Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.
Introduction of new units and overall refinements.
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CHANGELOG V.1.5.3 Fixed
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LAMINA
- Lion:
-- Added an additional model variant based on a bizarre combination between T-34 chassis and T-62 turret (for real this time).
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CHANGELOG V.1.5.3
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SOLISIA
- Zealot
-- Decreased Zealot's movement speed from 40/60 to 40/50.
- Bishop
-- Increased Bishop's weapon cooldown from 4000 to 6000. Its weapon damage has been increased to compensate.
-- Amplified the visual effect when firing its weapon.
VULKAN
- Ignis Prime:
-- Fixed a bug that prevented Ignis Prime from being disabled by Lawmakers when upgraded.
-- Increased Ignis Prime's health from 1200/1400 to 1200/1500.
FULGURA
- Fortifier
-- Increased Fortifier's health from 500 to 1000.
-- Fortifiers are now produced by AI players.
LAMINA
- Lion:
-- Added an additional model variant based on a bizarre combination between T-34 chassis and T-62 turret.
INFERNUS
- Termite:
-- Increased Termite's movement speed from 40/60 to 50/60.
- Scarab:
-- Increased Scarab's weapon damage from 60 to 75.
- Vanguard:
-- Updated Vanguard's voiceset.
- Hellstorm:
-- Fixed a bug that made Hellstorm attack slower than intended when upgraded.
MISC
- "Lucky Crate" has been removed from vanilla ZH maps to not interfere with the gameplay (as it is buggy and never meant to be the part of the mod).
- Fixed a bug that prevented various AI from building artillery units later on.
- Updated the death fx of all units.
- Hard and Brutal AI now build units to defend its Command Center.
- Artillery Barrages can no longer damage Command Centers.
- Hotkeys have been re-implemented thanks to Leikeze.
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CHANGELOG V.1.5.2 Fixed
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- There is no real change to the game itself apart from re-formatting of the ini files and the changelog.
--This also means you will no longer get "tab character error" while opening Worldbuilder (because apparently the software doesn't like that).
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CHANGELOG V.1.5.2
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SOLISIA
- Prophet:
-- Prophet now fires in six-round burst instead of full-auto upon reaching tier 3.
- Warden:
-- Increased the projectile speed of Warden's missile weapon.
- Bishop:
-- Updated Bishop's model to give it a longer barrel.
VULKAN
- Whiplash:
-- Increased Whiplash's health from 700 to 800.
-- Increased the projectile speed of Whiplash's missile weapon.
- Ignis:
-- Increased Ignis' health from 800 to 1000.
-- Increased Ignis' movement speed from 20 to 30.
-- Increased Ignis' turn rate from 60 to 90.
- Ignis Prime:
-- Increased Ignis Prime's health from 800 to 1200.
- Robus:
-- Increased Robus' health from 2500/3500 to 2500/4000.
-- Increased Robus' weapon damage from 100 to 150.
- Bothynus:
-- Bothynus now fires in a rev-up fashion, increasing its firerate the longer it targets its enemies.
- Pugnax:
-- Increased Pugnax' health from 3500 to 4000.
- Ultima:
-- Increased Ultima's health from 3500 to 4000.
FULGURA
- Defender and Spotter:
-- Defender now gains increased healthpool instead of rate of fire upon reaching tier 3.
-- Increased Defender's health from 800 to 1000.
-- Increased Spotter's health from 800 to 1000.
- Enforcer:
-- Increased Enforcer's movement speed from 20 to 30.
-- Increased Enforcer's turn rate from 60 to 90.
- Lawmaker:
-- Increased Lawmaker's health from 120 to 1500.
-- Increased Lawmaker's movement speed from 20 to 30.
-- Increased Lawmaker's turn rate from 60 to 90.
-- Increased Lawmaker's build cost from 2000 to 2500.
LAMINA
- Rat Variants:
-- Marksman Rat now has a new fire sound effect.
-- Increased Ripper Rat's health from 200 to 300.
-- Increased Ripper Rat's weapon damage from 80 to 100.
-- Fixed Ripper Rat's visual fx when firing its weapon.
- Cobra:
-- Decreased Cobra's weapon cooldown from 6000 to 4000.
- Python:
-- Decreased Python's cannon weapon damage from 100 to 90.
-- Increased Python's missile weapon damage from 100 to 125.
-- Increased the projectile speed of Python's missile weapon.
- Boa:
-- Increased Boa's movement speed from 20 to 30.
- Hedgehog:
-- Decreased Hedgehog's weapon damage from 300/500 to 300/400.
- Toad:
-- Decreased Toad's health from 750/900 to 500/600.
-- Decreased Toad's weapon cooldown from 4000 to 2000.
-- Decreased Toad's weapon damage from 200 to 150.
INFERNUS
- Termite:
-- Decreased Termite's movement speed from 60/80 to 40/60.
- Scarab:
-- Scarab now gains increased rate of fire instead of health upon reaching tier 3.
-- Increased Scarab's weapon cooldown from 250 to 500/400.
-- Decreased Scarab's health from 500 to 400.
-- Scarab now uses a sound effect previously belonging to Marksman Rat.
- Conqueror:
-- Fixed Conqueror's visual fx when firing its weapon.
You can download this mod via Genlauncher or from this website. For manual installation, grab the contents from the version folder and extract them to your ZH folder.
Can you please add some instruction which files are what for?
I mean as people download it from here, so it will be manual install(not GenLauncher), then what for there are .gib files? Usually those are used with some launcher that renames them.(but manual install doesn't have own luncher)
Yet there are files that are definitely connected to mod(like !!!!!PowerPlayArt.big) and all the .gib files are named like they have nothing to do with the actual mode.(especially they won't be loaded after manual instal)
Lastly, what for there is a Data folder with AI scripts, if there is already AI scripts incorporated into !!!!!PowerPlayData.big ?
you should quit this ********!