The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Complete Re:done Collection of the Northern map. Re:done features have been applied to the whole Northern map. The necessary files are in DLTX & DXML for addon compatibility. The maps have been rebalanced and reworked with minor gameplay on certain locations to enable or disable sim avail or spawns on smart terrains and when playing Monolith or Sin will have different spawning. Improved spawn adaptations for different story mode settings.
Redone Spawn Point is a modification series that will update Stalker maps to make them more immersive while attempting to retain a balance between realism\lore and playability. Both spawning and sim availability will be altered, resulting in a new gameplay experience.
RE:DONE FEATURE:
RADAR & RED FOREST FEATURE:
LIMANSK & HOSPITAL FEATURE:
PRIPYAT & JUPITER FEATURE
CHERNOBYL & ZATON FEATURE:
GENERATORS FEATURE:
RE:DONE IS A PART OF RE:PACK & RE:TUNEJOIN STALKER RE: DISCUSSION ABOUT RE:DONE FUTURE UPDATES AND ADDONS
DO YOU HAVE A BUG? YOU CAN ADDRESS THAT AT DISCORD.
INSTALLATION
Install it simply with ModOrganizer. If needed, open the "Redone Spawn Point" folder, extract the gamedata, and place it in the installation folder. To install Optional, extract the gamedata in Optional folder, and place it in the installation folder and overwrite the existing gamedata.
IMPORTANT
Before updating, you need to uninstall the older version of the Re:done in Mod Organizer
WITH ALMOST EVERYTHING: PLACE THE INSTALLATION IN MO2 AT THE END OF THE LOAD ORDER.
WARFARE MODE DO NOT WORK WITH RE:DONE.
_____________________________________________________________________________________
A NEW GAME IS REQUIRED, FOR ALL SPAWNS TO GET SPAWNED IN AND ALL FEATURE TO WORK. _____________________________________________________________________________________
All of the Zombie spawn will be STALKER Zombies instead of the regular zombies. Re:Done now requires this addon to work and has altered zombie squads from the original addon.
Tha Walking Ded addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - ModDB
IT IS RECOMMENDED TO DISABLE ALL ADDONS THAT ADDS OR CHANGES SPAWNS.
ZCP IS NOT RECOMMENDED WITH RE:DONE. USE THIS ADDON INSTEADZLM - ZCP Loot Module revised [4.1] addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - ModDB
NIGHT MUTANT ADDON IS NOT RECOMMENDED ANY LONGER AND SHOULD BE DISABLED
Instead for ZCP:
"Hospital: teleports will help you go through the hospital in the opposite direction, lead to Limansk"
Spatial anomalies 1.0 addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - ModDB
Make it possible to change factions to Monolith when a wish is made.
For the hidden quest to deactivete Warlab. Or change the dialog line in "character_desc_marsh.xml"
THE REAL DOC =
</cit_doctor_main_dialog>
For NPC immersion:
For Giant Mutant immersion:
RE:PACK Bibliotekar spawn:
For gameplay sound:
RE:TUNE: Gear Rattle addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - ModDB
RE:TUNE: Anomaly Bullet cracks and impacts addon - ModDB
Other RE:PACK addons and RE:TUNE addons
Can be found in the stand-alone map addons for the time being. Will include all Disclaimers & Credits later on when Re:done Complete addon is finished.
Update 1.0.1 (05/25/2024) BUG + BALANCE UPDATE
Immersion mod: Current Verison:1.0.1
Average
1029 votes submitted.
Yes. Here it is at last
GOAT! like always
dang it I just downloaded and installed all the individual levels...LOL.
Such is life in the Zone...
bro i installed all the individual levels and just reloaded the page just to see this uploaded lol
great content tho
Oh I love this Re:done mod manythanks i use old redone no new game required right?
read the description
finally the madlad has released the northern pack
can't wait for the future new levels pack lol
Not sure if this was caused by this mod or one of the one's that came with it but take a look anyway
FATAL ERROR
[error]Expression : m_object
[error]Function : CServerEntityWrapper::load
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\server_entity_wrapper.cpp
[error]Line : 75
[error]Description : Can't create entity.
