It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.
And here we are, after two and half years in Early Access, we're finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this title for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We're also looking into putting in features that were left out of the final build, such as animal riding.
In this build, we've also opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we'll talk more about this in a couple of days.
We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it's fair for everyone involved.
We're also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST's a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.
Finally, we want to thank everyone who's been with us throughout Early Access, without you, we wouldn't have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you'll enjoy it.
Changelist:
Fixed 4 crash bugs
Fixed large wheel not having any torque
Fixed AI still discharging an attack after it's already been killed
Fixed Type 01 gloves discription
Fixed not being able to drag objects into the world after exiting the tutorial level
Fixed Language Art mission
Fixed vehicles sometimes bouncing players into the sky
Fixed NPC dying then becoming unresponsive
Fixed NPC store reselling fixing durability of items right away
Fixed assembly core being destroyed with one hit sometimes in multiplayer
Fixed colony not being damaged when its maker is offline in multiplayer
Fixed some voice over and text not matching up
Tweaked distance for picking up and logging
Tweaked training station UI
Tweaked NPC name UI
Tweaked vtol's ability to stay level when moving forward with large engines
Tweaked infection rate when picking up poop to much lower
Tweaked the size of the McTalk's support structure
Tweaked sounds
Tweaked colony repair numbers and items
Added anti-cheating mechanism in multiplayer
Added ability to change game location in Linux in OptionConfig.xml
Here is the launch trailer of Planet Explorers.
Hope you enjoy the game!
Planet Explorers is in Beta 0.91 now, and is finally going to be released in the next few days on Steam.
We'll show more details about the World Editor with a video. The main tools that are introduced in this video are different brushes, auxiliary tools and...
We're going to give you another progress update on a0.85 and a0.9, explaining why the current update is taking so long. Other than that, we have been...
This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.
This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.
This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.
This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.
This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.
This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.
Optimize this game to run at least 4gb RAM
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I wanna buy the full version game from steam but the demo was really laggy for my computer :(
6.Maybe you could have random events like big waves that could topple your boat in certain areas or sandstorms any plans for stuff like that?
7.are you planning on having a excosytem system?be hunt systems like a pack of animals hunting a a certain animal or things stacking each other stuff like that
8.any plans on a bestiary?
thanks for the answers defiantly going to buy the game.
5.Do you plan on improving the combat? Maybe adding blood or more of a punch to the sound effect or hit animations/reactions?.Befcuse right now the combat is abit unsatisfying
6.I know you planning a world and story editor. But Are you planning to maybe have a monster editor? Where you can drag and drop pices to make unique monsters to put into your own worlds that would be cool.
thank these are the final ones.
Looks good two questions
1.In future updates do you plan on adding more things into the environments like maybe alien camps, more interesting cave types or more interesting landmarks?because right now the world seems pretty bare.
2.Any plans on increasing the draw distance because it seems pretty short even when on full?
3.do you plan on underwater explorations like maybe finding hidden monsters or ruins stuff like that?
4.Any chance on collectible books that maybe tell you lore of the world and monsters?
thank you.
2.
Hey I have been attempting to register on the panthea forums but I don't seem to be getting the account activation email, help pls :)
I wanted to know, will you guys still have marriage and children in game?
Maybe...
Great to see this #3 on the Steam top seller's list (early access games) and #16 on the INDIEDB top 100 (and moving up)...well deserved.