Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.
A variety of tweaks, updates on a few units' aesthetics, and an addition of Artillery Barrage for all factions.
EDIT: V.1.3.2 also contains files previously missing that are needed to run Control Bar Pro properly, so it should be fixed now.
CHANGELOG V.1.3.2 Fix 1
SOLISIA
- Fixed the texture of the Cupid (Actually implemented for real this time).
CHANGELOG V.1.3.2
GLOBAL
- Reduced the cooldown of Reinforcement Pad from 2 minutes to 1 minute.
- Reinforcement Pads now *spawns* a unit instead of being paradropped from a plane, coupled with a fitting sound effect.
- Tech Buildings (not including hospitals) are now indestructible.
- Artillery Platforms now deals the same amount of damage as Command Center ones.
SOLISIA
- Fixed the texture of the Cupid.
INFERNUS
- Updated Doomsday's movement sound.
CHANGELOG V.1.3.1
GLOBAL
- Adjusted the "subdue" health of various units to match their healthpools.
- Changed the damage types of all hitscan-based weapons (except Bishop) to be "Gattling".
- Increased turret addon's weapon damage from 25 to 50.
- Reduced the visible range of Tier X units to all players.
- All players will start the game with 1 starter unit (unless the player's faction is Vulkan, in which case will start with 2 Whiplashes).
- Adjusted the percentage of damage taken vs armor:
- Gattling damage type will deal:
- 50% vs truck armor (light vehicles)
- 40% vs structure armor
- 25% vs everything else
- Explosion damage type will deal:
- 50% vs structure armor
- 100% vs everything else
- Flame damage type will deal:
- 10% vs structure armor
- 50% vs tank armor
- 100% vs everything else
SOLISIA
- Added The Cupid
- The Cupid is a Tier 3 support vehicle that can target its enemies, giving boost to allies' damage by 50% towards said target.
- Removed the "dust effects" on various cameos.
- Decreased Priest's weapon damage from 400 to 100. Its cooldown was decreased from 6000 to 2000. This is to prevent it from dealing massive amount of damage towards structures.
VULKAN
- Added The Servus
- The Servus is a Tier 3 support vehicle that auto-heals its nearby units.
- Changed the damage types Ignis Prime's weapon to be "Explosion".
FULGURA
- Added The Spotter
- The Spotter is a Tier 2 support vehicle that grants player increased vision around them, and the ability to temporary scan shrouded areas.
- Updated the aesthetics of the Enforcer, enlarging its turret.
- Decreased Enforcer's turn rate from 90 to 60.
- Increased Shieldbreaker's machinegun weapon damage from 20 to 50.
LAMINA
- Added The Toad
- The Toad is a Tier 3 artillery that can lob its shell from afar. Its high amount of health allows it to withstand a considerable amount of damage.
- Increased Lion's missile scatter radius from 25 to 50.
INFERNUS
- Added The Doomsday
- The Doomsday is a Tier X support vehicle that can be detonated at will for an apocalyptic explosion. Its high amount of health allows it to withstand a considerable amount of damage.
CHANGELOG V.1.3
GLOBAL
- Players can now use Artillery Barrage Special Power via Command Center. It has a 2-minute cooldown and can be used throughout the match until the player is defeated.
- Revised the AI to make the Brutal Army extremely difficult to fight against.
- Adjusted the experience value and experience required for promotion of each units to reflect their power levels.
- Increased the cash bounty award from 10% to 50%.
- Removed the "Artillery Reveal" OCL from various units that aren't artillery units.
- All Tier X units are now permanently revealed to all players.
- Adjusted the camera height, allowing more zooming in and out options.
- Reduced the visual clutter of explosions from heavier weaponry.
- Updated the shell menu theme.
- Added more starting money options.
- You can now start with $500000, $200000, $100000, $50000, $2500, or simply with no money at all.
- Adjusted the effects of veterancy on units.
- Veterans fire their weapon 25% faster AND deals 25% more damage.
- Elites fire their weapon 50% faster AND deals 50% more damage.
- Heroics fire their weapon 100% faster AND deals 100% more damage.
SOLISIA
- Warden's hotkey is now A to prevent overlapping with general hotkeys.
- Priest's hotkey is now I to prevent overlapping with general hotkeys.
- Bishop's hotkey is now H to prevent overlapping with Artillery Barrage hotkeys.
- Decreased Prophet's build time from 5 to 1 second.
- Decreased Zealot's build time from 5 to 2.5 seconds.
- Decreased Crusader's build time from 10 to 5 seconds.
- Increased Crusader' health from 750 to 800.
- Increased Crusader's movement speed from 25 to 30.
- Decreased Warden's build time from 10 to 5 seconds.
- Decreased Warden' health from 1000 to 900.
- Increased Warden's movement speed from 25 to 30.
- Decreased Warden's missile weapon damage from 125 to 100.
- Increased Warden's missile weapon scatter radius from 30 to 50.
- Increased the burst speed of Warden's missile weapon.
- Decreased Priest's build time from 15 to 10 seconds.
- Increased Priest's build cost from $5000 to $6000.
- Increased Priest's movement speed from 25 to 30.
- Decreased Priest's turnrate from 90 to 60.
- Increased Priest's weapon damage from 200 to 400.
- Decreased Bishop's build time from 15 to 10 seconds.
- Increased Bishop's movement speed from 25 to 30.
