Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
A quote from the review:
Q3knockOut by Dr. Jones Bones is a unique gameplay mod which brings for the player new goals and mechanics while completely changing the principles and requirements of combat. The only way to make a frag is by pushing an opponent out of the regular area into various damaging environments, such as the space void, lava, slime and sometimes even plain water. [...] As there is no regular self-damage from weapons in this mod and the push affect from an impact is so much more, weapon jumps from all weapons are possible, higher and simply a lot more fun.
Check out the full review on its website!
Thanks, Geniraul! Much appreciated! :)
And, since we are now in the age of Generative AI, I let Claude-Instant evaluate the quality of Q3knockOut based on the review; using only the text of the review and the query "Evaluate the quality of the mod according to the document":
Based on the details provided in the review, the Q3knockOut mod appears to be of high quality:
- Mechanics: The core change of focusing on environental damage pushes rather than health damage creates an entirely new combat experience within the Quake III engine. This shows innovative game design.
- Balance: Factors like precise weapon push strengths, strict railgun ammo limits, battle suit functionality indicate balanced and tested gameplay.
- Content: Inclusion of all standard Quake III weapons, detailed powerups and items, selection of well-suited maps provides plenty of content to enjoy the new gameplay style.
- Customization: Options for challenge modes, friendly fire, bot difficulty, and mixing settings cater to different player preferences and skill levels.
- Stability: No bugs or crashes are mentioned, suggesting the mod is polished and runs smoothly within the Quake III source code.
- Polish: Small touches like announcer voice lines and UI messages add production value beyond basic gameplay changes.
- Support: The level of detail in the review suggests ongoing development and community around the mod.
- Innovation: By completely reworking combat mechanics while staying true to Quake III, it brings new creativity to the franchise.
Overall, the mod shows a high degree of thoughtful game design, balance, content creation and customization options, indicating a well-made player experience within the technical restraints of the Quake III engine. This suggests it is a high quality gameplay modification.
Chatlog: Poe.com
So, why not hop over to the mods public server and try it out! The mod is server side only without necessary downloads, so you can join immediately:
"Q3knockOut @4Netplayers"
194.97.165.140:27960
Gameplay example:
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Afterwards Beta 1 installer that was found on Archive.org.
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Это отличная игра, моя любимая игра, скоро я выпущу кое-что интересное, вам точно понравится это
I love quake 3, i love idtech3 best game engine ever ^^
Anyone have a download link for Reaction Quake 3 v3.2?
yes :) go check my mods. There is a updated RQ3 3.2 (Reloaded)
great game, i remember this game made me know what opengl is,lol....
Judging by the resources, characters and weapons in this game it could've been a great follow up of Quake 2 if they didn't aim for a multiplayer deathmatch styled game.
Reading John Carmack's "plan" file(think, old-school version of a blogpost), dated "Jun 16, 1998". They originally planned Quake 3 to be a a sequel to Quake 2, but quickly switched on pushing Quake 3 as primarily a deathmatch game. Two reasons were, with the rate of progress to the game engine development, they'd never hit their target release date if they pushed on with the original plan(and I understand the fear, as that was the time were Duke Nukem Forever and Daikatana not getting released, exist). And, with both time and staff constraints(read up on the credits list when you exit quake 3 and see how small their team was), They'd rather make the best of one aspect, than to make two mediocre aspects.
Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)
I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.
Many more old games are timeless than just the few you mentioned.
However personally I think HL is being overrated a tad, especially if you say it is one of only three games which are timeless.