Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities.
Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
We think we can all agree that the Doom 3 shotgun never felt quite right. We’ve changed that and replaced the vanilla shotgun with a new and more powerful medium range shotgun. The new shotgun tears through enemies with much more ease than its Doom 3 counterpart.
We’ve also made changes to all of the familiar weapons from Doom 3, giving them a more original Doom feel and play. This includes sounds, particle effects and damage output. All this to make enemy encounters more entertaining and fun.
The weapons in Phobos will definitely give The Hordes of Hell something to fear.
Phobos includes new and familiar enemies to the Doom franchise. Expect to see the Arachnotron and Pain Elemental like id software intended them.
Like anything else in this mod we’ve also changed the Doom 3 enemies towards something more like the original Doom. Just like the weapons this includes all aspects; Enemy behaviour, look and feel. Expect faster moving demons and more enemies on screen at a time, leaving you with a combat experience more true to the original than Doom 3 was.
In most games, the story revolves around the player character. The problem in the case of First Person Shooters is that the main character rarely talks, emotes or acts in any way.
We want to do something different than what you expect from most first person games. We want the player to have a voice. The player isn’t you; You are the player.
The player is not an empty shell designed to contain you. He is a character - complete with a past, a present and a future. Using him as a vessel, we intend to give you a chance to experience a deep and exciting story that will spark the imagination and leave things up to your interpretation.
It’s been almost 3½ years since the release of Episode 2, but we’re finally here!
Episode 3 has been released.
There is so much new content in the third episode and the playtime is significantly longer.
The episode spans 8 new levels exploring both Mars and the story through action and flashbacks. We had a blast making it and we hope you will enjoy playing it.
Installation
Unpak the folder named ‘tfphobos’ into the root of your Doom 3 installation folder. If you have Episode 1 or Episode 2 installed make sure to overwrite all files. Do not rename the folder.
Read the included readme.txt for further installation instructions and solutions to known issues.
Changes notes
- Episode 3 has been added
- Added inspect item for FCE investigation paper in E1M1
- Visually upgraded inspect item system
- Added disable functionality to inspect items
- Added a way to review objectives
- New model for radio device
- New model for radio receiver
- Save game code has changed, which means all save games from version 2.0 no longer works in version 3.0
- Player no longer spams sound reaction to hitting a cushion from under 64 units
- Player shadow is now hidden during flashbacks if its turned on via config
- Added subtitles to Episode 1
- Added subtitles to Episode 2
- Added toggle option for subtitles
- Added a new mug model with UAC, FCE and neutral skin
- Updated spec map texture on FCE soldiers
- Added t-shirt FCE soldier
- Added FCE zombies
- Added Z-FCE
- Updated pointing animation for security guard in E1M1
- The player no longer drops the vanilla Doom 3 shotgun if he dies holding the FCE shotgun
- Added hardhat model
- Updated new objective popup in HUD
- Added FCE keycards
- Added FCE keycard reader
- Added a new enemy - The Baron of Hell (AKA birdman)
- Pressing the grabber button again brings you back to the weapon you had before pressing the grabber button
- Changed the look of the medkits to make them stand out more
- Added Lee jacket model in E1M4
- Added Lee t-shirt model in E1M4
Hope you enjoy Episode 3. And as always, let us know if you experience any bugs.
We could really use some help spreading the word. So please share our mod wherever you can and please leave a review here on moddb. Thanks!
Take care out there!
Things have been pretty quiet here for some time now. Rest assured we’re still working and want to show you a little something.
We have at this point poured 7 months of development into Episode 3 after the release of 2. Most time has of course been allocated to the progression...
We are hard at work on Episode 3 and have already covered a lot of ground, so things are looking bright.
The shuttle you were supposed to catch left you behind, stranded in Mars City. Your mission is to locate the missing agent Samuel Calloway. One way or...
Having exploded your way deeper into the facility, the search for Calloway continues. Memories from the past prove to be as troubling as they are helpful...
DO NOT DOWNLOAD THIS VERSION IF YOU WANT TO PLAY THE NEWEST VERSION OF EPISODE 2. EPISODE 3 ALSO INCLUDES EPISODE 1 AND EPISODE 2. The shuttle you were...
DO NOT DOWNLOAD THIS VERSION IF YOU WANT TO PLAY THE NEWEST VERSION OF EPISODE 1. EPISODE 2 ALSO INCLUDES EPISODE 1 In the first episode, you wake up...
If you get a big YouTuber's attention like Civvie, Phobos will get the success it deserves! Civvie is not against covering mods, since he made a video on Death Wish for Blood.
On the map where you leave transceiver behind where 2 Hellknights should spawn. For me they never did spawn after that demon that shoots fire died. So I had to reload a save to get it going.
Also same goes for the door before you enter the Detention block, whrw those cameras are aiming at you. Door were stuck, so I had to reload a save to fix it.
Great mod really, some sections drove me nuts like finding a way through flood gate and battle before the museum...phweew
Hey, Phobos dev here. Thanks for the feedback. On the map where the 2 Hellknights were supposed to spawn, can you tell me what skill setting you were playing on?
I think it was the easiest one.
Also same goes for the door before you enter the Detention block, whrw those cameras are aiming at you. Door were stuck, so I had to reload a save to fix it.
In that part you have to look down and stand exactly on the line so that the door opens.
Anyone knows anything similar in quality and story to recommend? I want more!
Now that I finished I can't wait for final episode.
Love the new MODE!!! I'm on the sewer chapter, and i can't for the love of god, Get the align of the pipes down to enter the Flood Gate.
There is one unpleasant bug in episode 1. Due to the fact that you made taking items on the button. The key in front of the huge fan may be inaccessible if you don"t take it in time. Please make a script that pushes the niche away from the key only after it is taken. Otherwise it looks like a bug. Also please answer: did you intentionally put an invisible wall in the garage on the second level of the first episode? Now the grabber does not allow the ball to pass through the doors in the garage to the exit from the level through a short cut.
Thank you for reporting in with bugs! We updated the 3.0 file with a fix for both issues.
I finished the third episode. Superbly done. Kudos to the developers. The story is very interesting. Shooting is fantastic as are the enemies. Top level design in the style of the best games of the 90's; Shootouts, then a challenging puzzle, and repeat. The environments look real as if someone really live there. The background lore is superbly done. It all ties in nicely with Doom 3 main story.
When will the final episode? I hope it will be soon, not in a few years.
Finish the story, tie everything together and you have the mod of the year for sure and one of the best mod ever made.
Thanks for Your amazing work Team Future!
I made a trailer for the mod: