NVIDIA’s new tool, RTX Remix, has just been announced. Tapping directly into the technology of DirectX, it begins to open up universal modding in any compatible game, providing access to many games previously considered unmoddable. Read on for our overview of the tool!
As a surprise announcement revealed as part of an NVIDIA Keynote today, a new tool titled RTX Remix was revealed. The tool taps right into the DirectX framework - a key bit of graphics API in most games - to allow for the extraction and modification, then reimport, of content from any compatible game. Whilst community-made tools like Ninjaripper have had the ability to rip out content from games before, reimporting modified features into an otherwise unmoddable game required committed hobbyist scenes significant iteration to get anywhere, and even then these modifications would often be limited in scope. Remix’s scope, however, is aiming to be reliable from the outset and universal across supported games.
Remix is part of the "Omniverse" presentation from today's keynote
Remix can rip out textures and models from a game and allow for their modification without any coding knowledge - once the tool is set up, you can extract the content into a common format and make your edits. Many of the examples given of what’s possible with the technology feature HD packs and that sort of thing, since the tool presents plenty of opportunities for upscaling and improving base textures in games. AI algorithms are part of the "Remix" process, using deep-learning to identify details and enhance them. Naturally, though, being able to modify textures opens up potential for mods great and small, from small fixes, to community patches, to total artistic overhauls of some great but previously untouched games.
Remix reads scene data for the purposes of shading and
can pick up on light sources for ray-tracing calculations
Remix can also add real-time raytracing to any game compatible with the tool, automatically detecting light sources in a game scene and extrapolating that lighting data to create more realistically lit environments. This isn’t like Reshade’s screen space modifications - this is real-time, properly imported ray-tracing at the fingertips of countless games. Other environmental features can also be picked up by the tool and enhanced in much the same way, meaning even without extracting content, modern technology can be incorporated in older games with reasonable ease of use for even an amateur enthusiast.
One of the example games brought up to a modern sheen was
Morrowind - the subject of many improvement mods over the years
When a mod is finished being put together - textures, models, and whatever other bells and whistles you’ve whipped up - the tool can then automatically repack all of the modified content into a form easily transferable to others and easily installed into a game’s directory, where it’ll be picked up by the title in question. Remix’s mods are not mutually exclusive with either each other or with hand-made content, so if you’re using the tool to smooth out a process in one game and making edits by hand as well, all the content you’re creating can work in tandem. No code access is required to make these changes - the tool handles all heavy lifting, including customisation options available at run-time.
Portal RTX was the other game used for example purposes and a full modpack featuring
ray-tracing and revised assets will be available as a DLC on Steam for users who own Portal
To run the tool, you will require an NVIDIA card, and adding raytracing will, naturally, require a raytrace compatible graphics card as well, but the end result can be used by anyone with compatible hardware. The full feature set of the tool is yet to be revealed, but we’ll soon have the opportunity to find out Remix’s capabilities. ModDB would love to host content created with the tool, and we’ll also be working to provide some example mods using the tool as a demonstration of what’s now possible. You can check out the second part of our coverage here, where we had a Q&A session with NVIDIA about Remix!
Do you plan on using Remix for your next project? Discuss in the comments below and add your creation to ModDB if you do!
holy ****, this is amazing news
Holy **** when will it be available
apparently it launches along with Portal RTX in november
It got it's own recently store page btw
November according to the announcement and it will be free since afaik it's a mod.
This could be a huge thing for modding as a whole, if it works as advertised.
Considering how popular C&C Generals Zero Hour remains with modding over the years I could see this potentially being a big hit for it since it is a DX8/9 era game and modders such as myself have already been doing "graphic enhancements" to it with various projects over the years. Moddb.com
This is ******* rad
Literally every game in existence could be tune up with RTX
Sounds great, but the tool needs to be released first in order to see if truly works as advertised, pr talk should not be trusted. And besides, we still have directx 5 & 7 games which could use a tool like this one to increase their modding potential.
RT Eggs UN!
Holy ****, that will make my Retexture project for Assassin's Creed 2 goes in a higher level, I really need that tool
Don’t forget to host it on ModDB when you make it! We’re planning to run some promotion of mods made using Remix when the tool becomes publicly available to showcase some community creations.
THIS IS SOOO COOOOLL!!!
A very good new for modders ... and players !
Cheers.
Can't wait to test it, especially on Morrowind, currently I have like 15 graphic mods, and we will see what Remix can achieve.
Sure, they have shown their example how Morrowind can look like, but it doesn't mean it is that simple, and who knows what exactly they have done with it to look so good.
If it is so simple it will be awesome, especially for anyone looking for some texture mod for some game, you can do it by yourself now and adjust it the way you like it. :)
I'm pretty sure that moddb can expect good number of mods to be released after Remix gets released too, there is no doubt in that.
Can't wait to play some classic games. :)
This is one great Game changer! we were looking and hoping for, for some dream came true and for sure of big help for modders.
Any news on how performance/stability will be. Certain games struggle when being modded and get lower performance or crashes due to out of memory.
Damn i hope this works great, i would love to see Unreal with some RTX effects
That is a shame they will not allow these tools to be used by AMD or Intel graphics users. I would argue more people use that, since even non-gamers might have integrated GPU's from Intel and AMD's APU's. Weren't AMD killing it in the PC processor space? I mean anybody even with a modern Ryzen system would be a majority of users now right? Due to how popular Ryzen has been over the past years I was sure it affected Intel marketshare, plus those users did not need to buy a Nvidia GPU to run basic modern games. I just hope this is usable on competing hardware which can at least handle ray tracing. Gotta be some kind of way to make a wrapper to use this on anything.
Overall these tools would be a great asset to people that modify any games, not just normally modable ones. The asset modification and injection side of things sounds really amazing.
Whilst you do need an NVIDIA card to run the actual tool, anyone with compatible hardware can run a mod created with it, so distribution should still be hardware-agnostic.
Wow really? That is great to know! I was thinking one would have to need Nvidia to even experience the mods themselves effectively limiting the reach of said mods. As a mod developer I suppose that means Ncidia is what I will have to use for the future if I want to continue offering my mods. Times be hard for me atm though lol. Still rocking my RX 570.
Insane news... remaster any DX8/9 game in a consistent manner with potentially no programming knowledge required. Can't wait to get under the hood and see what it is truely capable of.
This could take off, hmmm, interesting.
Surreal.
From mining to modding, a good step toward civilization :)
My 2 cents!
Not all people have a NVIDIA card or a NVIDIA card with RTX. This remind me when NVIDIA almost obligue to make games with NVIDIA PHYSX.