flags2

Red Alert 3: Rejuvenation is a mod maintaining the art style of the vanilla RTS of C&C. New features includes:

-Sub factions: GRF(Allies), Legion (Soviet), Fujitai(Rising Sun)

-Now packed with 40 new units of infantries, vehicles, aircrafts and vessels.

-Tons of original models inheriting the art styles (including icons), special visual and sound fx, and even voices!

-Bring some new upgrade systems.

-More new units will just keep coming!

This mod will almost NEVER crash since I have rigorous test with every new content added, especially in load/save section!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Rejuvenation 2

v 1.40 Change Log


-------Original concept and models, new sounds and voices, new special effects-------


New Units

  • Fujitai T4 Epic Unit: Mastermind Hive

- Cost: 5000

- Purpose: Regional Telekinetic Punishment / Domination

- Arsenal: Mastermind Device; Psionic ray to paralyze and damage a small area; Nano-buzzer cloud to precisely kill pilot and aircraft; Psionic Depressor to harm all enemy objects nearby

- Mastermindstorm to permanently dominate units within a remarkable range, available every 20s; ensures Fujitai to punish or dominate an entire city, assisted with reactive nanocloud hive to remove personnel or devour aircraft.

ZYHJG4TUA 3BELFUA AbilityMindstorm


MMH

MM222



  • Empire T3 Phasing Unit: Munashi Transport

- Cost: 1500

- Purpose: Omni-Terrain Transportation Assault

- Arsenal: When piloted by Yuriko Omega, the vehicle attains a more powerful version of her mind weapon.

- The empire duped others that these huge nano-phasers were for experimental onmi-terrain transportation, while in truth an expandable, concealed psionic amplifier block is quite operational.

- "Crushing smaller ones while piercing bigger ones".

4AI8LKNL8MBRGI4AMX5B4T4CVLAV6S2KYZDROS8PKWGNW4F5LA2T

Munashi Nano-phasing System is a pathway to many abilities some considered to be illogical.

- By Parametheus

Munashi Transport



  • Empire T3 Vehicle Unit: Shin King Oni (Remake)


RJU5NEOESEEKEK0X3Q7

Reju King Oni



  • Fujitai T4 Siege Unit: Toyoda Speeder

- Cost: 1800

- Purpose: Long Range Heavy bombardment

- Arsenal: 15 cm adjustable particle artillery

- Not achieving the full potential of nano-phasing technology, the second-rate experimental mortar speeders are degraded to Fujitai infantry division.

- Special power: Deploys, thanks to the even flawed nano-phasing tech, the energy stream mortar can work regardless of the surface or obstacles.


9FP49JVLJOGMOMNQO9Q7 1FUA Mobile2PhaseFUA Phase2Mobile


Toyoda Speeder

Sorry for not being able to finish the voicing of this unit, since 15.AI is offline temporally. Has to use Takashio Tank's voice for now.


  • Fujitai T3 Ship: Mogami Battlecruiser

- Cost: 3000

- Purpose: Experimental Anti-Surface / Anti-Air / Anti-Projectile Ship

- Arsenal:20 cm Carronades ×9, Wave-Blasters ×2, Shock-Torpedoes / Shock-Beam in phasing mode ×2, Micro Waveforce Interception Beam (Anti-Ballistic Projectile)

- Tougher than Shokaku, these extremely adaptive, arsenal packed battlecruisers are handled by the finest crews of Fujitai, signaling supremacy by dashing ashore.

- Special power: Omni-Terrain Intangibility. Tunes to Munashi Nano-phasing system, acquiring intangibility through solid matters or impassible areas, with some energy weapons operational.



H5DYIG7NR2IHSOGNGFQIFUA AbilityMogamiphasingFUA AbilityMogamioff

QF84XJE908KJPESVQQ 1


Mogami



Soviet T3 Vehicle: Apocalypse Tank (Mk.III) (Remake)

- cost: 2400

- Purpose: Advanced Anti-Armor / Anti-Air Tank

- Arsenal: 203mm Drakon II HEAT cannons, M-Harpoon, Advanced HEAT Rockets

- The ultimate tortoise-like land cruiser that is superior to every other counterpart

68UV864 MR41RUY03L3SUA ApocII Cannons

BIEDK75C8WML1HZMBSUA ApocII MagneticHarpoon
NewApocLite

  • Legion T1 Infantry: Crimson Elite

- cost: 175

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: Portable Flamethrower, concentrated Molotov

- Selected youths to carry lethal flamethrower and improved cocktails, believing a future of Soviet supremacy.