VULKAN
- Overhauled the aesthetic of the Pugnax, doubling the amount of barrels.
- Reduced the number of shots needed to fire from Pugnax before it reaches its full firing speed.
- Reinforcement pad will now deliver 2 Ignis tanks instead of 1.
- Whiplash's hotkey is now I to prevent overlapping with general hotkeys.
- Bothynus' hotkey is now T to prevent overlapping with Artillery Barrage hotkeys.
- Decreased Whiplash's build time from 7.5 to 2.5 seconds.
- Decreased Ignis' build time from 7.5 to 2.5 seconds. Its double-barreled variant's build time is decreased from 10 to 5 seconds.
- Increased Ignis' weapon damage from 50 to 75.
- Decreased Ignis Prime's build time from 10 to 5 seconds.
- Increased Ignis Prime's weapon cooldown from 4000 to 6000.
- Decreased Robus's build time from 10 to 5 seconds.
- Increased Robus' health from 1800 to 2500.
- Decreased Robus' weapon damage from 150 to 100.
- Decreased Bothynus's build time from 15 to 10 seconds.
- Increased Bothynus' weapon damage from 80 to 100.
- Decreased Bothynus' weapon scatter radius from 75 to 50.
- Decreased Pugnax' build time from 15 to 10 seconds.
- Increased Pugnax' weapon damage from 75 to 90.
- Fixed the bug that prevents Pugnax from being disabled.
FULGURA
- Enforcer's hotkey is now N to prevent overlapping with general hotkeys.
- Shieldbreaker's hotkey is now I to prevent overlapping with general hotkeys.
- Updated the projectile of the Peacemaker.
- Decreased Defender's build time from 7.5 to 2.5 seconds.
- Decreased Defender's health from 1000 to 900.
- Decreased Defender's movement speed from 30 to 25.
- Decreased Enforcer's build time from 7.5 to 5 seconds.
- Decreased Lawmaker's build time from 10 to 7.5 seconds.
- Decreased Lawmaker's turnrate from 90 to 60.
- Decreased Peacemaker's build time from 10 to 7.5 seconds.
- Increased Peacemaker's build cost from $5000 to $6000.
- Decreased Watcher's build time from 15 to 10 seconds.
- Fixed the AI script which prevented Fulguran AI from spawning artilleries.
LAMINA
- The Lion's weapon set has been upgraded; the coaxial machinegun has been replaced with a comically large rocket on the side which deals a large AoE damage on impact.
- Changed the weapon type of the Lion's unmanned turret from flame weapon to machinegun.
- Boa's hotkey is now O to prevent overlapping with Artillery Barrage hotkeys.
- Warthog's hotkey is now N to prevent overlapping with general hotkeys.
- Decreased Rat's build time from 5 to 1 second.
- Decreased Fake Rat's weapon damage from 750 to 500.
- Decreased Cobra's build time from 5 to 2.5 seconds.
- Decreased Cobra's health from 400 to 300.
- Decreased Cobra's weapon damage from 150 to 100.
- Increased Cobra's weapon cooldown from 4000 to 6000.
- Decreased Python's build time from 10 to 5 seconds.
- Increased Python's health from 600 to 750.
- Decreased Boa's build time from 10 to 5 seconds.
- Decreased Warthog's build time from 15 to 10 seconds.
- Increased Warthog's weapon damage from 75 to 90.
- Increased the burst speed of Warthog's weapon.
- Decreased Lion's build time from 15 to 10 seconds.
- Increased Lion's build cost from 6000 to 8000.
- Adjusted Boa's weapon and vision range to match other units with longer attack range.
INFERNUS
- Renamed the faction from "Demonic Kingdom" to "Infernal Kingdom".
- Updated the aesthetic of the Termite, Scarab and Harbinger.
- Termite no longer sets itself ablaze upon death.
- Removed the Harbinger and Baron's ability to create firestorms.
- Harbinger's hotkey is now I to prevent overlapping with general hotkeys.
- Updated Vanguard's movement and weapon sound.
- Hellstorm's hotkey is now L to prevent overlapping with general hotkeys.
- Baron's hotkey is now A to prevent overlapping with Artillery Barrage hotkeys.
- Baron now spawns 2 Termite tanks upon death.
- Decreased Termite's build time from 7.5 to 2.5 seconds.
- Decreased Scarab's build time from 7.5 to 5 seconds.
- Decreased Harbinger's build time from 10 to 7.5 seconds.
- Decreased Harbinger's weapon damage from 75 to 50.
- Decreased Harbinger's movement speed from 30 to 25.
- Decreased Vanguard's build time from 10 to 7.5 seconds.
- Decreased Vanguard's build cost from $5000 to $4000.
- Decreased Vanguard's movement speed from 30 to 25.
- Increased Vanguard's weapon damage from 40 to 120.
- Decreased Vanguard's weapon ammo count from 4 to 2.
- Decreased Vanguard's weapon scatter radius from 40 to 30.
- Decreased Vanguard's weapon cooldown from 2000 to 1500.
- Decreased Hellstorm's build time from 15 to 10 seconds.
- Decreased Hellstorm's weapon ammo count from 3 to 1. Its damage was increased to compensate.
- Increased Baron's weapon damage from 250 to 300.
As always, you can download the mod via GenLauncher, or this page and install it manually.
Great mod bro!)
Can you do same mod for Ra3?
Unfortunately I do not know ways around RA3 engine so that has to be a no from me.