An attempt at 'remastering' Rome: Total War with PBR materials and path-traced lighting.
A comparison of the original terrain with the proof-of-concept of the rebuilt terrain
First off, I have to say that the pipeline of exporting things from Remix to Blender, and back to Remix, is extremely finicky. Things seem to work, and then stop working for no reason. Remix Toolkit crashes unless I perform a weird work-around, with no apparent reason. Ahem.
This is a proof-of-concept of the possibility of rebuilding the terrain in the game on top of the base layer.
I would also like to announce that we plan to continue this project with the DarthMod version of Rome: Total War. It is essentially a straight upgrade from the original game, and adds plenty of new content, presumably requiring additional 'remixing'. The original remixed assets are compatible with DarthMod, but there are new assets to contend with, and it would be a great goal to at the very least, replace all of the DarthMod ground materials with PBR equivalents (We at hyp(no)sin() Game Studios [tentative] have not heard any complaints about the PBR snow).
0.0.2 will be coming when we have a finalised vision for what the restructured map would look like.
This is a mod consisting of a few captures of the first two battles in a typical House of Julii campaign (The first settlement you are tasked with capturing...
Bro, looks amazing, but Rome1 has been banned by the company and we can buy only the Remastered version... Maybe you could remix Medieval II Total War instead? It needs a lot of work, especially the battle fields.
That is one of the strangest decisions I have heard. Banning your own game, whats next they are going to remove the game from libraries or snatch people's discs.
now I'm waiting for a age of empires 2 remix
Age of Empire 2 does not have any 3D elements, it would be pointless (also it uses DirectDraw or OpenGL while I believe RTX Remix is for Directx8 and 9, so it will not work). For further information, the game is 2D, the units were originally 3D with animations but they were turned into sprites to work on hardware at the time. This applies to the scenery as-well.