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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.
Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.
Your mission: Find out what is going on, what caused this dimensional breach and take back control
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Next batch of additions to Half-Life Beyond is here!
As this year draws to a close we wanted to take a moment to talk about more of the progress so far so let's take a look at some of it below!
We've expanded the graphical settings menu with more options, such as resolution scale and the option to turn off motion blur. FOV slider has been moved to the gameplay options tab since it is more related to the player's view. The game will now also auto adjust the settings to best suit your current hardware upon launching it for the first time!
We implemented Logo Sprays with the addition of being able to change their color to any color you want rather than just having preset color options, and added a new type of animated sprays: 2 animated sprays are currently available and can be obtained by completing challenges tied to them in the Extras menu! Skin preview recieved a minor visual update aswell.
Various details have also been added or tweaked further, like Suit Modification Station's "flames" effect, and made parts of weapons emit light where it makes sense.
Also added a notification to the right side of your screen whenever you complete a challenge, followed by a sound effect that temporarily reduces the volume of the other sound effects
And plenty of QoL improvements like faster to use Suit Mod Stations, oversights fixed and more! and a Holiday themed extra that will be activated from the 25th of December of each year until the first day of a new year arrival. Happy Holidays!
Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!
Details about the game, progress, future updates, and more!
Details about the game, progress, future updates, and more!
Details about the game, progress, future updates, and more!
Details about the project, progress, future plans, and more + Now Recruiting!
Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...
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hey, where can i download this game?
Hi, in the files section, or click the gear icon.
congratulations on demo release! I'll be checking it out
are you also going to add glory kills
Hi, good idea, we have a quick melee attack added right now but we could expand that more later.
What have you created?
40 Fps on Ryzen 5 5600 and GTX 1660 while graphics is literally HL1.....
If i set 640x480 games i get stable 120 fps but so much crazy post processing and totally wrecked controls makes gaming impossible. Like some crappy fps asset.
It's so bad that I feel physically ill.
Is it some beta issues or game was designed to be that way?
Hi, indev but general gameplay concept is in, tho we do have some minor movement adjustments coming, not much post processing going on actually, and the framerate was stable 70-80 on 1080p in the pc setups we tested it with (higher reqs is due to the game using a newer engine and rendering tech but we did optimize), more to come whenever we publish a second demo.
Standard graphic settings: Imgur.com
I have above average setup. This is unacceptable performance. Am I missing smth?
Please observe this screenshot. 1280x720 it says 87 fps but in reality 60-75. 100% GPU load. You clearly missing lightmaps and occlusion culling, pretty sure postprocessing decreases performance too. Too much blur. too much. People who play HL1 generally don't like "fancy" stuff like post process, shaky camera, SSAO and etc. Also i am pretty sure there is a few Quake styled movement controllers for UE
Imgur.com
We tested on 5600xt, rtx3050, 3080 and gtx1650 and we were getting 70-80 frames on 1080p ultra, it may have something to do with the game running on ultra settings by default (you'd be surprised by how much more detail there is in the levels compared to og hl) blur is part of default graphics settings and we only use 1 non costly post process to move away from stock engine look. culling, LODs are on and 95% of lights are static but will also keep optimizing it to make it as least costly to run as possible =)