Crimson EliteLUA Flamer



  • Legion T1 Vehicle: Welder

- Cost: 800

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: Automated flamethrower

- Slower and tougher. Not satiated with the poor firepower of Sickles, the complex system that bears only machine guns, Legion now splices the new walker hull with flamethrower.

33DUT12K5YVN2U6PR4KOJ

IncinerationSquad


  • GRF T1 Infantry: La-fleman

- Cost: 200

- Purpose: Anti-Infantry / Anti-Garrison

- Arsenal: La-fle

- Basic Infantry

- Special ability: unfolds portable sandbags for extra protection and toggles the La-fle to secondary mode, gaining a range boost and the ability to penetrating walls to kill garrison.


La flemanGUA LRSandbagGUA LRSandOff


  • GRF T1 Infantry Unit: Missle Squadsman

- Cost 400

- Purpose: Anti-Armor

- Arsenal: High-Energy-Density missile launcher, Portable Laser Painter

- Basic Infantry

- Special ability: uses the laser painter upgraded from the predecessor in Guardian Tank, able to aim at air target.

missle
La fleman2


  • GRF T2 Flying-Infantry: Rocketeer

- Cost: 900

- Purpose: Anti-Infantry / Anti-Aircraft Trooper

- Arsenal: Beam minigun, strong vs infantries and aircrafts.

- T2 tech, trained in airbase, thus no need for boot camp or land and can be installed with advanced aeronautics.

- Very agile, faster than rocket angel while still takes her down in 1v1. Allied nations always have a win in aeronautics!


Rocketeer2AbilityGURocEnerState

Rocketeer




  • Cockroach (Remake)
  • Carryall (Remake)

03K981HTDVB0KUKEAPWM7HPNN529FSVE0LFXFM


Adjustment

- Fix

  • All combat units for Hammer tank absorption are available.
  • Yuriko Alpha: Reduce the possibility of flashing or black square when showing formation or disguised by spy.
  • Mecha Tengu with upgrade can fire normally under emperor's retribution.
  • Giga-fortress's psionic depressor will not be able to harm structures in water.

- All advanced AIs available, the original AIs stay as well!

Direct Impact
Talon's Grip
Lateral Disintegration
Heavy Battalion
Iron Sky
Concussion Inducer
Artillery Division
Mecha Storm
Maritime Swarm

AIDRG3P0MF33R7P41ZSJT2T

- Visuals and sounds:

  • New visual fx: New Soviet mushroom effect; lower the brightness and flashing of some effects since our eyes are most precious.

-Buff & Nerf

  • ++Hydrofoil can destroy frozen target using weapon jammer; the ship now has gained much more versatility.
  • -Amphitrite: Sonic Emitter is (vs. sub) down by 20% in firepower.
  • ++Chronosphere can teleport-deposit 50 cash into player every 2 secs, since allied has comparatively weak economy.
  • -Kirov Bastion: The firepower of Super Tesla Bomb is down 33%.
  • -Triblade: The projectile of its siege weapon is now intercept-able.
  • --Queen Oni: Under non-heroic status, the beam weapon reduces from advanced anti-ground to advanced anti-infantry, while heroic beam weapon still retains the original DPS. Fujitai has more powerful weapons now, so it needs to be balanced.
  • +Munashi Kamikazer: Explosives damage is up by 50%

sshot0584sshot 0595sshot0571sshot0532 Demosshot0519sshot0554 Demosshot0380 demosshot0561sshot0475 Demosshot0528sshot0421 demosshot0466 Demo


Download Link

Red Alert 3: Rejuvenation V1.40


Note: The file name remains the same (as V1.0) for you to replace them easily.


Thanks for reading till now.


But I am afraid I must say goodbye to modding to pursue other matters. You won't be seeing me for a really, really long time.

Modding has been a wondrous experience. Thank you all for supporting Rejuvenation! But It's not dead!

[Red Alert 3: Rejuvenation] New Version Update v 1.30

[Red Alert 3: Rejuvenation] New Version Update v 1.30

News 2 comments

Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement.

[Red Alert 3: Rejuvenation] New Version Update v 1.16

[Red Alert 3: Rejuvenation] New Version Update v 1.16

News 5 comments

Lower tier, more diversified units. Improvement on visuals and sound effects.

