A 2d MMORPG featuring heavy character customization, branching classes, spell crafting, and a mystery surrounding the gods of the world!
I'm pretty much at the learning phase for using 001 Game Creator engine. I've never worked with physics before so remembering that they exist in the game world has been a struggle at certain points...like keeping my actors sprites on the map tiles.
The direction of the game may change. I'm going to keep tacking on to it til I have working features that I want to see in a game.
A general overview of things Ive been working on and plans for what lies ahead!
A more in-depth look at the world. Questions answered! General development outline :)
Players now have 20 different equipment slots!(and I may add more lol...pants and gloves man.):
Just wanted to give a heads up! I still plan to work on this project, but have been taking a break to work on real-world projects. I'll do my best not to give any timelines from here on out and when I find the time Ill do the work.
Video showcasing my first projectile test!
Really short video showing off the new enemy: The Hopper.
Another Dev-Log v0.014 Rinnughar.itch.io
Another Dev-Log for today!
Rinnughar.itch.io
Rinnughar.itch.io
^Another new dev-log :D.....indieDB seems to want original content so their is a specific reason to come to this specific url. But its quite a chore sharing some here and some there. I'll make an attempt at copy-paste!
The most recent dev-log!
Rinnughar.itch.io