Need For Speed Underground RTX mod, full path tracing. WIP.
Need For Speed Underground RTX mod, path traced global/direct illumination, more than 2500 lights added, a lot of custom textures.
few cars have headlights/taillights at this moment (civic, skyline, mx5, golf, peugeot 206), work in progress.
changelog:
-huge ammount of custom textures with emissive masks, roughness, normal maps
-emessive houses
-reflections
known bugs:
- car reflections still isn't perfect
- matte npc cars
System requirements:
- GPU -
VRAM >= 8GB
Nvidia RTX 30** or higher.
AMD RX6000 or higher (not tested)
- RAM -
Minimum: 16GB
Installation:
Unzip and copy content of mod directory to game root folder
mod
└ .trex
└ d3d9.dll
└ dinput8.dll
└ dxvk.conf
└ FrontEnd
└ NvRemixLauncher32.exe
└ rtx-remix
└ rtx.conf
└ scripts
└ SNDSTREAMS (optional, lossless audio)
└ Sound (optional, lossless audio)
Resolution:
Resolution is set to 4K by default.
To set custom resolution edit "scripts/NFSUnderground.WidescreenFix.ini" file.
Game settings:
Video - Set everything to HIGH except shadows and reflections.
Looks pretty good!
What I saw are that the textures apparently not are loaded in 4k. If you compare it to the need for speed underground definitive edition it looses pretty much sharpeness.
Will you solve this in future?
Can you share screenshot? Perhaps it can be due to DLSS, need to figure out. Is resolution set to 4k in NFSUnderground.WidescreenFix.ini?
Here is comparison of 2 mods - RTX vs Defenitive:
4k (DLSS UltraPerformance)
Moddb.com
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