[Red Alert 3: Rejuvenation] New Version Update v 1.11

[Red Alert 3: Rejuvenation] New Version Update v 1.11

News 1 comment

As promised, the T3 transformer is finished. This thing alone takes me about 150 hour or 3 weeks to make, such as concept design, modeling to uv drawing...

[Red Alert 3: Rejuvenation] New Version Update V1.09

[Red Alert 3: Rejuvenation] New Version Update V1.09

News 3 comments

All Sub-factions' PVE AI now available. I have them tested, fixed again and again for about 2 weeks to make sure they will not crash.

Add file RSS Files
Red Alert 3: Rejuvenation V1.40

Red Alert 3: Rejuvenation V1.40

Full Version 20 comments

A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement. Note...

[Outdated] Red Alert 3: Rejuvenation V1.30

[Outdated] Red Alert 3: Rejuvenation V1.30

Full Version 16 comments

Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement. Note: The file name remains the same (as V1.0) for you to replace...

[Outdated] Red Alert 3: Rejuvenation V1.16

[Outdated] Red Alert 3: Rejuvenation V1.16

Full Version 17 comments

Lower tier, 6 more diversified units. Improvement on visuals and sound effects. Note: The file name remains the same for you to replace them easily.

[Outdated] Red Alert 3: Rejuvenation V1.11 revised

[Outdated] Red Alert 3: Rejuvenation V1.11 revised

Full Version 21 comments

Queen Oni awakens! Note: The file name remains the same for you to replace them easily. As promised, the T3 transformer is finished. This thing alone...

[Outdated] Red Alert 3: Rejuvenation V1.09

[Outdated] Red Alert 3: Rejuvenation V1.09

Full Version 7 comments

All Sub-faction’s PVE AI available, with 9 commanders, inheriting their main factions' personalities and combat style. I have them tested again and...

[Outdated] Red Alert 3: Rejuvenation V1.05

[Outdated] Red Alert 3: Rejuvenation V1.05

Full Version 8 comments

Red Alert 3: Rejuvenation V1.05 is now available. File name stays the same to make it easily replaced.:) Please give a high rating if you like it ! Your...

Post comment Comments  (0 - 10 of 295)
Guest
Guest - - 693,923 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 693,923 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 693,923 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 693,923 comments

Can the defensive buildings be adjusted to be upgradeable?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 693,923 comments

The mod is great! One of the best there ever was! But there are things to improve! I think Epic units should be locked behind VIP bunkers that could also store upgrades and increase combat effectiveness of all units! Allies need their own upgrades, especially Aircraft Carriers! And Legion needs their own epic unit! Also, try playing around with building models for some subfactions! Looking forward to new updates!

Reply Good karma Bad karma+1 vote
SilkMoth
SilkMoth - - 24 comments

Really good ideias I have to say!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 693,923 comments

Don't want VIP bunkers to stay as story mode exclusive buildings. Besides, they make bases look very beautiful!

Reply Good karma Bad karma+1 vote
SilkMoth
SilkMoth - - 24 comments

I get it, usually I try to build my bases in an way where they look beautiful too. Oh how I rage when the AI don't try to enter my base by the place I left the walls open and instead destroy my buildings in the back lol

Reply Good karma Bad karma+1 vote
Guest
Guest - - 693,923 comments

Idk, if mod author reads guest comments but I also have another idea: let all subfactions have 3 epic unts per sf: one epic vehicle/amphibious one, one naval epic and one air epic unit! Hence the more reason to use VIP bunkers! I would also increase power of Shogun subweapon and make a different effect for it! But of course, everything is up to author to decide!

Reply Good karma Bad karma+1 vote
Slayerogue
Slayerogue - - 22 comments

Is this safe or is there any files needed to play this with Campagin missions? Gets stale just doing simple skirmishes, I tried doing one mission but in middle of it , crashed to desktop. :( Steam version RA3

Not sure what is going on now, played 1 game today, now i cant even play on stock versus maps on this mod, crashing non stop to desktop after loading into map boom crash, i think the mod is borked , cause no map is working or campaign, can play no issue on Red Alert 3 REMIX mod easily.

4/11/2024

Reply Good karma Bad karma+1 vote
LarLewis
LarLewis - - 1 comments

Perhaps you would need to create a new profile for this mod since it contains new factions.

Almost any mod with new factions will crash if you don't use a new profile (account).

The mod itself is safe and very stable.

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X