You have the task of finding the hidden heir to a throne that sits empty. Tamriel's previous emperor has been slain, and with no true ruler the gates to Oblivion open and demons begin to invade the people and towns of the empire. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.
I am happy to announce that first version of my mod, alpha 1.0 is ready and you can download it.
It took me so much time to finish it to a stage, which is playable. Still few things can be missing or there can be bugs but I tested it and it's playable.
Here are some screenshots, which you can also see at mod's gallery:
New birth sign:
Special potion that enables enchanting by drinking it:
Special potion that enables spell making by drinking it:
Enchanted arrows for archers to buy at Thoronir's shop (they restock every 24 hours):
Earlier if you had too much gold there was no way to spendt it good, now you can buy new unique items at Thoronir's shop(they restock and change every 24 hours):
An angel guardian summon (you will be able to summon him if you choose Summoner birthsign), who gains power and get stronger when you level up:
You can get it for free ofcourse here:
You can support and hasten my work by donating.
Thank you for any donations and playing my mod!
Regards, specopsbarton, developer of Crimson Tears mod.
An update on merry miscellaneous and darker, more broody caves of oblivion.
Tackling the planes of oblivion interior set I came across some setbacks. I have now also upgraded the dwarven set.
Starting of my texture project with replacements for the clothing oblivion. This mods adds some more wear and tear to the middle class clothing sets and...
Greetings, Time surely flies by – It’s been more than three years since the release of Nehrim and we just realized that we never announced our new...
This is the 2010 demo for Serpent Isle: An Oblivion Mod. This was the only release of the mod before it was cancelled. It was 2 years away from release...
New Kahjiit head model, mouth, tongue, teeth lower and upper meshes included.
Remade the 2 intro videos (1920x1080) with same effects as the original, loop and transformations.
RTX Remix conf file for Elder Scrolls IV: Oblivion, NVIDIA's modding platform.
Criei este save para aqueles como eu, que não gostam de toda aquela introdução. O save em si está com uma penca enorme de flechas e marretas de reparo...
Replaces The Oblivion Music with spongebob music making the worlds Immersive experience every seen in the history of oblivion modding
surprised by the amounts of ***** mods for bethesda games. this is not safe from their grip either
Hola! Espero puedan ayudarme con un pequeño problema, no tengo muy buen dominio del ingles así que he descargado las traducciones mejoradas. El problema es que los diálogos entre NPC-NPC no están subtitulados, y se que pueden ser estúpidos pero aún así me gustaría poder leer que es lo que dicen aunque sea en ingles (Pero si es en Español mucho mejor) Así que... ¿Alguien sabe un método para activar los subtítulos en las conversaciones entre NPCs?
Siento que la respuesta llegue tarde, de todas formas espero que la leas por si sigues interesado.
Mira bien en los ajustes/settings porque hay una opción para activar los subtítulos, está ahí mismo en el menú "Options" ---> "Gameplay" y seguro que se te ha pasado.
Definitely a mixed bag of a game. It's kind of good and kind of **** simultaneously.
Clips.twitch.tv
Oblivion had a generic fantasy land and a uninteresting storyline about some big threat that everyone has to band together and blah blah. They basically got rid of the canon Cyrodiil jungle environment and Asian cultural influences for no reason (maybe marketing choice?), and gave us ridiculously repetitious dialogue and creepy staring eyes, auto-leveling of equipment & enemies to match the characters level (which can make the game really easy early on and really hard later on EVERYWHERE), and lots of hand holding that annoys many previous fans. Without much to show for it besides graphical improvement. Skyrim atleast feels fun with its archery, magic, large monster battles, dual wielding and smithing with lore consistent with what we previously knew about Skyrim.
I can't fathom that you possibly think that. Calling it generic is shocking to me as well.
Oblivion feels a lot more... familiar, in comparison to wild and outlandish Morrowind. I still do not think it is generic in any way. Cyrodiil was lore consistent and it never meant to have any asian architecture, what are you talking about? It was referred to as a jungle due to its dense forests and no elaboration was ever given besides that. Besides, the south around Nibenay (IIRC) is swampy and jungly.
