It might not look like much, but as the old saying goes looks can be deceiving. Eufloria is gameplay perfected, nothing more nothing less.
A perfect casual indie game which is instantly fun and only takes seconds to grasp. Highly recommended.
This game is magnificent. A masterpiece of fast, action packed shooter. Still plays well today, nothing beats jumping into E1M1 deathmatch and doing first to 50 frags in 2 minutes
Another must play for the STALKER fans
Brilliant fun, made by some of the hardest working mod developers in the business.
The maps are amazing, characters and weapons polished and the gameplay is great with a full server.
Highly recommended.
Amazing mod - excited for the remastered remaster
One of the most polished indie games around with insane maps, innovative gameplay and a unique art style that pushes the ioQuake3 engine to its limits.
Great fun and the attention to detail alone makes this game worthy of your time.
So intense from start to finish. Whether you are attempting to find a weapon, rushing to get in the blue circle or camping in the circle trying not to be found while you hunt down others. Great mod!
Brings one of the greatest games of all time into the 21st century. Makes multiplayer easy, adds new levels, weapons and items to explore.
The best fun you can have with a few friends, a retro lan. Highly recommended.
Sips from the Yogscast played this game and i loved it when i tryed out the demo 10/10
Beautiful game, absolutely stunning visuals. Gameplay & weapons/racing is really fun.
good mod aswesome but one thing i dont like is that
my command points are full very fast is that normal? (i wass playing helmsdeep and when te elves came i cant build units cus my commanding wass 560/460 and my units cost 45 commandpoints is that normal?)
good af
Its an amazing game and i am terrified every second when i play it. Great job!
This is my very first mod!
its good
yolo
Perfecting perfection.
A must-have addition to properly enjoy one of the greatest (if not the greatest) RTS of all time.
Extra points, also, for the author's good predisposition to patiently explain even obvious things to newbies like me.
The Command and Conquer franchise had many lows points in these last years, but that's been greatly compensated by the dedication and love its community has put to keep it alive and well.
Thanks a lot Nyerguds.
Short and sweet. Very well designed levels, with many original and creative features. The Subway level gets the cake though, really makes you feel as if you were running and gunning through a real, interconnected city.
Great work overall and a enjoyable experience for an entertaining night worth of gameplay (as I just did)
Brütal Doom clearly deserves a 10, for several reasons:
First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note.
Second: the level of compromise put into the mod. Rather than simply rush things, all versions, besides from adding increasingly surprising new features, kept trying to improve the core gameplay, gradually polishing it. From the crude first versions, which had a very “experimental” feel, to the current V 0.16, which plays very smoothly and makes me think we may not be so far from the final 1.0 release, there’s a world of differences, and that clearly proves the effort put into the mod.
Third: the mod itself. While the titular buff in brutality is already worth it, that’s only the peak of the iceberg of awesome BD is, the added gameplay elements, way too many to mention here, expands DooM into a whole new level and makes worth to revisit old WADs just to see how everything’s different and how new strategies can be pulled off.
The increased difficulty, criticized by some, helps a lot to bring back the feelings we all had in our heads back in ’94, when we really feared our enemies and never felt really safe walking around an abandoned techbase or hell itself. We’ve all got used to DooM tricks by now, but BD just forces us to forget everything we’ve learned and find new ways to fight back the monsters we had come to take as easy pickings. Hard fights in classic DooM will make you cry blood in BD, but, when you finally manage to win, you really feel like you’re the Doomguy, a puny, fleshy mortal who has just kicked Hell’s *** for all eternity. And in the end, that’s all that really matters.
Great game, love the theme, lots of fun.