Mod swaps default camera shake style armor equip animation on small and quick custom animation.
Small mod that swaps default camera shake style armor equip animation on small and quick custom animation.
To make animation less frustrating, by default player character will “remember” last 3 outfits he was wearing and perform short version of equip animation on them. Memory size can be configured in an MCM menu. If you set memory size to -1, player will remember all outfits he was wearing and play long version of equip animation only first time when new, previously unknown, outfit is equipped.
You also can configure optional “inspect armor button” that will play armor check animation on demand. It’s purely cosmetic, does nothing and added just because why not. Maybe in the future it will display short message about armor damage status (have not decided yet)
What is planned:
- animation for heavy armor equip
- animation for backpack equip
- more animation variations to pick randomly from
- new animation on armor equip
- armor memory option. Player character will remember last few outfits he was wearing and perform short version of equip animation on them (configurable through mcm)
- optional key to play armor inspect animation (configurable in MCM)
equip animation
fast equip animation
backpack equip/unequip animation preview
patch apply/remove animation preview
- Requirements:
- MCM: Moddb.com
- FDDA: Moddb.com
- Modded Exes: Github.com
- Use Mod Organizer 2 and FOMOD to install (recommended) or copy contents of the folder “main/gamedata” to “gamedata” directory inside you Anomaly install (not recommended)
1.0.2
- added patch for demonized timed events. Hopefully this will fix crash on GAMMA that some people encounter
- small fix that should make mod compatible with anomaly 1.5.1 (you still need to manually make variable "possible_factions" in "gameplay_disguise" script public, because iirc there are no unlocalizer in modded exes for Anomaly 1.5.1)
- removed dependency on FDDA. Now it should work without it
1.0.1
- fixed small bug that holstered weapon after level transition
1.0
- Made separate animation handler script and rewrote almost all code from scratch. Hopefully this will make mod much more compatible and less buggy. And it should also help me add new animations more quickly. At least this was the plan
- Added options to enable and disable every animation individually in an MCM menu
9.9.2
- compatibility fix for JABBERS SOULSLIKE mod
9.9.1
- fixed bug with weapon not being equipped back after outfit animation plays
- fixed bug with detector hide animation won't playing when equip backpack. Thanks to the guys from the Anomaly Redux for reporting this
9.9
- Added animation for putting on/removing faction patches.
- When swapping backpacks, unequip and equip animation now will play in sequence.
- Reverted back some code changes made in version 9.5. Now compatibility should be better.
9.8.2
- Fixed "disable animations button" script that was causing "upvalue 'callback' (a nil value)"
9.8
- Found and fixed pretty bad typo that might lock player controls in "only walk" state.
- Fixed EFP patch
9.7
- Backpack equip and unequip animation
9.6
- Compatibility patch with EFP and Nitpicker modpack KnifePistol mod.
9.5
- rewrote bunch of logic and how animation being triggered. Now player wont change outfit instantly and first hide backpack and weapon and change outfit afterwards (wasn't easy)
- added MCM option to allow movement during equip and inspect animations
- by request added separate patch that makes outfit animation respect anomaly's "enable animations" option. Which allow to enable and disable outfit animation at any moment
- bug fix. Added check that won't allow to play inspect animation during arena fight intro, check that character alive etc.
- bug fix. Equipping outfit with integrated helmet over equipped headgear won't trigger headgear animation which would cancel outfit animation
- added some boiler plate code for future backpack animation.
9.2
Bro cooked again 🔥
Amazing work 20/10
HOLY ****!!
Kewl ! Ty and good job
OMG, thank you! This is exacly what I needed in my modpack.
БОМБА
Hooray, I've been waiting for this since discord!
took off the armor, put on the armor, the animation played, repeated, there is no animation, how to make the animation play every time the armor is put on ?
in MCM, uncheck the box in the section remembering the costumes you put on
in MCM, uncheck the box in the section remembering--done--.The animation plays once, then without animation until you reload the save
Are you in the Anomaly or GAMMA discrod server? Can you ping me there? It much easier to troubleshoot stuff there for me
-could you try to disable "FDDA Backpack flicker fix" in MCM and restart the game? Does it change anything?
- does disabling FDDA backpack animation fixes issue or it stays the same?
- What anomaly version do you use? Is it mod pack like gamma or efp or something else maybe?
completely rewrote how animation is triggered, so you might want to reinstall the mod. Hopefully it should work much better now
i ******* love this and your gasmask, epic work!
Killing it man! Your animation mods are so immersive. Excited for whatever else you have in store for us.
