UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose. Last reports say the facility is under lockdown and the situation is under control, but those reports were over an hour ago. You have been assigned to go to the facility and evaluate the situation. Containment is vital.
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Omega Research Facility readme
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Map Title : Omega Research Facility
Author : Ice Weasel (Danny Robinson)
E-mail : guffquiff [at] yahoo [dot] co [dot] uk
Website : http://www.promagnum.com/free10/phobosanomaly/index.php
: myspace.com/okoban
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Game : Doom3 Singleplayer
premise : Right before the disastrous invasion of the UAC's Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter.
The creature was dubbed "revenant" by the scientists, chiefly because the only description of it is a reanimated skeleton that seems to have somehow been brought back from the dead. Study of the creature has been difficult, and several staff have been injured. The experiment is extremely aggressive and seems to attack on sight.
UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose. Last reports say the facility is under lockdown and the situation is under control, but those reports were over an hour ago. You have been assigned to go to the facility and evaluate the situation. Containment is vital.
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Contents of this Package : zomega.pk4, screenshots, one readme (which you happen to be reading)
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Installation Instructions:
place zomega.pk4 in your Doom3/base directory.
Load up the game and drop down the console using CTRL+ALT+Tilde (or the key to the left of 1 for you english denizens).
type "map omegalabs/omega1" (without the quotes) and hit enter. Away you go!
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Construction Time : 3 1/2 months(ish)
Custom Content : custom textures from various texture packs I came across on the web
: textures from evillair's 'ex' texture pack - (eX_floor_mtl_wrn_01, eXmetalBase01, eXmetalBase02, and eXmetalrib01)
: textures from theMatrixer's Mapper's Survival Kit - (strasse01 set)
: custom skybox
: custom particles
: def files
: a custom gui or two
Known Bugs/issues : Sometimes the imp climbing up the walkway in omega2 near where the cacos come out the ceiling is a bit fudged. It's been alright for me though, there shouldn't be a problem.
: This level pack uses some altered defs for the shotgun and a few monsters. Do ensure that your base directory is clean before you play, or they won't work properly
: it's a good idea to remove any Cleanpaks pk4s you have in aswell, as when I was testing, they caused def conflicts where the custom def files weren't read.
Uninstallation : as simple as removing zomega.pk4 out of the Doom3/base directory :)
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Special thanks : Mein father
: Lab Rat + Teal
: Princess Caitlin
: Headshot
: Sir Psycho Zeo
: Omega Supreme
: Yves Allaire aka 'evillair' (http://evillair.net)
: theMatrixer and the Mapper's Survival Kit (http://doom3.filefront.com/file/Mappers_Survival_Kit;57926)
: id for DOOM
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Legal stuff:
DOOM copyright id software and such. You may not use this map as a base for your own mods or maps.
You may not distribute this map on any CD, DVD etc, or, modify or "plug" into a mod without my consent first.
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