now stand closer together while attacking, which eliminates this pathfinding problem!
Additionally, we have also finally fixed Gothmog's tendency of running all the way into enemy lines before attacking.
Based on recent feedback, some 2.02 files are occasionally flagged as malicious malware by antivirus software. However, this is a false positive and all 2.02 files are perfectly safe. We would therefore strongly recommend whitelisting the RotWK directory before the installation to prevent potential problems. In the following section, you can find a short guide on how to go about the whitelisting process in Windows Defender.
How to whitelist files in Windows Defender
In the case of the Windows Defender, we can browse the Microsoft Support website here. We will summarize the steps:
In case your machine uses different antivirus software, we suggest following the corresponding guide.
During the development of Patch 2.02 v9.0.0 players had the chance to try out our new RotWK 2.02 League using our beta testing patches. Now the league will be available to all players for the release of v9.0.0!
Want to join others in competing for points, and earn a spot in the competitive community ladder? You can do so and find out more by clicking the yellow Witch-king banner below! Please note, you will need to be part of the RotWK 2.02 Discord server to participate.
Working on Patch 2.02, and especially the delay fix, has been a considerable effort. To ensure resources are continually put in place to grow the community, and develop and improve what we publish, we welcome donations of any kind.
Shout out to the people who have helped shape Patch 2.02 v9.0.0!
If you have any questions, need assistance, or would just like to get involved with the community, feel free to reach us via our socials linked below. Please note, we now have a new YouTube channel to which we'll be uploading content. Stay tuned!
~ The RotWK 2.02 Team
NICE!
Thank you time 4 play
No problem! Enjoy :)
Thanks! Love that the community is alive!
more beatifull colors in new update 4 sure .. heroes of angmar had purple wright aura ..looks awesome ...
Thank you for the new Version, but is the Edain Mod not compatible with this Update Version 2.01?
I'm not good at English but it goes Hello! Could you tell me if you have any patch for Battle for Middle Earth 2? Until the version 1.06 since I have an obsolete version of 1.00 I remember that there was a patch that you could have both games to the current version 1.06 but in the missions of the resurgirl of the witch king there was a bug in the missions that you could not create fortresses but in cooperatives If you could make it strange... but I don't remember where I had seen that patch for the game since I already saw that 1.09 came out for the game.
I'd like to play this but I installed it and then I couldn't play Edain anymore after disabling it, do you know what's wrong?
Install the rotwk game in a various new filder called v.09 and other called edain and separate every game in order of patchs
2.01 2.02 2.801 2.804 and 2.805 .. 4 every mod
Fantastic work guys! Love the new stuff and focus on making rotwk the best game it can be. However I think bfme 2 dropped the ball by merging rohan and gondor, probably down to EA getting out of time. Why don't you guys bring back Rohan? I would love that faction to come back to bfme in a way that respects the games design and is fully integrated to work in bfme 2. Sure it's a far stretch and guess you lose the definition of a patch but who cares? I see changes being made that already drift away from original rotwk desings but they are all for the better! It's not like the split was done for a strong design objective or anything like that.
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Is anyone else windows defender flagging a file as a trojan?
Detected: Trojan:Win32/Casur.A!cl
Affected file: C:\Program Files (x86)\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1v9.exe
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Please read the instructions as per the below
Gamereplays.org
This is not a virus - it is a false positive.
this has trojan on it
Windows defender is told there is a virus in the launcher, so I can't play the mod, please fix this. date 03/17/2023
"Antivirus Whitelisting
Based on recent feedback, some 2.02 files are occasionally flagged as malicious malware by antivirus software. However, this is a false positive and all 2.02 files are perfectly safe. We would therefore strongly recommend whitelisting the RotWK directory before the installation to prevent potential problems. In the following section, you can find a short guide on how to go about the whitelisting process in Windows Defender."
read the description, please
Dude, I did this, and it still flagged the download.
Hi guys,
thanks for the awesome work. Unfortunately, I am getting a ''This app cant run on your PC'' error. Any ideas?
Thanks
Please whitelist your directory as per the below
Gamereplays.org
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I can't start the pc. There was a Trojan in the files!
Hi, I have a problem with 2.02 v9 patch. When I click "apply", it says "Mist likely an anti-virus program has touched some 2.02 files making the system incomlete. Try releasing the above mentioned file from quarantine. If that dooes not work, disable your antivirus and reinstall 2.02". I disabled anti-virus and reinstalled but still have same problem. Do you have any ideas what should I do? Thanks for response :)
Please read the instructions as per the below. It's a false positive detection. You may see further details here
Gamereplays.org
This is not a virus - it is a false positive.
As per below comments there does appear to be a Trojan in this patch. Can we please get an answer from admins on why there is a Trojan in this???
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So many comments about virus, do they have any truth in them? will the devs or anyone pronounce themselves about this issue?
Please read the instructions as per the below. It's a false positive detection. You may see further details here
Gamereplays.org
This is not a virus - it is a false positive.
No. Please read the instructions. It's a false positive.
Guys, the file is completely safe. It's being flagged a false positive. Please read the instructions. You may check out our official website for further details
Gamereplays.org
What further details? Theres is no explanation why antivirus programs -not just one, but all of them basically - flag them as positive. Just saying it's okay isnt reassuring. There is no thread on that site (tech support forum) nor discord which adresses this problem in more depth. You would rather copy paste the answer that its a false positive than explainig why once. I mean, i like your work, but its just a little bit sketchy.
Don't bother.... not everything works and they have butchered the game with these patches.
evil gets resources faster then good sides and evil troops heavily buffed to point berserkers take 5-6 shots to destroy buildings.
skirmish exp doesn't count. without the exp gain it is pointless.
list goes on. i have the original copy and it is way better without the patches.
Community balancing should tell you all you need to know especially when the game was already very well balanced.
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The Edain Mod is not compatible with the Rotwk Update Patch 2.02 v9.0.0 and asks if you want to uninstall the patch, although you have activated version 2.01. Is the issue known? Is it being worked on?
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Why is everybody being so dense about the false positive? Have they never downloaded a file from a trustworthy source on the internet? That happens so many times, and I've never had an issue from these files...
Cool man! Lets play...FOR FRODO! :)
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Palantir Interface of All Factions ROTWK 2.02
Moddb.com
Hi i did something wrong with my game and now i am not able to run it... i am installing AOTR 8.0 and i cant finish my installing because i dont have ROTWK patch 2,02 v9 so i download it and when i am opening the patch switcher and i am turning 2,02 v9 apply it opens error "could not dissable file lang/englischstrings202_v8.0.0.big try running this louncher with administration rights".... can somebody help please? I am hopeless.. my ROTWK doesnt work either... BFME2 works without problem. It all started when I uninstalled the previous versions of AOTR mods. Big thanks for responds
unfortunately idk if its because of 2.02 v9, but the Barrow Downs mission in vanilla campaign, is now literally impossible no matter what you do...... angmar needs either a gigantic buff on their units, or men need a massive nerf
ive replayed the mission at least 30 times by now, trying different sorcerer combos, saving powers for tight situations, everything you could think of, nothing works..... so for those who like the campaign, play till mission 4 with the shards, dont even bother with barrow downs and go do something else
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