A comparison of the original terrain with the proof-of-concept of the rebuilt terrain
First off, I have to say that the pipeline of exporting things from Remix to Blender, and back to Remix, is extremely finicky. Things seem to work, and then stop working for no reason. Remix Toolkit crashes unless I perform a weird work-around, with no apparent reason. Ahem.
This is a proof-of-concept of the possibility of rebuilding the terrain in the game on top of the base layer.
I would also like to announce that we plan to continue this project with the DarthMod version of Rome: Total War. It is essentially a straight upgrade from the original game, and adds plenty of new content, presumably requiring additional 'remixing'. The original remixed assets are compatible with DarthMod, but there are new assets to contend with, and it would be a great goal to at the very least, replace all of the DarthMod ground materials with PBR equivalents (We at hyp(no)sin() Game Studios [tentative] have not heard any complaints about the PBR snow).
0.0.2 will be coming when we have a finalised vision for what the restructured map would look like.
Glad to see first RTW still development.