September last year, NVIDIA announced a RTX Remix modding tool, which when complete, aimed to provide universal modding capability, to any game running Direct X 8/9. More than that, it also aimed to offer real time raytracing, texture scaling and other shiny bells and whistles for modders to explore.
In December, we got our first glimpse at RTX Remix in action, with the free release of Portal with RTX, the puzzle classic from Valve reimagined in modern splendor. The tools NVIDIA used to make this possible started to be released into creators hands, and work begun on the next project, to invite modders to remix the critically acclaimed Portal: Prelude mod, which among its many accolades is the highest-rated Portal mod on ModDB, and placed 3rd overall Player’s Choice mod of 2008 vs all other mods on the site.
8 months on, and the RTX remaster of this glorious mod is out - trailer above should trigger some nostalia. What's new in this RTX release, is full ray tracing, new, hand-crafted hi-res physically-based textures, and new, enhanced high-poly models evocative of the originals, using all the latest tech from NVIDIA.
As a refresher, Portal Prelude is an unofficial Portal prequel by Nicolas "NykO18" Grevet, and is set before the time of GLaDOS. Featuring an extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and more, this mod is bound to keep even the most intrepid gamers busy.
It is the first remaster created entirely by modders with the RTX Remix creator toolkit, we can't wait to see more as the tooling matures. You can find this mod available now on Steam.
This...is...EPIC! :D
Oooh how fancy...
Sweet
Hell. Yes.
Is it true that this requires glitch exploits to play?
I got to the 2nd or 3rd puzzle and it seemed to require a crouch/jump glitch to get through the normal storyline.
I hope this isn't true because that would just be stupid.
Also the dialogue sounds like it was written by Beavis and Butthead.
The dialogue was written in 2008 and the developers were teenagers at the time.
As for the puzzles, the RTX versions have been tweaked to have non crouch-jump solutions. Though in most playthroughs I've done of the original; I've only had to use crouch-jumping once.
Should I make a walkthrough?
A walkthrough would be much appreciated, yes. Thanks for your response.
Okay, I will make one; albeit I'll be using the original 2008 release. But the solutions should remain consistent.