Repetitious dialogue? What?
Oblivion had the best dungeons (albeit few recurring themes but I didn't mind as they were sooo good), unparalleled atmosphere, and perhaps above all side quests that blow away anything any game ever made had to offer in terms of how engaging, varied, interesting and original they were. Unique monsters and unparalleled towns, top notch story and excellently designed armor and overall a great deal of content and variety.
I think the story in Oblivion was likewise amazing, done at an amazing pace where you are an agent and a low key spy for the greater part of the game. I think it better in execution that Morrowind's story, in fact. The pace however does get butchered towards the end and it proves to be somewhat anti climactic, but if you take things slow and beef up the difficulty even that gets fixed.
Magic was better in Oblivion, and even the combat felt more impactful. I have a list of things that Skyrim has done wrong, and its just about everything, but I wont get into that.
Archery is a little better in Skyrim. Dragons, instead of being the best ace the game has to offer, are masterfully turned into the most obnoxious and undesirable part of the game, much like the repetitive but otherwise amazing trips to Oblivion in Oblivion. Thanks, Bethesda. Dual wielding is simply dumb. It offers next to nothing to the game since fighting with two blades is just unenjoyable and repetitive spam. No impact when hitting things, remember? Since dragon encounters are awful the only thing "large monster battles" leave us with are mammoths and giants, which although cool are the only large creatures in skyrim and sadly one of the more unique ones.
Smithing lore consistent? Smithing in Skyrim was absolutely horrendous, shallow and pointless it might have not been there to begin with. An absolute disgrace. Luckily, the only thing it provided was a good template for mods to actually make something good and enjoyable out of it. And lastly, although this is personal opinion and one I still hold ambivalence about; Oblivion's characters, although borderline caricatures with exaggerated features, had personality in their appearance, and the voice acting, albeit with fewer voice actors overall, was much better and gave a color of flavour to the entire game. In Skyrim some races and character look really excellent and impressive, such as the Khajiit and Bosmer, and some being a boring, lifeless downgrade, such as Argonians, Bretons and Orcs. The rest are a mixed bag of improvements, downgrades and ties, though it should be noted that Skyrim's character creator is much weaker in terms of options.
Don't get me wrong, Oblivion has its problems, quite a lot in fact, but mostly in gameplay rather than world deparments, where it both had problems and in was in some ways dumbed down from Morrowind. At its core however, it was a rich world retaining a sense of wonder, because in my opinion it was in fact a unique rpg in disguise of a generic one. Perhaps your perspective is like that because you're either comparing it to Morrowind. (Oblivion was my first though I hopped between them many times) or because you're a veteran gamer who's seen it all and has different standards of novelty (then again, so am I, yet I still enjoy Oblivion as if I had just booted it up for the first time ever)
Skyrim was in my opinion a substantial failure of unfullfiled potential in both the gameplay and the world department. Not a bad game by any means, but like Oblivion a bad RPG, and unlike Oblivion a bad TES.
Oblivion - Oblivion was a huge update in graphics over the morrowind game ... but what it lacked was the variety in models and textures that the mod community enjoys. Which made the game seem generic repeating the same characters, dialog, and ruins ... over and over again. And I think everyone agrees ... that the Oblivion Portal was overused too many times with the same generic buildings.
Magic is actually worse in Skyrim since spells were removed and especially magic making being removed. Also smithing is worse since you no longer have to repair armor and weapons after use and it's way too easy to level that skill up and make the best gear afterwards. Skyrim just doesn't have enough to make it better than Morrowind and even Oblivion. All it really has is better graphics despite the limited palatte of grey, white and brown, and Skyrim's story is even moreso generic and cliche than Oblivions story, so many medieval fantasy stories overused dragons as the main plot element and it's quite stale now. Skyrim has way more handholding than Oblivion had. The games basically went uphill until Morrowind and then downhill after.
Morrowind is still the best game toplay, and can easily compete with Oblivion and Skyrim with a Texture Replacer!
Huh, no accounting for taste.
no