Resident Evil - Containment, is a new total conversion mod for the original 1996 release of Resident Evil. It follows the story of Ghost, a member of the Umbrella Security Service, who were sent into the Arklay Research Facility to investigate a distress call. This mod takes place shortly before the events of Resident Evil 0 and Resident Evil. This mod is a stand-alone release, which means you don't need the original game in order to play it.
Resident Evil - Containment, is a new stand alone total conversion mod for the original 1996 release of Resident Evil. It follows the story of Ghost, a member of the Umbrella Security Service, who were sent into the Arklay Research Facility to investigate a distress call. This mod takes place shortly before the events of Resident Evil 0 and Resident Evil.
The mod features a whole new story that loosely fits within the original Resident Evil time-line as well as many brand new locations, some of these new locations are based off the scrapped prototype concept art for Resident Evil and others are all brand new original creations. It also contains new cutscenes, new puzzles, new events, new music, new sounds, new FMV movies and also new gameplay features never before seen in Resident Evil!
Experience the world of survival horror one more time in this brand new, complete, stand-alone, total conversion mod for Resident Evil!
Simply download the ZIP file, extract the game onto your desktop and run the 'Resident Evil Containment.exe' file.
Check out our breakdown of the top modding headlines from October to December 2023!
The complete 'Resident Evil: Containment' saga is now available to download from beginning to end! Experience a whole new story set before the events...
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The game does not run. Here is the error:
Couldn't find file \horr\jpn\data\select_b.tim
How to solve this problem?
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Aydan Watkins! You make the best mods for the classic Resident Evil games in the whole community! You are probably the only one who invents legit logical storylines that make sense. Your mods feel like standalone expansions, unlike the other mods.
That being said, i will be waiting for the 1.4 Containment version, as there is only one ending in the 1.3 and that is the escape in the Arklay area and fight vs. Hunk. Speaking of that, i can not land a single hit on him.. His reach is too long - i am not sure if you ****** this up deliberately or what, but it was a big disappointment that i could not finish this mod.
Also, i hope in the next mod version, you will use the whole Spencer mansion area, and not just the right wing. This mod was awesome, and you should make it a bit harder, i think, by either leaving less ammo or adding extra monsters. Hunk was OP however...
In the 1.4 please enable skipping of the dialogue with Hunk. I am getting tired of going through it and then dying non the less!!!
Aydan; I simply wanted to say Thank you so much for this amazing game! The original Resident Evil on PS1 was what made me a game. And this franchise has always held a special place for me. I can tell through your work that you clearly feel the same. The characters, enemies, and attention to detail shine throughout. I especially enjoyed the Remake aspects "downgraded" to a Playstation era graphics. Keep up the amazing work!
Aydan - I loved your game - but I'd like to know where the OST is for the game? I loved every minute of the soundtrack and would love to add it my collection
The OST was made by a chap called Eric Matyas. He creates royalty free music :) If I get his permission, I can add it as a download option here on ModDB.
Woooow man just played FFtime and just wow victory lake and raccoon city 💟💟
Where exactly is that place with the zombie children from the trailer? Was it cut entirely?
I'd like to see a Director's Cut version of this mod with all episodes combined into a single game.
The location with the younger-dead is in the alternate route/ending, which is located under the stairs in the mansion's main hall, which will be coming in a future update :)
As for a DC edition, it's not possible, The whole reason the mod had to be split into several episodes was because RE1 only has support for 3 zombie models for example, which means the enemy variety would be severely limited, as well as there not being enough rooms to support the entire mod with it's new locations etc.