Waiting animation Backpacks!!! Love you
Good stuff man, thanks
SEXO
freaking god, living legend here
YEAAAAAAAA
imma buss
man these mods are insane 12/10
Amazing, good job !
Reminded me when you equipped H.E.V. suit in Black Mesa. "welcome to the H.E.V. mark 4, protective system, for use in hazardous environments conditions"
There are two kind of modders:
1. The average modder, not good but also not bad
2. The high-tiered modder that even puts the devs into the shadows (okay, a bit exaggerated, but you know what I mean, it's an awesome mod)
Indeed
Крутой мод чувак, жду от тебя больше анимаций
(〜 ̄▽ ̄)〜 thanks guys! Really appreciate
You're actually my daddy now
What
Would be cool if one could walk during the animation. 10/10
sure thing
I could add an option for this
upd: done (☞゚ヮ゚)☞
VERY VERY NICE
Очень, ОЧЕНЬ классный мод!!!!
Drip check.
the animation not working for me after i took of my armor and FDDA backpack too but head gear animation is working fine
- could you try to disable "FDDA Backpack flicker fix" in MCM and restart the game? Does it change anything?
- does disabling FDDA backpack animation fixes issue or it stays the same?
- What anomaly version do you use? Is it mod pack like gamma or efp or something else maybe?
the more info the better
- still same,i already disable FDDA backpack and before i'm wearing armor headgear animation working find after i wear armor headgear not working and i can't do anything even hold my weapon or open inventory
- i'm playing Vanilla Anomaly 1.5.2
- I don't know if it's related or not, but I'll try turning EFT reposition off. If it works, I'll report back to you.
- ok it's not working same
can you ping me on Anomaly discord server and share your mod list? I wanna figure out this bug
completely rewrote how animation is triggered, so you might want to reinstall the mod. Hopefully it should work much better now
you should apply to GSC Game World! you are the best
10...../10
Dang, one day this game will be on par with Sons of the forest when it comes to animations. Awesome mod
Класс !
really good mod, i found a bug tho
if you do the animation while entering the arena in rostok via arnie it crashes the game
thanks for the bug report! Really appreciate
I'll patch it as soon as possible. Working rn on rewriting how animation is triggered and I need day or two to test new update properly.
upd: fixed in 9.5
Man i'm so hyped about backpack animation, hope the fdda stutter on backpack animation goes away
Great mod! Adds a slight touch of immersion.
That said, I've found a small bug: whenever you give your equipped armor to a companion, it completely disappears both from your inventory and your companion inventory.
thank for reporting this bug! I'll look into it
upd: i removed my mod completely and bug is still there. I have ui mod installed and i'm guessing it's ether might be it or it's a vanilla bug.
some other items that disappear if you move them from equipped slots to companion inventory:
- glowsticks
- pda
- backpack
- outfit
will look further
Hello, Awesome mod!
But I have problems, on version 0,95 I don't have animations on equipping armor but instead it plays when I unequip armor. On equip no animation plays at all..
Przevious 0,92 version didn't had that problem, at least for me.
I need to go back to 0,92 for now.
BTW I'm playing on EFP modpack, with updated mods to newest versions, using newest modified exe.
I'm also using headgear animations of course. :)
in 9.5 version animation is triggered by injecting into ui functions. Script checks what you equip and if it's on outfit it will redirect to my script that should play an animation.
So I assume that this issue might have something to do with other ui mods installed.
I use monkey patching to not to mess with other ui mods directly. And for monkey patching script file load order might be important.
could you try and find this file in my mod folder:
zzzz_ui_inventory_outfit_animations.script
and add bunch of "z" letters at the beginning. This should make it last in the load order and might fix the issue.
also: do you use any ui mod installed on top of EFP? Or if it's clean EFP install? I'm downloading EFP rn and want to find out why it's working for most people with huge modpacks like gamma, but doesn't work for others
I tried renaming the file but it didn't work
ye, I just installed EFP and can confirm same bug. Drag and Drop works fine, but left mouse button and double click for some reason not.
Trying to figure it out
upd: I think I figured it out. Gonna check couple of things and probably will release patch for EFP in a moment
I uploaded the patch.
Animation not playing bug was caused by Nitpicker Modpack KnifePistol mod. And EFP have this mod integrated. So I made 2 compatibility patches for this mod: for EFP version and non EFP version.
Try reinstall addon and enable corresponding compatibility patch
IT WORKED! Thank you for the update, your mods are amazing
thanks! (〜 ̄▽ ̄)〜