[error]Arguments : m_lesnik
Crash happens when attempting to launch a new game
Hi. Sorry to hear it.
Hmm, do not know what m_lesnik is for kind of creature. Must be a added from other addon.
Re:done do alter the monster.ltx and stalker.ltx to include all m_*.
gamedata\configs\creatures\
Do you have Re:done at the bottom of MO2?
I've managed to fix that now but I now noticed that there are no transitions to the new levels like Prom Zone an Grimwood. Was this done on purpose?
Okay, nice to hear. I did a test with New Level. 0.53, and the transition points are there in my install.
It must be another addon that is the cause of the missing transitions for you. ?!
I noticed it was being overwritten by something else so I've moved it around an will see if that fixes it.
Also is there a chance we can get a patch to revert the psy fields back to how they are in vanilla?
I know that's how they are in GAMMA but I don't play GAMMA plus it's not even lore accurate as Strelok an Clear Sky used Red Forest an Limansk to bypass the brain scorcher.
Hi, I have been with the same crash, just that the difference is that mine looks like this
Expression : m_object
Function : CServerEntityWrapper::load
File : D:\a\xray-monolith\xray-monolith\src\xrGame\server_entity_wrapper.cpp
Line : 75
Description : Can't create entity.
Arguments : m_trader
stack trace:
so, apparently after finding out among all of the 150+ mods that I am currently playing and setting up, as I have been taking a break from grinding Anomaly and focused my mind in other stuff, I had to re-install everythig from 0, since then I didn't had any issue, but I came to the realization that the crash that was given to me, wasn't anything bugged by both REDONE addons, South and North map. It was indeed, the "Walking Dead" addon that is being reccomended to use. At first I thought "Oh, well, probably it's a trader or some NPC, idk!" but by trying it out, changing order of mod loading, Trader overhaul, ****, Duty expansion, and some other that were related or consider to add "entities" or "traders", nothing worked. So, out of desperation, I disabled the "Walking Dead" addon and now the game does not crash when I attempt to get in any save or new game during the loading screen. Given this, hopefully someone that has the very same error as me, can fix it with the help of my comment. >_<
exact same thing happened to me. was hoping someone else knew what was wrong
when i disable the walking dead addon, i still have the issue... not sure where to go from here
How did you do that?
What exactly? Or was your question not adressed to me?
I have a question: Can you make this addon compatible with Alife Warfare overhaul (https://www.moddb.com/mods/stalker-anomaly/addons/warfare-alife-overhaul) this one please?
Здравствуйте уважаемый автор мода, у мода есть одна большая проблема. После установки вашего мода ломаются все отряды на картах и карты все становятся пустыми, вы исправили эту проблему или нет?
Hello dear author of the mod, the mod has one big problem. After installing your mod breaks all units on maps and maps all become empty, have you fixed this problem or not?
Hi Alex. This error does not appear in my installation. Please send me your log in the Discord channel. It might tell something about the cause of the spawn error.
I found Monolith in Zaton that were invjncible (unable to damage) in the underground outpost west of the merc HQ. Is this a known issue?
Ok, strange. I can kill them in tests...
Make sure that you are true enemy to the spawns
or change this string to invulnerable = false.
gamedata\configs\scripts\zaton\zat_b100_squad_logic.ltx
invulnerable = {!actor_true_enemy} true, false <== change this.
Will edit this in the next update. Thank you!
like this?
invulnerable = {!actor_true_enemy} false
before it was invulnerable = {!actor_true_enemy} true, false
Just " invulnerable = false " Sry if i made that unclear xP
If I start as a Merc in Zaton, I can kill the spawn with no problem, but I will still edit this in the next update.
Thanks! I'm a big fan of yours! :)
Maybe you can help me? This started happening recently, and I don't know what is responsible (see pic); I was wondering if related to your mod. See the description in the upper left hand of the screenshot?
Ibb.co
Any idea on how to get this to go away? I don't know what it is, but I appreciate your input/help if possible. When I start a new game it isn't there, but it shows up on certain levels and it's not always the same. Weird. Thanks
Well, i have never seen this before. It appears that the spawn name is displayed on your screen.
Sorry, idk, Might there be some console command to remove this problem...
EDIT: I tested and it is happening with both versions of your mod installed, so it could be some other mod, but I have no idea. btw, you should say something about the HD models isn't compatible with the zombie overhaul deal.
Hi there again, I'm just wondering if you could ask anyone you know how I might get rid of that spawn name/descriptor in the console I posted in the thread above; or what it's related to. I can't seem to figure it out and don't have anyone else to turn to. Any help would be appreciated
Invicible stalker is an occurence due to the previous version of hd models, it doesn't happen anymore on the latest version
Now we just need redone for the new levels addon.
Also, did you make or are gonna make minor overhauls to this collection as well, like you did in the first redone collection?
Yes, some minor work has begun with New Levels.
Am sure it will be some balance and improvement + bug updates in the future.
Hell Yeah, Like always, a great work
Will there be a conflict with HD models because of zombies?
Hi, yes, probably. I do not test with HD models. The zombies will not be in HD.
You can delete this file and not install the zombie addon.
gamedata\configs\misc\squad_descr\squad_descr_redone_zombies.ltx
hello, when i get in monolith command center , game crash .
ine: 371
Duplicate section 'danger sar_monolith_guard"wasn't marked as an override.
Override section by prefixing it with !'
(![danger sar_monolith_guard]) or give it a unique name.
Check this file and its DLTX mods
stalker/anomaly\gamedata\configs\scripts\monolith_control\sar_monolith_guard_logic.Itx",
file with section "mod_sar_monolith_guard_logic_redone.Itx",file with duplicate "mod_sar_monolith_guard_logic_redone.ltx"
Hi, Yes, it is known. There is a patch for it on the Discord channel.
Thank you for pointing this out.
Will make a update later, this will not be a new game req.
hello there! Hey, I got a little bit confused...
so far I have installed the following:
Redone_AGROPROM_Point_1.4.2
Redone_AGROPROM_UNDERGROUND_Point_1.4.2
Redone_ARMY_WAREHOUSE_DEAD_CITY_1.1.1
REDONE_Chernobyl_Zaton_1.0
Redone_CORDON_1.1
Redone_CORDON_MEADOW_1.9.9
Redone_DARKVALLY_DARKSCAPE_1.0.1
Redone_GARBAGE_1.2.2
REDONE_Generators_1.0
REDONE_Limansk_Hospital_1.0
REDONE_Pripyat_Jupiter_1.0
REDONE_Radar_Red_Forest_1.0
Redone_ROSTOK_TRUCK_CEMETERY_1.1.1
Redone_SWAMPS_Point_1.1
Redone_YANTAR_WILD_TERRITORY_1.2.1
If I got it right, I can install
RE:DONE COLLECTION V2.2.3 VOL.1
RE:DONE COLLECTION 1.0 VOL. 2
and get rid of the 15 single mods, am I right?
Yes, just unstall them and only have Vol. 1 and Vol. 2.
Compatible with redone collection of southern map? sorry if stupid question
There are no stupid questions, only stupid answers ;)
So the answer is: Yes, of course
LOL thanks, i couldn't wait for the answer so i just downloaded both and installed before i saw this reply. Great addon really
OMFG LETSSS GOOOOOOOOOOOO
no log crash on Zaton when starting a new game
Before installing this modification, everything was fine
Hi. And thank you for posting. If you have Aszi's controller overhaul Addon, try to disable it.
I got it, thanks! Will there be a fix? The controller addon is very immersive!
The problem is with controller_888 model. Idk why Asia's controller overhaul has problem with it. The best model of the controllers that Re:done uses outside of the labs.
So the fix is must be made in the Aszi's controller overhaul Addon.
Hey, is this the final version of this collection or you gonna update it more?
Hi. Just bugs and might be some BALANCE AND IMPROVEMENTS updates later.
will they require new save? ive been keeping up with your mod since the very first map you remade, ive started over so many times, I just want to know if It would be worth it to wait a little more or not.
Yes, a new game is needed, but it all relies on what's been updated. Some updates do not need a new game. Will add to the update texts to say if a new game is req. or not.
There will be a bug update today, and then no more work will be done during the summer.