Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Republic at War 1.4.1 is now live. This patch addresses many issues pointed out by the community. We also addressed several quality of play issues revealed to us by our players. Steam users should automatically be updated when starting. As always feel free to to discuss on our discord.
*Version 1.4.1*
> Fixes
- Bridges on Naboo Bridge no longer have a water effect nor display the Water Terrain icon for Infantry.
- Unarmed Civilian ships should no longer be targeted by the AI and not auto targeted by the player.
- General Grievous Audio SFX issue when selecting or giving movement commands is fixed
- Refinery build option added to Malastare
- CIS Build Bar Reorganized to allow all vehicles to be viewable at all times
- Palpatine's conflicting icon fixed
- Dathomir planet model fixed for GC.
- Taris space defenders facing wrong direction has been fixed
- Foerost planet cloud texture fixed
- Snailtank tread glitch which displayed tread marks going into the sky fixed
- Added missing planets to the Galactic Campaign "From Ashes"
- Christophsis uncapturable landing zone fixed
- Multiplayer Galactic Conquest - The Clone Wars - has been fully updated to 1.4 all new planets have been added and all new trade-routes have been updated.
- Reduced Volume level of Engine SFX for V-19, Vulture Droids, STAP, and Heavy STAP
- Fixed missing Vocal SFX from Bosskk
- Fixed Droideka Rolling Sound heard when Droidekas were not rolling.
- Fixed WLO Speeder Tank not being selectable, missing tooltip nor being targetable.
Unveiling Republic at War's Colossal 1.4 "A Call To Arms" Update: A Galactic Overhaul Awaits The highly anticipated 1.4 update for the acclaimed Republic...
Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited...
A Surprise update and some brief news on the release of 1.4.
AI hotfix and a quick update on the status of 1.4.
This package contains the BASIC Republic at War v1.2.1 game files (NO AUTO-INSTALLER). This is recommended ONLY for ADVANCED USERS who want a minimalist...
This package includes Republic at War v1.2.X (auto-installer) as well as a short installation guide and the dedicated manual. Upgrading to the latest...
This is the official Republic at War Launcher which allows you to manage Republic at War on your computer.
This is the German language pack for Republic at War 1.2. Please install Republic at War before you apply this patch. It works for Disk, GoG and Steam.
This download will provide you with all important information about the new version of Republic at War. A full revised manual as well as a quick guide...
This download contains a high resolution version of the manual for Republic at War 1.2. It is equal to the low resolution one with the exception that...
Hi, today I reported some things in the “Bugs reports” category, I hope I have provided the necessary information and if not, you can ask me any questions. Next time I will make a recording of each bug. I really wanted to ask you, if the Jedi really don't have their own voice. It's been a while since I played your mod and so I don't remember almost anything, but I thought for sure that the hero characters and others had voices. Why don't they have voices?
Hello! Thanks for updating this mod!
Do you plan in future to add more admirals to Republic and maybe Jan Dodonna hero? As I know, he was the famous warlord in that time in the rank of captain.
Yes more republic officers will be added!
Hola, bueno.. no se si es una parte de actualización que continúan dentro de las unidades, pero por ejemplo, en el escuadrón Delta todos cumplen su función y habilidades, menos Scorch (Lanza granadas), solo queda seleccionado el uso de la habilidad pero no hace uso de la misma, aparte de que antes todos se auto-curaban, pero en un nivel mas lento que los Jedis.
Otra es el faltante del "Arma Especial" del Venator, qué en versiones anteriores del mod lo tenia.
Y supongo que se irán agregando mas personajes con el tiempo, como Rex, etc. Pero lo que sería bueno es que cada Jedi del Consejo pueda tener su legión/batallón que lo caracteriza y acompaña en sus misiones, o que se pueda crear mas soldados en Kamino de esa misma legión, y que se adapte al entorno(se que es mucho pedir), pero dependiendo del planeta y su bioma/clima tenga sus acorde (frio, calor, selva, urbano, etc.) según se vieron en películas y series.
Y para finalizar, no se a que se debe el crash (expulsarme al escritorio) en niveles mas adelantados de la GC, me paso mas que nada al mover a Palpatime.
Igualmente me gusto la ultima actualización, y se que fue en broma pero un ejercito de Gungans haría falta, ya que en el juego de turnos Star Wars Heroes los están poniendo como los potenciales counter de los Droides (CIS), al menos en los niveles iniciales de la GC, junto a tropas de la Republica, antes de los clones.
Hola, eliminamos la habilidad especial del láser SPHA-T de Venator debido a un error con el botón. Sin embargo, lo agregamos al buque insignia del almirante Yularen. Estamos planeando agregar a los Jedi y sus legiones asignadas. Gracias por la información sobre el accidente, esto puede resultar útil.
Does that mean that you do not plan on adding it back to the rest of the ships? i understand adding it to yularin as it was anakins idea, but that was part of what made the venator so valuable to my navy. Makes it alot more difficult to combat the stacks of lucrehulks that the cis tends to send, if not impossible.
For the Republic!
I tried the new update, the sounds are very buggy, some engines are too loud, other units doesn't make a sound at all.
So we have heard some folks depending on their install type have had issues like this. It's most likely caused by a bad install of the mod.
But I installed correctly, I think, I subscribe the steam workshop version then I use the STEAMMOD=1129810972 in the game properties, or I missing something?
There were a few bugs related to Audio. Please see the patch we put out as it addresses several audio issues.