Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Post news Report RSS New Half-Life 2 RTX Trailer Released
RTX Remix Compatible

The latest trailer from the HL2 RTX Remix mod project is here (with gameplay), and the grime and grit of Ravenholm has never felt more real.

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We first reported on the Half-Life 2 RTX Remix community remaster project back in August when the newly formed Orbifold Studios mod team was starting work on the project. Early teasers looked stunning back then, and for those wanting more, NVIDIA has just dropped a new trailer at CES, showing the latest updates to Ravenholm with gameplay.


This mod is putting everything RTX Remix offers to the test, including full ray tracing, DLSS 3.5, Reflex, and RTX IO - meaning lighting, textures, models, geometric details, and plenty more offers an entirely new lens through which to step back into the shoes of Gordan Freeman. A comparision video shows a bunch of these enhancements in action, with full details and 4k images available via the official NVIDIA announcement post.


The team working on this mod now exceeds 65 members, so we can't wait to see it continue to take shape. Learn more via the official site for the mod at: Hl2rtx.com

RTX Remix Open Beta launch on Jan 22nd

In other news from NVIDIA at CES this week, is the announcement that all of the tools been used by the Half-Life 2 RTX team to create what we've shared above, will soon be open to all modders at the end of this month. ModDB has also been announced as a partner to help host all of the RTX mods, guides, game confs and assets being created. Head to the post covering all these details here.

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Delorean859
Delorean859 - - 2 comments

Could we at least see the RTX off side of the comparison with the mesh/texture enhancements? It makes the comparison disingenuous since the RTX on side uses all of the enhanced assets rather than the original assets.

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Tottel
Tottel - - 243 comments

"RTX on" looks worse than "RTX off" :/
You've added super shiny floors, just to show your fancy ray-tracing, and it looks bad..

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